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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1684358 times)

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10695 on: May 29, 2013, 02:07:21 pm »

A lot of problems with the wiki would be solved if they formatted it like DF's with the "this article is up to date with this version" thing.  Although it wouldn't solve the stuff that is completely wrong for every version.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10696 on: May 29, 2013, 02:41:56 pm »

The wiki does have that, from what I've looked at recently, though I didn't look closely at everything. It is possible not everything has been handled that way yet.
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Rince Wind

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10697 on: May 30, 2013, 05:25:14 am »

Ok, Lava Orcs are still bugged. :D
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10698 on: May 30, 2013, 09:28:07 am »

CPTANT the Brawler (Demonspawn Chaos Knight)       Turns: 46417, Time: 03:10:07

HP 133/135       AC 24     Str 18      XL: 16   Next: 34%
MP  21/21        EV 23     Int 15      God: Xom
Gold 3896        SH  4     Dex 15      Spells:  1 memorised, 14 levels left

Res.Fire  : + . .   See Invis. : +     - Unarmed
Res.Cold  : + . .   Warding    : .   P - +8 scale mail of Beauty {Acc+4 Stlth--}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   b - +0 helmet {rF+}
Res.Elec. : .       Clarity    : +   G - +1 cloak
Sust.Abil.: . .     Spirit.Shd : +   (gloves unavailable)
Res.Mut.  : .       Stasis     : .   B - +2 pair of elf boots {Fly}
Res.Rott. : .       Ctrl.Telep.: +   k - amulet of guardian spirit
Saprovore : . . .   Flight     : .   F - ring of poison resistance
                                     D - +6 ring of evasion

You have claws for hands.
You are mostly covered in large bone plates (AC +3, SH +4).
You are very good at protecting items from fire.
You can steal the life force of defeated enemies.
You are robust (+10% HP).
Your skin changes colour to match your surroundings (Stlth).
You have supernaturally acute eyesight.
You are agile (Dex +2).
You can translocate small distances at will.
You can breathe fire.
You possess an exceptional clarity of mind.
Your flesh is cold resistant.
You passively map a small area around you.
You have a slow metabolism.
You can control translocations.
Your spells are a little harder to cast, but a little more powerful.
You rapidly evolve.

Ohw yeah 8)
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You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

Soadreqm

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10699 on: May 30, 2013, 11:13:07 am »

Xom is the best god.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10700 on: May 30, 2013, 12:58:15 pm »

So you know how Tengu Chaos Knight was a Nemelex Choice combo last tournament? I was watching 78291 attempt a 15-runer on that one. He was fighting Asmodeus, you know - the guy who summons a bunch of fire-jerks, throws hellfire around and all that?

Xom polymorphed 78291 into an ice beast, while fighting Asmodeus. Didn't even have time for a teleport. So ... yeah.

edit : Oh wow, trunk seems to have a lot of new stuff... Three new species, a ton of new monsters, and apparently a new branch? Pretty cool stuff. If we can get a new magic school it'd be awesome.
« Last Edit: May 30, 2013, 02:29:57 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10701 on: May 30, 2013, 02:50:11 pm »

I remember reading they got rid of that annoying nausea too.
But i wonder by what worse thing they replaced it with :D
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10702 on: May 30, 2013, 03:17:22 pm »

Spoiler: Finally died (click to show/hide)

So this was the farthest I've ever gotten in dungeon crawl. I didn't take the advice from earlier on and get my weapon skill up to 10+ immediately - in fact, it was only around 11 when I died. That Scimitar of Flaming Death made me arrogant. I thought I could melee Fannar due to this, but I got surrounded by ice beasts and realized too late a mottled dragon had burnt my last teleport.

It's interesting how quickly the danger picks up as you go deeper. Post-temple, I didn't find a single unique that I could slay without any kind of trouble. Hopefully, during the next run, I'll get some more resistances (maybe from more than ONE useful ring the entire game) and take on a branch. Improvement!
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10703 on: May 30, 2013, 04:06:11 pm »

So you know how Tengu Chaos Knight was a Nemelex Choice combo last tournament? I was watching 78291 attempt a 15-runer on that one. He was fighting Asmodeus, you know - the guy who summons a bunch of fire-jerks, throws hellfire around and all that?

