So I just had one of my very few fighters suffer a terrible loss - his lover, a spearmaiden, was shot down beside him in battle, by a single bolt that killed her instantly. He, while trying to charge after the attackers, was shot in both arms, dropping both of his swords and falling to the ground; the culprits escaped after seeing their allies slain, and he never got his revenge.
Recuperating now in the barracks, he is... esctatic?! Because he saw a nice statue lately, and he talked to his lover recently, and he had a nice meal lately, and besides it all he's too jaded from battle to care.
Something about this bothers me.
I'd like to see emotional responses become a bit more pronounced, but without incurring too much hazard of increased tantrum spirals. The way to do this would be threefold; an "impact" for tragedy, an increase in difficulty for becoming jaded, and alternatives to berserk tantrumming rage.
1. Impact; Or, Who Cares About That Statue I Saw The Other Day?
Severe tragedy has a habit of wiping out the recent past's up notes in real life; so it should be in Dwarf Fortress, I'd argue. Simply put, the loss of a friend/lover/spouse (in that order) should clear the slate of recent happy thoughts. This needn't be complete, it could scale; a friend would wipe half, a lover three-fourths, and a spouse all.
In addition, certain happy thoughts - such as having talked to the deceased recently - could reverse. Seeing them die specifically ought to also incur more tragedy.
After serious trauma - lover or spouse dying - a dwarf ought to immediately go on break.
2. Jade is Valuable; Or, You Call That Tragedy?
As it stands, soldiers become jaded far too easily. I know, I know, it's a failsafe to make sure our armies don't crumble into emotional despair at the drop of a hat. But there's interest to be found in increasing the value of a jaded soldier. It would make scanning for hard-heartedly inclined soldiers at the start more worthwhile, and increase the importance of exposing recruits to real combat.
3. Alternatives to Tantrums; Or, I'm Going To Go Cry Some Before I Beat The Shit Out Of You.
Despite what the game would have you believe, not all sadness is expressed in rage. As such, alternatives to tantrums could be introduced alongside them, for people who have less angry/boiling-kettle personalities.
-Weeping: The dwarf locks themselves in their room/a room and cries for an extended period/until a friend comes to console them through the door. Only disruptive effect is the incapacitation of the dwarf, and the possible barring of a room.
-Sworn Revenge: The dwarf becomes vengeful towards the cause of their friends'/lovers'/spouses' death (goblins, animals, etc.) and volunteers for the military, training feverishly. At the first sight of the enemy, they go into a martial trance and are enraged. If they become unable to enact their revenge or are not allowed to join the military, they may become more likely to tantrum.
-Cold Revenge: If, by contrast, the cause of death can be traced to another dwarf - a sparring accident, a pulled lever, a noble's decree - the dwarf may plot to murder the one responsible. This could lead to some interesting noble dynamics, such as attempted assassinations.
Just some thoughts. Share yours.