Threetoe's avatar is his guinea pig Faustus. They have three toes on each back foot. The four in the front may be toes, but they don't count as toes, because they are in the front.
I'm not sure if it's been asked, but how was Valve Toady?
It was fun. We were fed and we got to play computers games and see people make movies and stuff, and talk about making games and that sort of thing, so it was all pretty cool.
on a different note, will some of them be flooded with magma as well?
Yeah, there's magma, though it's not finished, along with HFS and interlinks between that sort of thing. and stuff.
Toady what are the future plans for the Beastmen in the sense of a social/civilisation structure if I am allowed to ask? Will they be Civilised or as an "Intelligent" creature will they automatically be drawn to form societies?
These change quite a bit. We want the aboveground Animal Peoples more or less aligned with regional spirits and uneasily with elves when they are in contact, but the underground Animal Peoples are more insane and antisocial and also use crude weapons where the aboveground ones might not. Ideally the intelligent creatures will be able to form structures for their societies themselves -- it's a difficult problem though, so we're going to start that experiment with the goblins, who will not have any pre-defined entity positions. More:
Question about the new subterranean entity definition. I thought you could only define it as one creature. I guess it can be multiple creatures in the new build?
I think Toady meant something other than actual underground entities. I thought it was more akin to "entityless entities", as in "entity-within-a-creature", so that you can define some of the entity-level stuff in a subsection of the creature definition.
I asked Toady a while back about how modifiable the new underground scripting stuff would be, and he said basically not at all, since it relies on item-generation code that can't (for some time yet) be moved out into raw files. I might be misunderstanding just what sub-entity definition means.
Entity definitions could always accept more than one creature, but this doesn't mean that the creatures occur within the same instance of that civilization. It distributes them evenly -- there is a new full entity definition for the underground animal peoples, and it has 8 creature entries. This means that for each layer, it'll choose from among the 8 available and create a layer civ, just of that kind. You can change the selection of weapons and everything else in the raws there. Because the civ is "LAYER_LINKED", a shortcut flag until I sort this out, things like trading and so on won't be respected. It's a catch-all flag much like BABY_SNATCHER and NUISANCE used to be, and it'll undergo the same kind of evolution most likely, until things start to make more sense.