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Author Topic: Fearless  (Read 1203 times)

Rooster

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Fearless
« on: December 31, 2008, 04:34:08 pm »

I don't know if this has been suggested before but I would like to see
fearless characteristic
at maximum (fearless) the dwarf wouldn't cancel his job just because some zombies are near
at minimum (coward) dwarf would run away from anything as fast as possible, and he would run away even from animals afar (unlike normal dwarfs which is about 7 squares for this dude it would be 14 XD)
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SolarShado

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Re: Fearless
« Reply #1 on: December 31, 2008, 04:36:21 pm »

good idea.
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Pilsu

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Re: Fearless
« Reply #2 on: December 31, 2008, 05:05:48 pm »

That just sounds annoying. There's a reason civilians don't try to take on zombie whales
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G-Flex

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Re: Fearless
« Reply #3 on: December 31, 2008, 05:26:25 pm »

Still, a variable level of fear would be good. Obviously, any dwarf should run from a zombie whale, but not every dwarf should be spooked by a deer 40 yards away from him.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

JoshuaFH

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Re: Fearless
« Reply #4 on: December 31, 2008, 05:39:43 pm »

This would work better if each creature had a place in a "scary" index. like say, between 1 and 100, where 1 is not scary at all, and 100 is pants-pissingly terrifying.

THEN each dwarf's resistance to fear could be properly gauged.
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G-Flex

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Re: Fearless
« Reply #5 on: December 31, 2008, 05:41:42 pm »

Or just derive scariness from things like size, predatory/benign status, and that sort of thing.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

JoshuaFH

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Re: Fearless
« Reply #6 on: December 31, 2008, 05:44:58 pm »

Or just derive scariness from things like size, predatory/benign status, and that sort of thing.

But that is dependant on a medieval-type peoples having completely rational fears, which is not true. hell, spiders are mostly completely harmless, but people are still afraid of them.
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Duke 2.0

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Re: Fearless
« Reply #7 on: December 31, 2008, 05:45:15 pm »

 Then there is personal expirience to fears. Or sometimes dreams that cause odd fears.

 This is an image of a dwarf and cheese. The dwarf is surrounded by the cheese. The dwarf is in the fetal position. This engraving relates to the pants-wetting of Urist in 102.
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G-Flex

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Re: Fearless
« Reply #8 on: December 31, 2008, 05:58:52 pm »

Or just derive scariness from things like size, predatory/benign status, and that sort of thing.

But that is dependant on a medieval-type peoples having completely rational fears, which is not true. hell, spiders are mostly completely harmless, but people are still afraid of them.

Well, some creatures ARE hateable, so that might account for it. You know, if a dwarf can hate cave spiders or giant lizards but not elk.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Silverionmox

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Re: Fearless
« Reply #9 on: December 31, 2008, 06:20:59 pm »

Then there is personal expirience to fears. Or sometimes dreams that cause odd fears.

 This is an image of a dwarf and cheese. The dwarf is surrounded by the cheese. The dwarf is in the fetal position. This engraving relates to the pants-wetting of Urist in 102.
This is already in, isn't it? The sheriff and his wife in my last fort both hated large roaches, and this was commemorated with a bone picture on a barrel (The dwarf is surrounded by the large roaches.). It probably triggered because another dwarf liked large roaches and kept one as a pet.
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Tormy

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Re: Fearless
« Reply #10 on: January 01, 2009, 07:33:20 am »

That just sounds annoying. There's a reason civilians don't try to take on zombie whales

I agree. Something like this would just cause problems. Image as your fearless highskilled miner won't run away when he sees a dragon, just because he is "fearless". That means -1 highskilled miner.  ;)
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Savok

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Re: Fearless
« Reply #11 on: January 01, 2009, 11:35:11 am »

I would expect the RNG to, when genning fearlessness values from 1-100, not have 100 be the same chance as 50. More of a steep bell-curve.

In other words, dwarves who don't run away when confronted with a tentacle demon are very rare indeed. Or perverted and deluded.
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Pilsu

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Re: Fearless
« Reply #12 on: January 01, 2009, 11:54:57 am »

I don't see how suicidal (even more so than usual) dwarves being rare would make them any less annoying

If something an orders menu item disabling fleeing from dangerous terrain/hostiles might work. That'd be handy, not irritating
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perilisk

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Re: Fearless
« Reply #13 on: January 01, 2009, 11:57:49 am »

I don't know if this has been suggested before but I would like to see
fearless characteristic
at maximum (fearless) the dwarf wouldn't cancel his job just because some zombies are near
at minimum (coward) dwarf would run away from anything as fast as possible, and he would run away even from animals afar (unlike normal dwarfs which is about 7 squares for this dude it would be 14 XD)

It would pretty good as a skill for soldiers -- grab a bunch of peasants and hand them wooden swords and send them out to fight well-armed goblins, and your line will break pretty rapidly. It should only go up very slowly for sparring since it's (in theory) less dangerous than actual combat. But it shouldn't turn poorly armed civilian dwarves stupid, it should just reduce their likelihood of blind panic when things get ugly. Panicking dwarves -would- be stupid, and would be likely to get themselves or others killed. It would also be a good skill for war animals (horses for example, have to stay calm in combat).
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G-Flex

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Re: Fearless
« Reply #14 on: January 01, 2009, 03:18:57 pm »

If something an orders menu item disabling fleeing from dangerous terrain/hostiles might work. That'd be handy, not irritating

Too close to mind control, in my opinion. I don't think it should be so easy to override basic instinct of your characters by making a generic "don't run from the dragon" standing order. They should just be smarter about DOING it.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==
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