comments and such:
a1s, if you want your fifth space back I'll allow that too.
yes, please.
I have a little skill when it comes to basic models, so I wrote up a little excel sheet here to deal with population growth calculations.
in the old games it was announced that the hexes had their populations capped by the availability of food (an odd figure of 100'000 per food point was given. odd because of how different all the species are, both specifically in size and just in general), so if you could somehow incorporate that (as a curve), that would be great. If not, then we can just assume these are the rules of
this game.
the turn:
Bigtwig had what you would call a scientific mindset, he had earlier turned down an opportunity to become a junior *Smartstalk*, to join the scouts, and see for himself the strange creatures of the north. And now this hasty decision seemed to be paying off- yesterday they caught a live Jhiar'd (known a *bugPlant*, as they seemed to posses simple civilized structure, like real *Plantwe*) worker in the forest they were staking out, and he would not cease to be amazed by it. First of all the silly creature seemed to communicate using vibrations, a medium that was so easily distorted in absence of hard soil, that could be one of the reasons these creature haven't developed a proper civilization, the other being that they lacked roots, and had to forage for food all the time. They also seemed to create large structures out of soil, no doubt to deny criminals sunlight, and in frighteningly large quantities. *bugPlants* had developed the stick on their own, but it's not very sharp and possessed a flat stone on the end, which Bigtwig guessed was for throwing, however loosening the stone (which came fastened for transportation) took far too much time in combat conditions, so he designed an improved version for the consideration of the *Smartstalks* at home. The final discovery didn't seem quite important to Bigtwig, but he mentioned it anyway- *bugPlants* would talk to an invisible creature that seemed to be responsible for magma eruptions, and general cunning, they couldn't sense if the creature was listening (as they would do this quie often and nothing ever happened), but from what they say it's very powerful.
The Plantwe of U25 try moving to higher hills, where they throw any fungus patches down the slopes, having been born there the local Plantwe are very reluctant to give up their homes. (BTW there were some large animals who defended the Plantwe from attack there, I'm assuming they were killed by the fungus too?)
The cult of the *birdsmellNot* was slowly going downhill, lacking any clear proofs of their ideas (less thean a thousand remained, most of them from the old generation)
Plantwe continue their study of the Jhiar'd
Fight fungus in U25
develop a ranged weapon (a very simple sling-like thing that is hard to reload, but becomes a pointy stick after use)
...and that's about it.