Hello
Tormy!
Deathworks, with all my respect, I dont think that SimCity is anything like DF actually... ;)
Mephansteras already pointed out some of the aspects that make fortress mode and
SimCity somewhat comparable.
The individualization of the simulated individuals was always a concern for
SimCity, although it was very abstract in the beginning. With
SimCity 4 Deluxe, that aspect made great progress and
SimCity Societies sounded as if it was to actually intensify it.
Another aspect is that keeping your populace happy is also a major goal in both games, or at least something that makes life in both much easier.
Then, there is the aspect of lack of control.
SimCity is the only construction game where you do not have complete control over things. You can place the infrastructure, but you can not determine which industries settle, or whether you get shops or office buildings. That is determined by the populace of your city. This is mirrored in nearly all production orders you give out in
DF: You can't determine what engravings are put on the floor, what decorations on items show, etc.
In addition, the happiness system of both includes the effects of double-edged swords: heavy industry is an easy to attract source of income in
SimCity, but the pollution it causes causes problems with property value and attracting richer citizens - and also makes your residents unhappy. Noise from workshops can disturb the sleep of dwarves making them unhappy.
Similarly, managing traffic is also a major issue for both. In
SimCity, traffic jams and lots of traffic stress out people living near the affected streets and of course those caught in those traffic jams. In
DF, traffic influences game play a bit more indirectly but can be as devastating, especially when it leads to miasma pollution.
Because of all these aspects, I do believe that it is fair to compare these two projects.
Deathworks