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Author Topic: Community Mods and utilities list.  (Read 1216603 times)

profit

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Re: Community Mods and utilities list.
« Reply #345 on: September 11, 2010, 05:19:07 am »

Toady says the lazy newb pack is ok, so it has been placed on the list.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

xtank5

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Re: Community Mods and utilities list.
« Reply #346 on: September 15, 2010, 05:30:21 pm »

New raws at:
http://dffd.wimbli.com/file.php?id=3116
A fresh set of raws for modders to start anew.
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Re: Community Mods and utilities list.
« Reply #347 on: September 17, 2010, 06:11:55 pm »

New raws at:
http://dffd.wimbli.com/file.php?id=3116
A fresh set of raws for modders to start anew.
Oh yeah, it is that time again isn't it.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Urist Imiknorris

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Re: Community Mods and utilities list.
« Reply #348 on: September 24, 2010, 04:20:09 pm »

Is there a tile editor for 31.14? I need sand floors so I can farm on a megaproject floating island.
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Re: Community Mods and utilities list.
« Reply #349 on: September 28, 2010, 11:15:50 am »

Is there a tile editor for 31.14? I need sand floors so I can farm on a megaproject floating island.
I don't know but I don't think so
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

xtank5

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Re: Community Mods and utilities list.
« Reply #350 on: October 03, 2010, 10:48:37 am »

Moar Raws!!
http://dffd.wimbli.com/file.php?id=3213
Download (Click refresh on your browser if it doesn't show up)

The purpose of this release is to restore the missing invasions, and I threw in some easy fixes on top of it, mostly to the raws.

Major bug fixes
   (*)made invasions come again

Other bug fixes/tweaks
   (*)lots of raw fixes (see "file changes.txt")
   (*)made reactions show the proper building
   (*)made LEAVES load the 'character' style tile properly
   (*)corrected labor name "soap maker" -> "soap making"
   (*)fixed typo in world gen rejection dialog for missing civ definitions
   (*)fixed spelling of chinchilla for forgotten beasts (new ones only)
Emphasis mine.  Thought new raws would be needed.  Didn't get .14 ones cause I'm lazy, busy with school, etc.
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Re: Community Mods and utilities list.
« Reply #351 on: October 03, 2010, 11:13:58 am »

Moar Raws!!
http://dffd.wimbli.com/file.php?id=3213
Download (Click refresh on your browser if it doesn't show up)

The purpose of this release is to restore the missing invasions, and I threw in some easy fixes on top of it, mostly to the raws.

Major bug fixes
   (*)made invasions come again

Other bug fixes/tweaks
   (*)lots of raw fixes (see "file changes.txt")
   (*)made reactions show the proper building
   (*)made LEAVES load the 'character' style tile properly
   (*)corrected labor name "soap maker" -> "soap making"
   (*)fixed typo in world gen rejection dialog for missing civ definitions
   (*)fixed spelling of chinchilla for forgotten beasts (new ones only)
Emphasis mine.  Thought new raws would be needed.  Didn't get .14 ones cause I'm lazy, busy with school, etc.
LOL well I shall update to .15's  =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

dephelis

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Re: Community Mods and utilities list.
« Reply #352 on: October 05, 2010, 04:44:24 am »

Hey all, i just noticed my visualizer category is empty.  Does anyone know of any visualizers that work with the current version of Dwarf fortress?  (0.31.10)

Hi Profit,

Just noticed that the visualiser category is still empty, so here are a few ...

Stonesense
Works up to 31.12
http://www.bay12forums.com/smf/index.php?topic=43260.msg1336847#msg1336847

Fortress Overseer
Works up to 31.15
http://www.bay12forums.com/smf/index.php?topic=63484

DFize
No thread activity since the end of August.
http://www.bay12forums.com/smf/index.php?topic=61664.0

I haven't been able to verify if 3DDwarf or Visual Fortress can work with the new versions. I'll post back if they can.

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Re: Community Mods and utilities list.
« Reply #353 on: October 05, 2010, 02:35:03 pm »

Thanks. =)

I also updated the wiki link... missed my one up top only updated the one in modding.   thankfully Mozleron finally messaged me about it

will post  the visualizer that works with .15 seems most likely to be maintained
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Deon

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Re: Community Mods and utilities list.
« Reply #354 on: October 06, 2010, 02:58:04 pm »

Please move Shaoustoul's guide to "tutorials" and add "MODDERS WORKSHOP" thread (http://www.bay12forums.com/smf/index.php?topic=53740.0) to tutorials.
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Re: Community Mods and utilities list.
« Reply #355 on: October 06, 2010, 05:24:01 pm »

I guess since this is a mods list, in the modding forum, a modding tutorial would belong up in tutorials
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Urist Imiknorris

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Re: Community Mods and utilities list.
« Reply #356 on: October 06, 2010, 06:14:34 pm »

They could count as utilities.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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Sphalerite

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Re: Community Mods and utilities list.
« Reply #357 on: October 06, 2010, 08:09:51 pm »

Should the Uplift Engine be added here?  It's really demonstrated more as a proof of concept and source for examples for animalpeople raws, although it can be played as is if you want a world with way too many civilizations in it.  It includes creature and entity files for the default raw derived animal-person civilizations, as well as the script used to generate them.

http://dffd.wimbli.com/file.php?id=3117
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Re: Community Mods and utilities list.
« Reply #358 on: October 07, 2010, 05:02:07 pm »

Should the Uplift Engine be added here?  It's really demonstrated more as a proof of concept and source for examples for animalpeople raws, although it can be played as is if you want a world with way too many civilizations in it.  It includes creature and entity files for the default raw derived animal-person civilizations, as well as the script used to generate them.

http://dffd.wimbli.com/file.php?id=3117
i uhh dont know what to do with that... i will probably add it but i want to think about it before i list a script to redo your raw files like that... probably in a few days depending on my thoughts
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Grax

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Re: Community Mods and utilities list.
« Reply #359 on: October 08, 2010, 12:01:58 am »

I'm still missing DwarfCompanion.
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