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Author Topic: Treasure sounds a lot like Treachery - Over, Everybody wins!  (Read 45353 times)

A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn 12
« Reply #390 on: February 06, 2009, 10:07:28 pm »

Thanks, it seems to I think I have it sorted. Anyway it seems only penguin is yet to make his move. It's been a while though so I'll skip him.

-Combat-
Simo(Cheetar) shoots at Fenneth with his crossbow. A 5 sided die is used (√(52 + 12)= 5.09 ≈ 5), a 4 is rolled, the shot misses and is lodged into the far wall.

-Turn 12 is over-

-Turn 13 begins-


Player nameCharacter nameCharacter symbol  Weapon usedLives
CheeetarSimoMarksdwarf♥♥♥
webadictSir Knighticus III@Swordsdwarf♥♥
SiquoAce McSpadeSpeardwarf♥♥
FrelockFennethΦHammerdwarf♥♥♥
Impending Doom    Francene McFleshrender §Marksdwarf♥♥♥
Duke 2.0ManezzaUMacedwarf♥♥
Strife26TrifesSpeardwarf♥♥
PenguinofhonorPenguinpHammerdwarf♥♥♥
InaluctInalucthotep gHammerdwarf♥♥♥
PandarsenicPandaHammerdwarf♥♥
WimditAdmiral Fishhook¿Swordsdwarf♥♥♥
Sir_GeoA guy wearing a monocle     *Hammerdwarf     ♥♥♥
(The artifact holder will be colored red)


Alliances
Spoiler (click to show/hide)
« Last Edit: February 07, 2009, 03:20:30 am by A_Fey_Dwarf »
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inaluct

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #391 on: February 06, 2009, 10:12:23 pm »

ESSE, face South.
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Duke 2.0

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #392 on: February 06, 2009, 10:16:23 pm »

 SEE

 Because I still suspect a trap.

 Edited for directional correctness. Also, Strife, stop posing as the Penguin!
« Last Edit: February 06, 2009, 11:42:35 pm by Duke 2.0 »
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Strife26

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Re: Treasure sounds a lot like Treachery - Turn 12
« Reply #393 on: February 06, 2009, 10:21:42 pm »

We should probably set some ground rules for angled shots like that, by my (biased) eye, it should of hit the wall, see my clever PP pic:

Spoiler (click to show/hide)

From my mind, it would have brushed the wall, but I'm not sure. If I can get a relative size for the smothed end walls, we could pygranth our answers easily enough in the future.

If Frelock had bought it over that, I wouldn't be happy.

Also, could you please give Trifes the last S in his name under the team lists A_Fey_Dwarf?

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inaluct

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #394 on: February 06, 2009, 10:30:40 pm »

Fenneth moved AFTER the shot was taken.
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Strife26

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #395 on: February 06, 2009, 10:31:36 pm »

Sorry for the double post, but I had an idea, what does everyone think about having our characters colored to the weapon they hold (I become yellow, hammers turn purple, ect.) It'd make it easier to figure out exactly what one is up against. Just a thought, I'm not sure if I support it.

You don't want to move within my kill zone Duke? Awww.

South South East. Face East

Come on Frelock, beat Wimdit to move! So that you have a chance to win . . .
Curse my slowness.
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Strife26

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #396 on: February 06, 2009, 10:33:19 pm »

To Inaluct,

Oh, didn't see that. I think that that would be legal then, but the idea of coming up with some hard and fast rules for it would be nice.
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Impending Doom

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #397 on: February 06, 2009, 10:40:51 pm »

South, south, south, face east. Shoot Fenneth if I'm able.
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Duke 2.0

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #398 on: February 06, 2009, 10:44:24 pm »


 Screw it. I died once I'm not dieing again.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Strife26

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #399 on: February 06, 2009, 10:48:51 pm »

So you're going to go all the way around me? I'm honored.
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A_Fey_Dwarf

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #400 on: February 06, 2009, 10:58:26 pm »

Why is there a feud between Trifes and Duke? You are on opposite sides of the map...

Game ideas:
Spoiler (click to show/hide)
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Frelock

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #401 on: February 06, 2009, 11:02:17 pm »

South South East, face North.

I would kill Wimdit, but he's one step out of my range.  I could kill Semo no contest, but that would leave me open to a devastating attack.

I'm beginning to see why you hate 3 moves a turn, Strife.
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webadict

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #402 on: February 06, 2009, 11:02:40 pm »

NNNEE
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Cheeetar

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #403 on: February 06, 2009, 11:02:54 pm »


 SWW

 Because I still suspect a trap.
You mean, south east east.
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inaluct

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Re: Treasure sounds a lot like Treachery - Turn 13, Fenneth holds the Grate!
« Reply #404 on: February 06, 2009, 11:03:02 pm »

I like all of those ideas. What I'd really like to see in the next game, though, is a team-based CTF game with multiple hitpoints per life and/or an infinite number of respawns. It would make the game better for testing weapon balance, because people would be less likely to all out try and avoid combat.
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