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Author Topic: Community Mods and utilities list.  (Read 1216601 times)

Foamy

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Re: Community Mods and utilities list.
« Reply #330 on: August 14, 2010, 08:19:19 am »

Thanks. And also thanks for maintaining this list. it was so helpful when i first started experimenting with the new version.
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Re: Community Mods and utilities list.
« Reply #331 on: August 15, 2010, 02:46:34 am »

Thanks. And also thanks for maintaining this list. it was so helpful when i first started experimenting with the new version.
Most welcome =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

NiknudStunod

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Re: Community Mods and utilities list.
« Reply #332 on: August 15, 2010, 06:11:08 pm »

I just switched to mac.  I was wondering if mods were still compatible?
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LizardKing

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Re: Community Mods and utilities list.
« Reply #333 on: August 17, 2010, 05:43:27 am »

I just switched to mac.  I was wondering if mods were still compatible?

I would assume so, since they mostly just replace existing files. If DF runs, the mods should work.

You may not be so lucky with the utilities though. Your mileage z-levels may vary.
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Re: Community Mods and utilities list.
« Reply #334 on: August 17, 2010, 01:10:35 pm »

I believe most mods do work on mac's.   

There are a couple mods I tossed down in the miscellaneous area that require the executable to be altered and they wont work... also most of the utilities with the exception of dwarf therapist will be a no go. (DT has a mac version)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

nonobots

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Re: Community Mods and utilities list.
« Reply #335 on: August 21, 2010, 10:08:35 am »

I'm surprised Flora and Fauna by SethCreiyd ain't on the list. It's very stable and very enjoyable. Tons of new animals and plants, both above ground and underground. Adds a lot of variety and flavor to the game.
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Re: Community Mods and utilities list.
« Reply #336 on: August 21, 2010, 09:06:41 pm »

I'm surprised Flora and Fauna by SethCreiyd ain't on the list. It's very stable and very enjoyable. Tons of new animals and plants, both above ground and underground. Adds a lot of variety and flavor to the game.

I can only add what I know about.  If more people like you tell me what is missing the list gets more and more complete =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Eagle_eye

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Re: Community Mods and utilities list.
« Reply #337 on: August 24, 2010, 09:06:52 pm »

can you add my dune mod? I think it fits under total conversion: http://www.bay12forums.com/smf/index.php?topic=64540.0
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Re: Community Mods and utilities list.
« Reply #338 on: August 25, 2010, 01:40:31 pm »

can you add my dune mod? I think it fits under total conversion: http://www.bay12forums.com/smf/index.php?topic=64540.0

Yep, it looks like a TC to me.  It has been added =)

Since you did not give a description I decided on a quote from the movie.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

LucasUP

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Re: Community Mods and utilities list.
« Reply #339 on: September 04, 2010, 02:01:30 pm »

Why is Maydays graphics pack not here? Its been around long enough for sure!
http://www.bay12forums.com/smf/index.php?topic=53649.0

Anyways, figured I should also request to add my Lazy Newb Pack
http://www.bay12forums.com/smf/index.php?topic=59026.0

A pack which includes the latest version of Dwarf Fortress, graphics, and all the best compatible utilities!
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Re: Community Mods and utilities list.
« Reply #340 on: September 04, 2010, 05:50:15 pm »

Why is Maydays graphics pack not here? Its been around long enough for sure!
http://www.bay12forums.com/smf/index.php?topic=53649.0

Anyways, figured I should also request to add my Lazy Newb Pack
http://www.bay12forums.com/smf/index.php?topic=59026.0

A pack which includes the latest version of Dwarf Fortress, graphics, and all the best compatible utilities!

Hmm.. Mayday must have slipped through the cracks. 

However Toady specifically asked me not to include things like the lazy newb pack and he would prefer if they were not created.  Sorry.
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Community Mods and utilities thread.

LucasUP

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Re: Community Mods and utilities list.
« Reply #341 on: September 04, 2010, 10:24:15 pm »

Ah thanks anyways. I wondered if such things would be problematic or looked down upon. I've gone to great lengths to keep things clear though.
What exactly does he want people to stay away from? Packs with the game included? Most graphical sets do this already. Or is it having utilities packed with it?
Interesting to think about though. I could feasibly make a version which does not include the game itself in the future. I don't want to make Toady angry :P
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Re: Community Mods and utilities list.
« Reply #342 on: September 05, 2010, 07:10:57 pm »

Ah thanks anyways. I wondered if such things would be problematic or looked down upon. I've gone to great lengths to keep things clear though.
What exactly does he want people to stay away from? Packs with the game included? Most graphical sets do this already. Or is it having utilities packed with it?
Interesting to think about though. I could feasibly make a version which does not include the game itself in the future. I don't want to make Toady angry :P

You know, I don't know where he draws the line exactly, but I had once made a pack similar to yours as it had an installer and an uninstall for DF and he politely asked that bay12 be the only source of the program and that he did not want it on this list or me to have it at all if I would be so kind as to remove it entirely.  Other than that I really dont know.  Perhaps he has asked the others already to stop and they ignored him or maybe he see's them as necessary in some way but it is all speculation, all I know for certain is he said to me he wanted to be the only source of dwarf fortress files.

I would encourage you to ask him for permission though, maybe he just did not like mine because I didn't ask first and just did.   I can see how it would be highly valuable for new players (as I thought mine might be)
« Last Edit: September 05, 2010, 07:13:08 pm by profit »
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Community Mods and utilities thread.

Spaghetti

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Re: Community Mods and utilities list.
« Reply #343 on: September 10, 2010, 01:03:47 am »

Hey i was looking around and is there sort of a neolithic mod?

like cavemen and sh*t?

If not Ill probably get to work on one.
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Re: Community Mods and utilities list.
« Reply #344 on: September 11, 2010, 05:09:22 am »

Hey i was looking around and is there sort of a neolithic mod?

like cavemen and sh*t?

If not Ill probably get to work on one.

Umm dont think so.. But I don't keep up on all the mods and what they do.  I just maintain the list =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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