Xom polymorphed 78291 into an ice beast, while fighting Asmodeus. Didn't even have time for a teleport. So ... yeah.

edit : Oh wow, trunk seems to have a lot of new stuff... Three new species, a ton of new monsters, and apparently a new branch? Pretty cool stuff. If we can get a new magic school it'd be awesome.

Lol if you go for a 15 runer, dumping xom is really the only option. he WILL kill you, ANY random element in the game will kill you.
Xom's temper does seem to have been improved a lot though. I get the feeling the mutations are now biased towards good and he rarely summons hostile without being bored any more. He also regularly summons friendlies when the tension is high. He's does seem to confuse a lot (you, the enemy, or both) and other random stuff like turning into a tree, repeatedly teleporting, blinking, switching positions, polymorphing enemies (lol he polymorphed Xtahua into an acid blob) and a lot of casting inner flame on enemies (really annoying as in groups they chain react) he also gives a lot of choko {god gift}.
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You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10704 on: May 30, 2013, 04:45:26 pm »

Rob, I think they just made brown chunks give less nutrition, which is god damn, why did it take you so long to get there ughhhhh.

Freeform, you really need to let us look at your skills, man :D We could all be a lot more helpful knowing that.

 For what it's worth, though, the only time I got a non-standard melee going was when I explicitly didn't train only weaponskill. I've watched 78291 a hundred times and yes, he does train a single skill at a time, starting with weapon skill. He is also a nearly legendary crawl savant. For me, though, dealing in blocks is significantly easier. So yes, professionals really do train a single skill at a time. Don't feel it necessary to mimic them no matter what, though.

One of the reasons I feel extremely certain I can 5-rune any given HEIE [and I did, in fact, get my one and only HeIE in the tourney to 7 runes before dying in extended] is that HE has good enough apts to allow me to slap everything I need on, and simply switch around later. Is it optimal - god, no. Is it easier on the whole, giving me less firepower but greater survivability? Yes.

edit : Leafsnail, they're never going to, because it's the driving force behind the "no grinding" idea of the game. Crawl developers have adopted a strict no-grinding policy, and the food clock is the main mechanic forcing you to dive deeper and deeper. It's also what differentiates crawl from a variety of other roguelikes, I guess.
« Last Edit: May 30, 2013, 05:00:56 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10705 on: May 30, 2013, 04:53:00 pm »

I remember reading they got rid of that annoying nausea too.
But i wonder by what worse thing they replaced it with :D
I wish they'd just hurry up and replace it with No Food System
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10706 on: May 30, 2013, 05:29:16 pm »

Play a mummy.

Or a kobold, those are almost as good (they don't have the high food clock of the other saprovores but they can still eat everything).
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10707 on: May 30, 2013, 05:49:12 pm »

If you want to sit your ass on a floor and never leave until the game is throwing nothing but monsters 10 levels OoD, play a mummy.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10708 on: May 30, 2013, 05:57:59 pm »

Ah, if only mummy weren't so crippled with every skills that are not necromancy, maybe i would play them more.

Personnally i never had any fun with the "you're hungry" game in Crawl, the only way i think it does not annoy me is for spell hunger, it's a good mechanism to just not spam higher level spells at a level your character is not powerfull enough to be supposed to cast it that repeatedly.
But for moving , resting and hitting things in melee, it's plain annoying to me.

I wish ring of sustenance and amulet of gourmand weren't so rare in my games. Autoexploring without them usually result in a "hungry" every 15 seconds with eating chunks.
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Niveras

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #10709 on: May 30, 2013, 06:28:42 pm »

I killed a steam drake and it left a corpse, but I stupidly forgot to skin it for a steam dragon armor before the corpse rotted away.

Though the armour changes in trunk I don't know if it would still be as useful as they were in the past. I should hope so but learndb lacks a lot of information about the armour changes.
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