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Author Topic: Kobold Camp  (Read 159242 times)

nagual678

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Re: Kobold Camp
« Reply #240 on: January 06, 2009, 06:06:58 pm »

Haha, this is awesome. The Kobolds in this mod are so adorable :3
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Ieb

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Re: Kobold Camp
« Reply #241 on: January 08, 2009, 04:01:58 pm »

Best mod ever, although I've noticed a few things with the kobolds.

1) They happily drink booze, but god forbid you try to make a camp which lives off alcohol and food made from produced seeds. No wonder my camp was all running after vermin for food, and their culinary tastes made them refuse the prickle berry wine stew that I made in desperation.

2) Even when kobolds can't be told to take on the tougher tasks such as a mason or a weaponsmith, apparently when a kobold with such task as their skill arrives to your camp, somehow it stays with them. They don't have any skill levels, lets say in Masonry, but you can still tell them to build a Mason's workshop, and to get on working with statues, rock doors and the like. Of course, this makes such kobolds irreplaceable, because you can't just tell some new kobold to take over the dead one. Most likely they were master thieves, and snuck in dwarf/human workshops, learning all their secrets, but as they are kobolds, they would rather keep said skills to themselves and rise to the level of gods among their peers. Stupid sexy kobolds.

This of course means that if one would wait it out long enough, and they got lucky with the immigrants, it would be entirely possible to create a kobold camp rivaling even the dwarfs in its industriousness. I'm talking about kobold weaponsmiths, armorsmiths and the like toiling in the heat of magma, to fuel the kobold war machine.

Of course the problem is that you'd need an anvil. But hey, you can always just abandon some dwarf fort with one and reclaim it as kobolds. Truly it is the age of terrors the day the kobolds rise clad in steel armor.

Or is there some tag within their entity file that denies them access to all but copper? It's all mumbojumbo to me.
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Vucar Fikodastesh

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Re: Kobold Camp
« Reply #242 on: January 08, 2009, 05:37:57 pm »

Or is there some tag within their entity file that denies them access to all but copper? It's all mumbojumbo to me.
It's the [MINOR_METAL] tag.
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I think it's a vastly amusing thought that elephants are so afraid of heights that when Dwarves invented the Z-axis, they couldn't bear to face dwarves in combat anymore.

Ieb

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Re: Kobold Camp
« Reply #243 on: January 08, 2009, 07:46:47 pm »

Figures. Always something keeping the kobold down, in this case, cruel reality.

Oh well, I should be able to at least make my own copper gear. Assuming I find some copper.
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Im_Sparks

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Re: Kobold Camp
« Reply #244 on: January 08, 2009, 10:07:20 pm »

Figures. Always something keeping the kobold down, in this case, cruel reality.

Oh well, I should be able to at least make my own copper gear. Assuming I find some copper.

Wait, since when can they smelt? They can't burn wood I don't think.
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Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!

DaveLawson

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Re: Kobold Camp
« Reply #245 on: January 10, 2009, 01:20:30 pm »

I've had no luck whatsoever getting my bolds to equip bows.  Maybe I missed something.  How should it be done?
Also, how does one equip a large copper dagger?
« Last Edit: January 10, 2009, 01:43:09 pm by DaveLawson »
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FellMoodFox

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Re: Kobold Camp
« Reply #246 on: February 11, 2009, 02:59:14 am »

Figures. Always something keeping the kobold down, in this case, cruel reality.

Oh well, I should be able to at least make my own copper gear. Assuming I find some copper.

Wait, since when can they smelt? They can't burn wood I don't think.
It's a crapshoot, really.  I've gotten a metalsmith and a glassmaker - if I could get a wood burner and furnace operator, I'd be in business. ^.^
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Puller of the lever

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Re: Kobold Camp
« Reply #247 on: February 11, 2009, 10:40:59 am »

The kobolds are fucking cute! o.o
I want to try this mod, but first I have a question: there's a way to play with the standard DF ASCII graphic? I hate all the graphic set.  ;D

I tried to delete the related file in art directory and in graphics directory, but now when I start the game nothing appears, only a black screen.
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The Doctor

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Re: Kobold Camp
« Reply #248 on: February 11, 2009, 10:49:05 am »

You need to modify the init file to use the curses file. You basically told it to use the graphic files that don't exist anymore.
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Puller of the lever

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Re: Kobold Camp
« Reply #249 on: February 11, 2009, 11:39:15 am »

Lol, I modified thousands of parameters before to understand that I should simply write GRAPHICS:NO and GRID 80:25...
Thank you very much!  ;D
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Gobbo

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Re: Kobold Camp
« Reply #250 on: February 11, 2009, 09:22:36 pm »



Here's hoping the future dev arcs allowing inter-site sieges and raids will also allow kobold thieves to be sent out.
One stolen gold scepter could be worth three times the rest of the camp put together.
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Techhead

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Re: Kobold Camp
« Reply #251 on: February 11, 2009, 10:11:00 pm »

Gobbo's back!
Hooray!
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WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Im_Sparks

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Re: Kobold Camp
« Reply #252 on: February 12, 2009, 12:21:45 pm »

Oh gobbo, how doth I get free wood without a smelter?

Every map I've played on has been deforested within 2 hours and then everyone dies.
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Well treat me like the disease like the rats and the fleas, A-ha-ha! A-ha-ha!
Well treat me like the sea oh so salty and mean, A-ha-ha! A-ha-ha!
Let's shake hands if you want but soon both hands are gone, A-ha-ha!
Cut me down like a tree like the lumber or weeds, well discard who you please like the leaves off a tree. Drag me out of the sea and then teach me to breath. Give me forced health till I wish death on myself. Ah! Ha! Ha!
March on! March on! March on! March on! MARCH ON!

Gobbo

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Re: Kobold Camp
« Reply #253 on: February 12, 2009, 02:25:47 pm »

Oh gobbo, how doth I get free wood without a smelter?

Every map I've played on has been deforested within 2 hours and then everyone dies.
Start in the most heavily-forested area you can find. If you're not playing in the middle of a dense forest, you'd better have other means of survival. Try carving into hillsides so you only have to build a roof. It'll save you 8 logs per house.
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Vincent

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Re: Kobold Camp
« Reply #254 on: February 12, 2009, 06:47:17 pm »

I'm not sure if that's really cute or really sad. In either case...

D'AWWWWWWWW.
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