ITT we talk about Mercs 2.
In Mercenaries 2, you are a mercenary. You blow stuff up.
The staple of the series is blowing stuff up. There is a wide range of air strikes just as there was in the first game. Just as in the first game, you can blow any building up.
There are many vehicle types in Mercs2. Cars, tanks, helicopters, and boats (new to the series). Planes were removed from the game for god knows why. I'll let wikipedia do the rest of the talking.
Players have the ability to build a Private Military Company and recruit mercenaries with it. There are three mercenary NPCs that may be recruited: Eva Navarro, a mechanic; Ewan, a helicopter pilot who has the ability to pick up valuable objects you may encounter and also extract you to various unlockable locations if necessary; and Misha, a bomber pilot, who can be hired as your source for airstrikes. Support items also have to be purchased, or rewarded, to the player prior to use. The player can no longer just request for the support item. The player now has to purchase the support from a faction outpost, which will then be placed into the players stockpile, in order for them to be delievered to the field. It's very similar to the original system but instead of paying for the support as the player needs it, it's paid for in advance.
In Mercenaries 2 there are 6 factions. Universal Petrolem, P.L.A.V., the Pirates, the Allies (USA), China, and the VZ Army. The VZ army is the equivalent to the NK in Mercenaries 1 (always hostile, unjoinable). The Chinese and Allies appear in the second half of the game.
You receive and do missions for each faction to receive information about your target, Solano. Kind of like the ongoing objective in STALKER of killing Strelok except
.
Missions often start off with reccomending you some gear to get, but usually it's impossible to get said gear because it's not unlocked/the faction who gives it to you is super hostile.
Mission structure in Mercs 2 is fairly linear, and it has been criticized for this. Missions are usually either:
- Deliver these physics objects in the back of this truck while getting shot at without losing them.
- Capture this outpost.
- Test this vehicle for us.
- Capture this HVT.
- Rescue this dude for us.
- Destroy this building for us
The pirates are notorious for the first mission type. And it's
FUCKING ANNOYING.
Now for the characters. More wikipedia copypasta.
There are 3 characters in Mercs2. Each bring their own special ability to the table.
I'll start with Mattias. I'm sure this picture will show you how bad ass he is.
Mattias NilssonBorn in Arvidsjaur, Sweden. After participating in Sweden's Arctic rangers, Mattias was involved in criminal activity and was a member of a local biker gang. He takes pleasure in large explosions and is known to start a fight. After escaping from a Swedish prison, he became a mercenary to satisfy his thirst for destruction and money. Mattias is also featured on the game's cover.
Special Ability: Regenerates health faster than the other two characters
Chris JacobsBorn in San Jose, California. Born and raised in a military family, Chris also joined the Army when he was older, where he was accepted into the Delta Force. During his service, Chris' mind became more and more darkened as he saw his commanding officers show unethical behavior towards Chris' fellow troops. When his tour ended, Chris left the Army and became a mercenary.
Special Ability: Big black and scary (can carry more ammo than the other two characters.)
Jennifer MuiSTUPID BITCH NOBODY CARES ABOUT. RUNS FASTER THAN THE OTHER TWO OR SOME SHIT. SHE'S NOT USEFUL AT ALL. And now for some screenshots and vidyas.
TrailerOh no you didn'tCivillian abuseGO BUY THIS GAME AND DISCUSS.