Well, if you undraft them immediately, it's unlikely you were intending for them to go to battle...
Yeah, it could put a cooldown timer on the undraft, if that was what you meant. But then what happens if you draft your starting 7 to fight off some fire imps and can't undraft them for a season or something? I suppose if it just kept you from undrafting for as long as the break would have lasted (if it was during a break at all), it's okay.
Well, breaks are going to be more useful in this update, used for hygiene and stuff, right? So if you never let your dwarves stay on break penalties could develop from that
I think the hygiene stuff is only done before bed, not sure though.
edit: according to the only quote I could find, it's just done when they decide to take the job:
Any water splashed on to a creature, item or vegetation will wash any clingy contaminant filth on to the ground (blood, vomit, mud, etc.). Dwarves can also take a job to clean themselves up. It's still a little up in the air as to whether they'll be able to sneak drinks when they do these jobs, as that would save time but also rob them of precious alcohol unless they start drinking alcohol when they aren't thirsty (which wouldn't be that mindboggling)... however it might need to wait for party rewrites and so on to be at its best. If I don't change it I don't think the extra cleaning job will be that disruptive of a time sink, since cleanings are done fairly infrequently overall, even if a dwarf's feet/shoes constantly become caked in filth, and dwarves that are stuck drinking water can still sneak a wash.
Well thirst and hunger seem to work on a timer that ticks down and they just all pop with it at max. If going on break were like that it would mean we're seeing drafting remove the timer and then slap a fresh one on when they're undrafted. Keeping the timer of them while they are in the military but just not ticking it down should eliminate the issue and I don't think ~100 more timers that were't doing anything but taking up space would end up being that big of a drain on fort speed.
Well, a four year old with a mental age of eight has an IQ of 200 and a 20 year old with a mental age of 20 has an IQ of 100, so I suppose it's an extraordinarily poor attempt to quantify something which cannot be quantified.
What puzzles me about DragSlay, and I guess DF now, is how you can tell the gender of a skeleton.
Width of that notch on the hips would do it.
Realistically it is more then possible
You check the Ribs
Females have more ribs then males.
That's a misunderstanding from the Bible. With Lemarcian evolution Adam would be walking around with a rib fewer but it doesn't work that way and males and females has their ribs coming off of all the same vertebra.
Or if it does work that way when God plucks things out of you it could be refering to a bone most mammals have for their penis.
Regardless, your average person isn't going to be able to notice any of that and tell if the skeleton was male or female. And once you start getting into skeleton elves, goblins, dwarves, and whatnot it becomes even less likely that any random adventurer will know how to tell the gender of a skeleton of another race.
Skeleton animals? Pretty much forget it, unless there is something really obvious to go off of (like horns).
Unless the lay eggs all the bipedal females will need a wider pelvis.
Skeletal animals is a bit fuzzy because unless they have antlers or something not many of us can tell the males apart from the females when they're alive if we don't have the time to go over and feel around their groins.
@Toonyman: When's the last time that you've ran across the corpse of an assasinated king or some other important person in-game, besides maybe the ones you kill yourself?
Well, I don't think fighting ever happens in adventurer mode unfortunately unless it's like a farmer beating up an antman, but that hardly counts.
EDIT: Besides the fights you cause! :-D
And adventure mode is not the ideal way it's supposed to be. With something like this instead of the king telling you to just go fight something you'd have other types of "adventure" available. Whether your character works out a crime or has to go find someone who can- well, lots of options.