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Author Topic: Joyous wilds  (Read 5458 times)

Lexender

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Re: Joyous wilds
« Reply #30 on: December 14, 2008, 03:58:45 am »

Elementals would be pretty epic as semi-megabeasts (or plain megabeasts) with associated effects onf landscape, rather than just hurting peasants who wander too far.

Like a fire elemental setting everything on fire (including dwarves that are too close), a water elemental flooding the map, an earth elementals terraforming the place. Something that could make your whole fortress mobilize.
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Footkerchief

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Re: Joyous wilds
« Reply #31 on: December 14, 2008, 12:06:15 pm »

I think we want our __________ to be like D&D __________ right? 

Man, you have no idea what alarm bells this sets off.
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StrikeTheSand

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Re: Joyous wilds
« Reply #32 on: December 14, 2008, 12:44:58 pm »

I think we want our __________ to be like D&D __________ right? 

Man, you have no idea what alarm bells this sets off.

Or do we? :P

Anyway, personally, on the subject of adding something like the Angel Tyriel is interesting... The effect is similiar to what I (wanted) the Anima in my mod to be like. But, without making them insanely-civ destroying strong, it's kind of hard... at least until that kind of funtionality is added to the game and put in the raws.

And yes, more ways to die is better. For instance, when Toady builds more on the cirminal justice system in DF, I want to be able to (or mod in the ability to) Crucify prisoners (something Romans commonly did long before Jesus, so no, it is in no way blasphemous, mind you), give them a second chance in Gladiator games, etc. And especially have things like that happen in Adventure mode.

More ways to die... that's always good. :D
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I figured demons came from the 50 or so years of inbreeding between the things, like some weird goblin evolution.
I now have justification for genocide. Thank you.

TrombonistAndrew

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Re: Joyous wilds
« Reply #33 on: December 14, 2008, 02:09:18 pm »

If you want to be properly themeatic, epic evil creatures should be strong by themselves, as they do not work well with others. Epic good creatures should be strong in numbers, as they can depend on each other.

Unicorns flock. 'Nuff said.
I altered the centaurs in the creature_fanciful.txt to be another flocking creature which spawns in plains-like good areas - at size 10, and able to open doors.

Other ideas:

Brownies from the movie Willow, at size 1, but with a paralyzing poison attack, and comes in LARGE groups.
Quicklings. Size 1, nonpoisonous but VERY fast. Flies.
Elflings. Cousins to elves, perhaps smaller, but live even more within nature, closer to dryads. But they still move in flocks.
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madrain

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Re: Joyous wilds
« Reply #34 on: December 14, 2008, 02:15:15 pm »

I think we want our __________ to be like D&D __________ right? 

Man, you have no idea what alarm bells this sets off.

To deny that there is D&D influence in the game already is a little silly.  Minotaurs aren't something that wander around all over.  There was one.  Titans, equally, don't just wander around.  There were some, they all had names, and were struck down/imprisoned/etc.  The wandering monsters all seem very heavily influenced by the way D&D ripped so many creatures out of their mythological backgrounds and made them generic monsters to fight.  See also:  Angels, Demons, Devils, and any attempt to rename them so their mythological background isn't as obvious.

I'd say the dwarves even have more in common with D&D's flavor of dwarves than anything I've read from myth, barring Tolkien's created world.

That's not to say I want more D&D in my DF.  I do not (tho I'd settle with more Burning Wheel).  It's just to say that certain creatures are ported around more easily when using D&D fantasy tropes rather than staying 100% faithful to their myths of origin.
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Hectonkhyres

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Words. Just more words.
« Reply #35 on: December 15, 2008, 01:06:02 am »

Trombonist: Centaurs were never particularly good creatures in the myths. But they were iconically savage.
They were basically an entire species of horse-assed vikings.

As for evil creatures having to be singularly powerful to offset their inability to cooperate, you are thinking chaotic evil. You need to think lawful evil. To go back to the open wound that is D&D, look at the regimented devil legions of the hell-plane of Archeron. All the worst parts of Nazi Germany, Rome, Sparta, and every other seat of poisonous order mankind has ever known distilled into perfection. All is subsumed into the nightmarish whole.

D&D as a whole may be a cliched wreck... but don't knock Planescape. Ever.

Madrain: I do modify what is already there... but good terrain does kind of suck when it comes to variety compared to one of those hellholes where you have evil swamp butting up against evil mountain, evil jungle, and an evil river. I guess I could make hyperinsane god-unicorns... but that would get old fast.

And what is an angel but a celestial messageboy for something big and bad? Its just that the message is occasionally delivered in the form of cities being rent into ashes and disembodied screams. Call them by another name if you wish but you pigeonhole whatever gods exist in DF if they can't have supernatural messengers/genocide machines doing their will with unending zeal. Evil gods will have demons and other foul abominations... and the good gods will have what if not angels and saints?

The names mean nothing.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Skynet 2.0

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Re: Joyous wilds
« Reply #36 on: December 15, 2008, 02:30:11 am »

4) There is a difference between having vomit for blood and spewing vomit 14 tiles in every direction on the moment of death.

