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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682171 times)

Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11250 on: October 22, 2013, 12:48:21 pm »

Skald's pretty bad from what I've heard, at least compared to old Crusaders.  Necromancers can be a pretty good alternative with sort of similar spellsword gameplay, I've gotten a few Vampire Ice Elementalists of Kiku (who's great for branching into necromancy but not as good for starting necromancers) pretty far.

Right now I'm mostly playing Earth Elementalists, I like the Petrify/LRD kind of gameplay.  Conjurers are also tons of fun with the new spellbook, lots of cool spells with fun mechanics.
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11251 on: October 22, 2013, 06:42:11 pm »

Conjurers have one of the best starting spellbooks, in my opinion. All of the spells are useable and they all synergize well.

Battlesphere is fantastic for everything. Dazzling Spray can be a fairly reliable way of crowd control and lets you blind mobs. Magic Dart can be use with Battlespehere to blast small stuff, Mystic blast is better for blasting, and fulminant prism is a good way of dealing delayed damage if it charges the two turns it needs. good for single targets. it could also be cast to obstruct a corridor if necessary. Searing Lance is really great for early game fights and can still be useable later on.

I can cast Battlesphere, then drop a fulminant prism in range of a crowd of mobs, then spray them all to blind them to possibly reduce chance of the prism getting hit. Then cast Mystic Blast, which happens to explode and deal damage to the entire pack, then prism explodes right after that, dealing more damage and finishing them off. Pretty fun.

Is it just me, or does Skald kinda suck beyond Lair?
Skald sounds like it'd work on paper, but in practice they can be hard to get started. I've yet to get a skald past lair, or even get more than one skald to Lair. I think it's the lackluster stats they start with that make them suck. They're a melee focused class, but they don't have the Str of a Berserker or Fighter. all the Int in the world is useless early game for helping you kill stuff when all you have is charms spells.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11252 on: October 22, 2013, 06:50:10 pm »

I think it's more that their starting spells are bad.  The Songs are basically just an enemy magnet.
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Delta Foxtrot

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11253 on: October 22, 2013, 08:50:05 pm »

Rolling with a demonspawn wizard of Kiku. Lvl 14, cleared lair and orc3. I was going to do a pure caster but turns out necromancers won't have that. Wizard starting book gives much needed utility and Kiku's gifts (agony, pain and dispel undead) give great single target attacks but I lack good crowd control that isn't mephitic cloud.

So what I do is cast some buffs, agony on target and then whip away. Agony (halves target hp) or two is a pretty big boost to my combat prowess. Helped me take down a frost giant at lvl12.

If you want to play a hybrid but feel skalds are too weak, you could try necromancy. Either start with a necromancer for the starting book and go with Okawaru or start a gladiator and pick up Kiku at the temple for book gifts. Either way you get some decent buffs to support your melee.
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Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11254 on: October 23, 2013, 12:05:26 am »

While we're on the subject of skalds, what do people think about a Gargoyle Skald?  Lots of handy resistances and an AC/GDR boost to mitigate some of the armor issues when you have to be casting.  Aptitudes aren't terrible, though the -2 Air might be an issue. 
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Jack_Bread

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11255 on: October 23, 2013, 03:25:21 am »

Woohoo! I got a spellcaster to the top 5 of my highscore list!
Spoiler (click to show/hide)

That orc, man. He ate 5 mephitic clouds and kept running at me. Then I bumped into Gastronok. I was also rotted...
I think I could've probably blinked out and ran, though.
Also I'm wasn't entirely keen on the spells Vehemut gave me. I'm not sure if they're good, but he gave me knowledge of Sting, Searing Ray, and Static Discharge. I chose not to learn any of them. Also, 0 spellbooks. :(

Delta Foxtrot

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11256 on: October 23, 2013, 05:49:13 am »

Grats on getting that far.

