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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3632719 times)

Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #13365 on: March 01, 2010, 12:57:14 pm »

I think fractions would work fairly well. 45,000Γ just looks like: "Whoa this dwarf is an Elephant" instead of the notion that such a dwarf is a little bit skinny. Volumes are in cubic centimeters as i remember.
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Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #13366 on: March 01, 2010, 01:04:04 pm »

After reading the first sentence if the newest recent developments update, I was praying "let it be metric system, let it be metric system, let it be metric pleasepleaseplease..."

Well enjoy your 0.45359237 kg human chunks then, but I feel an opportunity has been missed. We could've kept it all above board by adding the [NOBLEED] tag as well.
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Shoku

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Re: Future of the Fortress: List of Remaining Items
« Reply #13367 on: March 01, 2010, 01:30:10 pm »

Quote
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darkflagrance

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Re: Future of the Fortress: List of Remaining Items
« Reply #13368 on: March 01, 2010, 02:31:05 pm »

In addition to height, I believe weight contributes to size. So the optimal warriors, from a genetic point of view, would be freakishly tall and morbidly obese. This will likely change in the future, when metabolism gets more solidly implemented, but for now that's your best bet.

Of course, you could just draft only the biggest dwarves instead.

They might not be the best if obesity decreases speed or increases the rate at which dwarves get tired and return to their barracks to sleep.
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PTTG??

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Re: Future of the Fortress: List of Remaining Items
« Reply #13369 on: March 01, 2010, 02:53:49 pm »

Things have real-world mass now!

Who wants to see if they can get enough things in one square to make a literal black hole?
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ToonyMan

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Re: Future of the Fortress: List of Remaining Items
« Reply #13370 on: March 01, 2010, 02:57:32 pm »

You should be able to absorb crossbow bolts with enough fat.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #13371 on: March 01, 2010, 02:58:36 pm »

In addition to height, I believe weight contributes to size. So the optimal warriors, from a genetic point of view, would be freakishly tall and morbidly obese. This will likely change in the future, when metabolism gets more solidly implemented, but for now that's your best bet.

Of course, you could just draft only the biggest dwarves instead.

They might not be the best if obesity decreases speed or increases the rate at which dwarves get tired and return to their barracks to sleep.

Depends on how much of that mass is muscle.

@PTTG: Getting things in one square is the easy part, measuring the mass is the hard part. Not like we would see any gravitational effect in the same way SoF are as hot or hotter than the sun, yet don't make the mountain melt around them.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13372 on: March 01, 2010, 02:59:46 pm »

You should be able to absorb crossbow bolts with enough fat.

This was actually one of the goals of the body rewrite:

Quote from: Toady One
Quote
How much does this (skin thickness) actually matter in terms of combat?  Will there be things that daggers can't cut through?

That's coming up very soon, so I can't say exactly how much.  The idea is that a thicker tissue would matter a lot, so a bulbous creature with a large layer of lardy rolls would have a great deal of protection.  It'll take some balancing, and I'm not to the point where I've tested it out.  In terms of daggers being able to cut in general, it currently uses the shear properties for this, and if the dagger is a harder material it will form some sort of cut (assuming the strike is forceful enough to get beyond the shear fracture point for, say, skin), but on a titan, that should be neglible unless you make a hobby out of it.
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Akigagak

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Re: Future of the Fortress: List of Remaining Items
« Reply #13373 on: March 01, 2010, 03:02:10 pm »

In addition to height, I believe weight contributes to size. So the optimal warriors, from a genetic point of view, would be freakishly tall and morbidly obese. This will likely change in the future, when metabolism gets more solidly implemented, but for now that's your best bet.

Of course, you could just draft only the biggest dwarves instead.

They might not be the best if obesity decreases speed or increases the rate at which dwarves get tired and return to their barracks to sleep.

Depends on how much of that mass is muscle.
No, being obese isn't having a lot of mass, it's how much of it is fat, in relation to the rest of your body.

If that mass is muscle, then you aren't obese.
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Orkel

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Re: Future of the Fortress: List of Remaining Items
« Reply #13374 on: March 01, 2010, 03:06:48 pm »

How are creature descriptions handled? For example: A forgotten beast, which is very fat and covered in scales (giving him more protection). Will there be a page which says stuff like "This is a *name*, it has two legs and five eyes. It is covered in scales. It is exceptionally fat.", similar to the current dwarf info page?

Or will it only display the bodyparts in the wound view and lets you figure out the details yourself the hard way?
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Dakk

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Re: Future of the Fortress: List of Remaining Items
« Reply #13375 on: March 01, 2010, 03:19:39 pm »

Probably in a similar way to how how personal descriptions look on the spoiler Toady showed us, as in a few pragraphs listing eyes, skins, hair, colour, etc. Except when describing things like forgotten beasts it'll have to mention how many limbs of each type it has how many eyes, etc.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #13376 on: March 01, 2010, 03:30:23 pm »

How are creature descriptions handled? For example: A forgotten beast, which is very fat and covered in scales (giving him more protection). Will there be a page which says stuff like "This is a *name*, it has two legs and five eyes. It is covered in scales. It is exceptionally fat.", similar to the current dwarf info page?

Or will it only display the bodyparts in the wound view and lets you figure out the details yourself the hard way?


Yes, the dynamically generated descriptions aren't just for dwarves, they're for all creatures that have appearance/color modifiers.  For example, since cougars have the DEEP_SET appearance modifier applied to their eyes, cougars with eyes that are deep-set (or bulging/protruding) will be described as such in their appearance paragraph.  These act as a supplement to the DESCRIPTION tag, which is typed manually rather than being dynamically generated (as you can see from the cougar's DESCRIPTION in that link).

Spoiler (click to show/hide)
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Igfig

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Re: Future of the Fortress: List of Remaining Items
« Reply #13377 on: March 01, 2010, 03:40:17 pm »

So dwarves weigh between 43 and 122 kg, an average of 82.5 kg.

We already know that dwarves have an average body size of 60,000 cubic centimetres.

That puts their average density at 1.375 g/cm^3.  Water has a density of 1 g/cm^3.

No wonder dwarves can't swim.

Raging Mouse

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Re: Future of the Fortress: List of Remaining Items
« Reply #13378 on: March 01, 2010, 04:01:40 pm »

82.5 is the average of the numbers 43 and 122 but not necessarily the number for the average weight of dwarves. Just nitpickin'.
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Nihilist

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Re: Future of the Fortress: List of Remaining Items
« Reply #13379 on: March 01, 2010, 04:04:00 pm »

Will wounds transfer to corpses now, or do we still need to view the creature when it was alive to see its wounds/how it died? (I realize the combat logs go a long way to make up for this but I'm curious)
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