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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1682140 times)

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5715 on: June 13, 2011, 11:28:24 pm »

While reading the commit, out of the berzerk/trog nerfs that were announced after several berzerker managed to win the game during the tourney, it looks like teleporting will become more difficult too in 0.9 :
Quote
Remove the Teleport Self spell
It existed as a spell, ring/evocable property, wand, and scroll. Of
these, the spell is probably the least used and the least interesting,
especially since the ring is fairly common and provides a similar
renewable and cheap source of teleportation.
Just hope you will find a ring or a wand of teleportation somewhere, as teleportation scrolls have an unfortunate habit to be destroyed by fire a few turns before you need them :D

And additionally they increased the difficulty of the ascension after fetching the Orb of Zot for which teleportation and teleportation control were survival items when you were running from stairs to stairs and suddenly piles of demons and pandemonium lords were spawning near you :
Quote
Make the orb interfere with teleportation and teleport control when ascending
It has a 50% chance of increasing the delay before a teleport kicks in,
and a 50% chance of adding extra fuzz to a controlled teleport.

Personnally, i wish they made the Orb escape actually fun instead of just going to make it more difficult, with the Orb preventing you completely to teleport or blink but allowing you to blast those pesky demons by increasing a lot either your combat damage or a lot spell damage depending on what class your character is during your escape.

It would feel much more rewarding like this in my opinion
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beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5716 on: June 13, 2011, 11:50:31 pm »

They are just getting rid of teleport self, the spell, not the ring or wand. So berserkers get no change at all from that.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5717 on: June 14, 2011, 12:04:58 am »

Ok, what does an orange crystal statue do, and why does my auto explore fear it?

beorn080

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5718 on: June 14, 2011, 12:08:46 am »

http://crawl.chaosforge.org/index.php?title=Orange_crystal_statue

Basically, 2/3 chance of a divination miscast, which can instantly kill you if you have less then 8 int.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5719 on: June 14, 2011, 12:11:32 am »

And as I have a puny int score of 4, I am going to avoid that thing, thank you!

breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5720 on: June 14, 2011, 12:14:55 am »

Ok, what does an orange crystal statue do, and why does my auto explore fear it?
It is demon. Fear it with your life.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5721 on: June 14, 2011, 12:16:25 am »

I wish it were undead. I have a sword for that... Trog has been giving me all these great long swords as gifts, and that is going down well, as I have been using long swords since I found one on the second level. Waiting for one to take out demons though.

G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5722 on: June 14, 2011, 12:39:35 am »

hahahahaha you want to fight an orange crystal statue in melee. Hahahahahahaha.


Seriously though, if autoexplore puts an exception around a stationary target, that usually means it's something you don't want to get close to. If you have a disintegration wand, use it on the statue, and if not, well, wait until you do.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5723 on: June 14, 2011, 12:46:14 am »

Ah well, just died to a  massive army of jellies around one of those alters to the slime god. Freaking death slimes. Got about 31,000 points.

EDIT: Does Trog not like you using magical devices like wands and rods?

breadbocks

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5724 on: June 14, 2011, 04:55:00 am »

EDIT: Does Trog not like you using magical devices like wands and rods?
No, you should be clear with wands, rods, and scrolls. It's spells he is raeg over.
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monkeydancer

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5725 on: June 14, 2011, 06:14:10 am »

I didn't realise slimes could hit that hard when they merge... Got hit for 71 damage by an enormous slime, definitely would have run if I knew that could happen.
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debvon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5726 on: June 14, 2011, 06:25:28 am »

Never underestimate slime creatures. I usually just run the hell away from them on melee characters when they're in groups of 3 or more unless I'm already at the "sparring with demons" stage. Unless they're no threat (in which case you can just spank and forget), the best thing to do is to lure them into a corner or nook so that they can't run away. They hit hard and they can get away from you in no time.
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3

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5727 on: June 14, 2011, 06:31:47 am »

There's one thing that really, consistently bugs me about SS: just a little thing, but I'd like to see if I'm alone in my thinking.

It's the D:1 start vaults. Some of them are terribly designed - most notably, the one that's basically a straight corridor with half the spaces filled with nigh-random walls and the gigantic spiral one that eats up half the level and takes 300 turns to autoexplore out of. Don't get me wrong, they look good, I just don't understand the logic of putting them right at the start. I don't play Crawl for immersion or wonderment or whatever. I play it because it's immediate. And there's no better way of completely deflating any momentum I had when starting the game than by forcing me to repeatedly blunder into the same predictable dead ends so I don't miss an item or somesuch.

The solution? Move them elsewhere. Put portals at the end of them or make them like that rakshasa vault and make them themed, or just something - anywhere other than the first few levels and they'll have the potential to contain something interesting. Right now they're a complete waste of time.
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Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5728 on: June 14, 2011, 06:39:34 am »

Oh I don't know, I sort of like them. The small house one especially!

But, I guess they would mean a little more if they were more hidden away, as a special treat, rather then being just there.

Max White

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #5729 on: June 14, 2011, 06:48:47 am »

Oh yea, took out terrance and sigmund on d2, AT THE SAME TIME! Best killing streak ever!
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