You're right about blink. An orc is as fast as a draconian so as long as you blink regularly he couldn't get to you. As for getting mephitic cloud to work, I've found that casting it one tile ahead of an approaching enemy gets the job done. That way they're more likely to end their next turn within the cloud and get confused. It of course doesn't work if the orc in question has some source of rPoison.

Rotting isn't a huge issue, but I guess you got it from those necrophages. Blink works here again. Playstyles differ and all that, but I tend to blink so much that if my failrate was as high as 10%, I'd fail one pretty quickly. Basically any enemy that can do more than minor hp removal in melee is a threat that should be blinked away from.

I understand you bumped into Gastronok mid-fight. If so, try not to retreat into unexplored territory. Noise can still alert nearby enemies but running towards the unknown with low HP/MP is a self-inflicted death sentence.

Did you fully explore D's 1-9? Dungeon tends to get a lot more dangerous around D10-12, which is usually after you've found entrance to the lair (found on D8-13).
« Last Edit: October 23, 2013, 07:49:19 am by Delta Foxtrot »
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Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11257 on: October 23, 2013, 11:39:37 am »

You didn't really have any way of killing either of those guys.  Searing Ray could've helped, it's pretty good.  You also had three scrolls of fog, what I would've done is use my blink scroll to controlled blink away, broken los with the fog scrolls to avoid Air Strikes, and then read my scroll of teleport.
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11258 on: October 23, 2013, 11:45:45 am »


Hmmm. Okay, Lair is a little harder than I thought. Do I just avoid Hydras completely until I have a +20,+20 Triple Sword of Flaming? Or is there a strat for dealing with them I'm missing? This was definitely YASD 'cause I could have likely spent those last few turns trying to teleport instead of fighting. I could have also trained Evoke in retrospect (teleportation ring was at 71% failure rate).

Oh, damn, that was a poly wand? I could have also maybe used that. Maybe.
« Last Edit: October 23, 2013, 11:48:27 am by freeformschooler »
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TripJack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11259 on: October 23, 2013, 11:59:31 am »

doesn't need to be a +20 +20 triple sword but yes if you go at a hydra with a non-flaming long blade you are most likely going to die...

your wand collection was pretty weak but that polymorph wand might have saved you

i'd suggest playing an easier combo
« Last Edit: October 23, 2013, 12:03:47 pm by TripJack »
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Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11260 on: October 23, 2013, 12:03:38 pm »

There's a good chance of finding Erica around where you find the Lair, and she always has a scimitar of flaming. 
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11261 on: October 23, 2013, 12:38:40 pm »

There's a good chance of finding Erica around where you find the Lair, and she always has a scimitar of flaming. 

Ooh, good to know.

Acid breath is fun, but I'll play something that can wear armor next time :P thanks for the tips.
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Jack_Bread

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11262 on: October 23, 2013, 01:55:14 pm »

*snip*
Yeah, I don't tend to use blink much unless I'm in real danger, but I was panicking.
With Gastronok, I saw him after killing the necrophage and then went the other way. While fighting the orc, he came into the room we were fighting in and then he took out a bunch of my hp.
Also, the only 2 floors I didn't fully explore was D3 and D9, because that's where Sigmund and Maurice are.

frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11263 on: October 23, 2013, 06:10:56 pm »

Weapons of flaming are nice and all, but how should a felid deal with a hydra?
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11264 on: October 23, 2013, 06:12:45 pm »

i'd suggest playing an easier combo
Same here. Playing a "no armor" fighter is not the easier way to go far in the game.
If you want this type of gameplay, a Merfolk would be better, starting as a gladiator will grant you a nice start (as long as you don't go against a pretty strong early game). The +4 polearm and +3 dodge clearly help building the warrior begining, and the 0 shield helps you get some AC and more defence. Small bonuses in Ice & Poison magic and nice ones in charms and transmut let you get some utility and damage spells. And the whole "I swim fast & in deep water" thing is a nice trick.
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