That just means your weapons aren't powerful enough yet ;).
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AlienChickenPie

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Re: Joyous wilds
« Reply #37 on: December 15, 2008, 02:39:22 am »

I already abandoned the area on account of losing both my miners to idiotic digging practices, but I can confirm the following- unicorns do appear on a joyous wilds area with a warm temperate shrubland and a warm temperate savanna, along with horses, and they appear in clusters of six.
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madrain

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Re: Joyous wilds
« Reply #38 on: December 16, 2008, 03:07:25 am »

Thanks to this topic I keep playing adventure mode instead of building a new fort.  I had decided to look for a cliff face in a haunted area, but the idea of breeding, butchering, and eating unicorns has me enthralled.
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Hectonkhyres

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Re: Joyous wilds
« Reply #39 on: December 16, 2008, 10:07:49 pm »

I had decided to look for a cliff face in a haunted area, but the idea of breeding, butchering, and eating unicorns has me enthralled.
I don't think the words 'animal husbandry' mean quite what you think they mean.

Edit: Oh, wait. You do. I just read that post completely ass-backwards.
I would say that I have been playing too much DF but that is, of course, logically impossible.
« Last Edit: December 16, 2008, 10:12:54 pm by Hectonkhyres »
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Neoskel

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Re: Joyous wilds
« Reply #40 on: December 16, 2008, 11:58:54 pm »

I think we want our __________ to be like D&D __________ right? 

Man, you have no idea what alarm bells this sets off.

To deny that there is D&D influence in the game already is a little silly.  Minotaurs aren't something that wander around all over.  There was one.  Titans, equally, don't just wander around.  There were some, they all had names, and were struck down/imprisoned/etc.  The wandering monsters all seem very heavily influenced by the way D&D ripped so many creatures out of their mythological backgrounds and made them generic monsters to fight.  See also:  Angels, Demons, Devils, and any attempt to rename them so their mythological background isn't as obvious.

I'd say the dwarves even have more in common with D&D's flavor of dwarves than anything I've read from myth, barring Tolkien's created world.

That's not to say I want more D&D in my DF.  I do not (tho I'd settle with more Burning Wheel).  It's just to say that certain creatures are ported around more easily when using D&D fantasy tropes rather than staying 100% faithful to their myths of origin.

Well popular fantasy setting =/= D&D. D&D does some really weird things with it's creatures. Sure D&D started a lot of the way we view mythological creatures, but it is not the only source of the idea of turning individual monsters in mythology into more common creatures. That's the realm of popular fantasy in general, which DF falls under. For example your ideas include sirens as regular creatures, while in Greek mythology there were only three of them. Saying that such handling of them is equivalent to copying D&D directly isn't true at all. (There are no sirens in D&D AFAIK) Fantasy worlds don't have to agree with real mythology at all, it's not even the same world. And it's also the thing that what titans are in DF are very different to what titans are in mythology, or for that matter in D&D. They do reflect mythology (as we've come to view it) in that they're huge (titanic) people though.

What Footkerchief is saying is that we don't really like what D&D does with it's monsters that have absolutely no basis in mythology, like kobolds and troglodytes as lizard people. Not to mention things that they came up with themselves.

I like your suggestions though. It would be nice if the sirens were bird/women instead of fish/women like they were in mythology though.
« Last Edit: December 17, 2008, 12:03:31 am by Neoskel »
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

madrain

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Re: Joyous wilds
« Reply #41 on: December 17, 2008, 12:52:10 am »

I had decided to look for a cliff face in a haunted area, but the idea of breeding, butchering, and eating unicorns has me enthralled.
I don't think the words 'animal husbandry' mean quite what you think they mean.

Edit: Oh, wait. You do. I just read that post completely ass-backwards.
I would say that I have been playing too much DF but that is, of course, logically impossible.
Haha.  When I tried to imagine how you possibly misread that, I threw up in my mouth a little and my brain shut off.  I'm not sure I want to know what you think I meant.  :p
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Marlowe

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Re: Joyous wilds
« Reply #42 on: December 17, 2008, 02:27:53 am »


I like your suggestions though. It would be nice if the sirens were bird/women instead of fish/women like they were in mythology though.

You mean, if they were harpies?
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Neoskel

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Re: Joyous wilds
« Reply #43 on: December 17, 2008, 03:28:04 am »


I like your suggestions though. It would be nice if the sirens were bird/women instead of fish/women like they were in mythology though.

You mean, if they were harpies?

No, if they were sirens. They were originally bird women, which partially explains the singing.

They're only depicted as mermaids because of translation problems with words in other languages that sounded the same meaning mermaid.
« Last Edit: December 17, 2008, 03:37:02 am by Neoskel »
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Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Hectonkhyres

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Re: Joyous wilds
« Reply #44 on: December 17, 2008, 03:57:21 pm »

What Footkerchief is saying is that we don't really like what D&D does with it's monsters that have absolutely no basis in mythology, like kobolds and troglodytes as lizard people.
However we also don't want to be too strict with mythology or else we will have kobolds beings tiny little earth elves with candles stuck to their heads with hardening wax used as an excuse for some of the odd sounds miners and sappers used to hear while underground.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??
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