legend dump chat
Yeah, it'll be a reasonably large file, but the real problem is that because the text is not stored but generated when you look at them, it'll also take forever for it to run through on a decently-populated world (as it often has to pull up and grab critter names from id numbers and so on). I'm not sure quite how long forever, but I'll consider doing something with it this time around if it won't take too long to set up (can't commit, as it is set up to generate the stories for display not in plain text but in my silly ass text viewer format).
I meant starting an Bushfire, making an little campfire out of logs, burning down an Barn, burn away some worn out clothes as form of garbage disposal and things like this.
Yeah, it's reasonable enough, but we can set it up later. It would need some accompanying AI as things stand, or your dwarves would burn themselves out in your fire pit.
As long as most things are getting updated, would there be a possibility of allowing "Special" attacks to be applied in Adventure mode? Webs and stings and the like.
That's more of a combat arc thing since I'd have to set the selections up and so on.
chat about various powers and their servants and things
I think there are power goals here and there that suggest religion in DF isn't always going to be fictitious in every world, and there's also the post v1 entry about it. As with magic, we didn't particularly want to create stock notions for vanilla DF on these matters, as we'd like it all sorts of ways and there isn't any compelling reason to nail down. With the sphere-related creatures on some horizon or other (they made dev_next, which means they are a candidate for the release after this one, along with the decisions that are already fixed for that release [improved sieges or invading others + eternal sugg stuff]), we'll probably have the first push in this direction (unless you count the demon part mentioned in the remaining items list) as regions gain more flavor and powerful critters linked to creation myths and that sort of thing. The powerful mundane creatures in the game (rulers and so on) don't even have a sense of goals or continued play after legends (which is supposed to start up with the army stuff), so I'd expect that before the supernaturals get much to do.
Since embedded weapons now cause bleeding to remove, does that mean we can have barbed arrows, spears, and javelins that cause more bleeding to pull out in some later version?
Yeah. That one in particular would be pretty straightforward, assuming barbs don't run afoul of the general item improvement system (with all the spikes and stuff) and get messy. But the pulling-out effects themselves are nicely set aside and can be easily enhanced.
castes in adv mode
Right now the gender changing key cycles castes, yeah. It says "Become <caste>" where the caste is the next one in the order they appeared in the raws. Would be annoying for more than say 4 castes, but the vanilla raws won't have anything with more than that, and all the vanilla playable ones have just 2. I'll take refinement requests after this release is up, but it is as it is for now.