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Author Topic: Elona: Roguelike.  (Read 484131 times)

Myroc

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Re: Elona: Roguelike.
« Reply #1950 on: January 14, 2010, 05:09:38 pm »

<_<

>_>
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dragnar

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Re: Elona: Roguelike.
« Reply #1951 on: January 14, 2010, 08:25:35 pm »

<_<

>_>
That tells us less than nothing.
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LordBucket

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Re: Elona: Roguelike.
« Reply #1952 on: January 14, 2010, 09:24:08 pm »

Noyel*?

The only respawning kitty bank I know about is a 500 million bank. Perssonally I've yet to make even my first million.

Personally I've found it easier to find items with the "protects you from theives" effect. With that there's no reason to bank anything.

Jack_Bread

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Re: Elona: Roguelike.
« Reply #1953 on: January 14, 2010, 09:26:42 pm »

Noyel*?

The only respawning kitty bank I know about is a 500 million bank. Perssonally I've yet to make even my first million.

Personally I've found it easier to find items with the "protects you from theives" effect. With that there's no reason to bank anything.

Bandits. :(

beorn080

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Re: Elona: Roguelike.
« Reply #1954 on: January 14, 2010, 09:50:59 pm »

I think the amount is random for the respawning kitty bank.
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Blaze

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Re: Elona: Roguelike.
« Reply #1955 on: January 14, 2010, 09:58:29 pm »

You can "t"hrow that kitty bank to force it to be replaced without risking getting caught pickpocketing it.
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LordBucket

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Re: Elona: Roguelike.
« Reply #1956 on: January 14, 2010, 11:01:49 pm »

Bandits.

...bandits? You mean the free trade goods in pretty blue suits that show up every now and then?

Or, worst case, teleport? If you need kitty banks I'm sure you can afford to carry around a few teleport scrolls.

Morsigil

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Re: Elona: Roguelike.
« Reply #1957 on: January 15, 2010, 11:23:36 am »

I spent most of my play time running delivery errands for the job boards.  It's weird, because it SHOULD have been totally boring, but I was entertained for pretty much all of it.  I was like a heavily armed mailman, and that felt good.

I guess my characters were thematic enough that it kept it fun?  The first one I pictured as some kind of badass hardship-enduring pianist who could also kill you with his fists, and the second was like a wand blasting amazon with a claymore swinging deathloli.

Your "wand blasting amazon with a claymore swinging deathloli" immediately reminded me of Slayers. Lina Inverse and Naga.
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Tradanbattlan

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Re: Elona: Roguelike.
« Reply #1958 on: January 15, 2010, 05:25:02 pm »

Enh. I would be playing but I have alot of homework to catch up on. My Archer needs attention, dammit!

skaltum

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Re: Elona: Roguelike.
« Reply #1959 on: January 15, 2010, 06:26:49 pm »

tourist is fun



hehehehe ;)
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pilgrimboy

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Re: Elona: Roguelike.
« Reply #1960 on: January 16, 2010, 08:40:53 am »

Does anyone know how to support the creator of Elona?  I went to donate but could not find any information.

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Horseplank

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Re: Elona: Roguelike.
« Reply #1961 on: January 18, 2010, 02:24:57 pm »

I'm new to Elona, and I looove it. Perfect coffeebreak game.
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LordBucket

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Re: Elona: Roguelike.
« Reply #1962 on: January 19, 2010, 01:56:42 am »

Does anyone know how to support the creator of Elona?

According to this, Noa has no structure in place to accept donations.

xdarkcodex

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Re: Elona: Roguelike.
« Reply #1963 on: January 25, 2010, 01:22:04 am »

Looks pretty good.Downloading now.
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ryak2002

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Re: Elona: Roguelike.
« Reply #1964 on: January 27, 2010, 02:14:41 pm »

How do you use a treasure map?  I have 2 and they dont show up on the [r]ead list on the world map.  I can examine them but all it says is "theres nothing interesting about them" or something to that effect.
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