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Author Topic: Joyous wilds  (Read 5451 times)

Glacies

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Re: Joyous wilds
« Reply #15 on: December 12, 2008, 10:06:15 am »

Unicorns can't reproduce? Why don't they die out in worldgen? Or is that only for civs?

AlienChickenPie

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Re: Joyous wilds
« Reply #16 on: December 12, 2008, 10:23:21 am »

Unicorns don't have the child tag. Would adding it be enough to make unicorns breed?
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Kagus

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Re: Joyous wilds
« Reply #17 on: December 12, 2008, 10:25:44 am »

Yep. 

And yes, only civs and mega/semimega beasts die out in worldgen.  Wild animals are spawned as needed.

AlienChickenPie

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Re: Joyous wilds
« Reply #18 on: December 12, 2008, 01:50:01 pm »

I embarked. There are no unicorns in sight yet. I remember two factoids, which seem to require a delicate balance of hunting and waiting. One says that hunting down wild animals causes them to be replaced. The other says that if animals are hunted too often, they cease to get replaced and kill any chance of getting the animals I want.
How much is too much?
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Footkerchief

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Re: Joyous wilds
« Reply #19 on: December 12, 2008, 01:55:34 pm »

It really depends on the region -- I think the game tracks the worldgen population of the region and subtracts from it when creatures enter the map.  Some regions seem to have basically infinite supplies.
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AlienChickenPie

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Re: Joyous wilds
« Reply #20 on: December 12, 2008, 02:06:44 pm »

Hmm.. That's something I should have checked beforehand by exporting the data.
Anyway, this expedition was built with a story in mind, and it would be a shame if the unicorns failed to show up.
Can DC materialize unicorns out of thin air?

Edit: I can confirm that unicorns do appear on joyous wild areas. There are two on the map right now.
What's the best way to catch them?

Edit 2: Make that 56unicorns, and I think there are more coming in. There's only one on the creature list, but they are all there. What do I do?
« Last Edit: December 12, 2008, 02:28:52 pm by AlienChickenPie »
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Hectonkhyres

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Re: Joyous wilds
« Reply #21 on: December 12, 2008, 02:54:54 pm »

Unicorns just aren't enough to spice up good terrain. We need swarms of flesh eating pixies, elven nomad squatters, wrathful angels, celestial dire lions, ents, dryads, elementals (stone, sand, mud, water, air, fire, lightning, brier, etc), and guardian golems.

We need to remember that 'good' doesn't mean 'something that doesn't butcher dwarves mercilessly'. The powers of good should be ready to go old testament on your collective ass if you so much as look at them wrong.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

LegacyCWAL

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Re: Joyous wilds
« Reply #22 on: December 12, 2008, 03:14:59 pm »

...and then get butchered mercilessly anyways ;D
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HIDE THE WOMEN AND DROWN THE CHILDREN, THE BARON HAS ARRIVED.

AlienChickenPie

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Re: Joyous wilds
« Reply #23 on: December 12, 2008, 03:21:43 pm »

Celestial dire lion biscuits.
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Hectonkhyres

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Re: Joyous wilds
« Reply #24 on: December 12, 2008, 03:33:09 pm »

Entwood beds menacing with spikes of fairy bone. Masterwork angel-feather cloaks. Wine made from a grapevine nature spirit squeezed under a drawbridge and filtered through a grate.

Montypython-esque vorpal rabbit roast in a delicious glaze of sweetpod syrup.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

AlienChickenPie

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Re: Joyous wilds
« Reply #25 on: December 12, 2008, 03:46:02 pm »

It's hard for a creature to be scary when it can be turned into an array of useful items and special delicacies as soon as it hits the floor. The truly scary creatures should leave nothing behind.
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Hectonkhyres

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Re: Joyous wilds
« Reply #26 on: December 12, 2008, 07:41:50 pm »

It's hard for a creature to be scary when it can be turned into an array of useful items and special delicacies as soon as it hits the floor. The truly scary creatures should leave nothing behind.
No... a truly scary creature turns into copious amounts of something you do not want.
Picture an ErfWorld-style crap golem that explodes upon death into several metric tons of negative thought causing excrement. Or an attack by an army of ice elementals that end up flooding the bottom third of your fortress as their corpses begin to melt. Or a rabbit made out of 50% crystal meth, 30% PCP, and 20% LSD. The first dwarf to take a bite has to be euthanized by a dozen legendary wrestlers after putting his head through a kindergartner. 
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

madrain

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Re: Joyous wilds
« Reply #27 on: December 12, 2008, 08:00:54 pm »

iirc, creatures can have vomit for blood.  I'd like it if a creature could spawn another creature upon its death.  So you could have rock golems burst into 3-5 mean little boulders when killed.

I have to say that angels are a stupid idea, though.  And fire elementals.  We have enough ways to start wildfires as it is.  AND water elementals.  Dwarves drown enough from carp.

Dryads and nymphs would be great, though.  Give the dryads wooden hand-weapons, and the nymphs paralyzing kisses.
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Hectonkhyres

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Re: Joyous wilds
« Reply #28 on: December 12, 2008, 08:12:10 pm »

I have to say that angels are a stupid idea, though.  And fire elementals.  We have enough ways to start wildfires as it is.  AND water elementals.  Dwarves drown enough from carp.

Dryads and nymphs would be great, though.  Give the dryads wooden hand-weapons, and the nymphs paralyzing kisses.
1) Dwarves don't die enough. I don't care if they have to drown, burn, be hacked to pieces, sexxed into oblivion by a hundred tentacles, squished, asphyxiated, or anything else this forum can come up with. But no way of killing a dwarf can possibly be bad.

2) My idea for an angel is more along the lines of the Angel Tyriel as seen in the game Diablo 2. A megabeast archon that occasionally sweeps through leaving a wake of cleansed (read: dwarfless) land in its wake. Yes, I realize he didn't have feathers... but it sounded better my way than 'masterwork glowing tentacle cloak'.

3) Nymphs would also have a chance of blinding bastards who look her way, either temporarily or permanently. At least if we are going with greek myth.

4) There is a difference between having vomit for blood and spewing vomit 14 tiles in every direction on the moment of death.
« Last Edit: December 12, 2008, 08:16:45 pm by Hectonkhyres »
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

madrain

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Re: Joyous wilds
« Reply #29 on: December 13, 2008, 08:19:28 pm »

If you want more ways to die, why not just beef up the creatures that are already there?  I mean, adding in a lot more relatively weak creatures aren't going to make them die more.  You'll just have different creatures not killing you.  Give all your creatures the stats of megabeasts and maybe you'll be entertained enough by all the dying.

I still don't like the angel idea.  Too christian/jewish/islamic.  I prefer to keep such obvious elements of living religions out of my fantasy.  But again, if you want them, there's no reason you can't mod them in as long as you're using existing powers.

There are a wide variety of nymphs in greek mythology and many mortals had encounters with them and weren't struck blind.  I think we want our nymphs to be like D&D nymphs, right?  Otherwise a dryad is a nymph; I like the distinctions D&D has made with them traditionally, though.  As for going blind.. well, do blind dwarves need bedrest?  I can imagine forgetting to lock my door, a nymph wanders in, and suddenly I have a fortress full of starving, dehydrated invalids.  :p  Man, I think sirens would be cool, drowning your dwarves legitimately instead of the cheap way carp do it.  And maybe nymphs or satyrs could incite your dwarves into lust, giving them extremely happy thoughts.. and you have to mobilize your armies to take them down or else the dwarves they have enthralled will never stop partying and will starve themselves to death.. or follow the nymphs off the map, being effectively "kidnapped"
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