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Author Topic: The NEW Future of the Fortress  (Read 349047 times)

brainfire

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Re: The NEW Future of the Fortress
« Reply #1020 on: December 16, 2008, 12:19:42 am »

Anyone else plan on modding in Potato Men?

Surely you mean Bloated Tuber Men?
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You can allow or stop your dwarves from eating these mushrooms, but it's entirely optional and doesn't turn Dwarf Fortress into Dwarf hookah-smoking pad.

MagicJuggler

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Re: The NEW Future of the Fortress
« Reply #1021 on: December 16, 2008, 12:22:32 am »

Anyone else plan on modding in Potato Men?

Surely you mean Bloated Tuber Men?

They wear Spudded Leather Armor  ;D
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sneakey pete

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Re: The NEW Future of the Fortress
« Reply #1022 on: December 16, 2008, 02:29:42 am »

I've actually half-seriously planned a dwarf portrait program that gives a fancy 2d-art pictures of your dwarves (and perhaps even human/elf/goblin merchants/diplomats/soldiers...) with size differences, hair/beard color/lenght, scars, clothing, weapon etc. Doesn't actually sound that hard but needs awfully lot of drawings (3d would be more flexible but is hard to make good looking). Another problem is to get the data from the game, but there's already programs that do it with map features so why not?

Might be funny to see those blood/vomit covered naked one-legged war veterans.

i actually think that this is a very good idea and might be quite doable. go for it! :)
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Morberis

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Re: The NEW Future of the Fortress
« Reply #1023 on: December 16, 2008, 09:58:20 am »

I've actually half-seriously planned a dwarf portrait program that gives a fancy 2d-art pictures of your dwarves (and perhaps even human/elf/goblin merchants/diplomats/soldiers...) with size differences, hair/beard color/lenght, scars, clothing, weapon etc. Doesn't actually sound that hard but needs awfully lot of drawings (3d would be more flexible but is hard to make good looking). Another problem is to get the data from the game, but there's already programs that do it with map features so why not?

Might be funny to see those blood/vomit covered naked one-legged war veterans.

YES!
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Willfor

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Re: The NEW Future of the Fortress
« Reply #1024 on: December 16, 2008, 11:10:57 am »

I'm pretty sure clouds of boiling bronze can't be a healthy thing to be around...
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #1025 on: December 16, 2008, 11:21:23 am »

These are dwarves in the middle of a dev cycle. Is anything really going to be healthy for them to be around?
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PTTG??

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Re: The NEW Future of the Fortress
« Reply #1026 on: December 16, 2008, 12:02:36 pm »

Ah, the amazing bugs of an incomplete DF rev.
I can see it now- dwarves engulfed in clouds of boiling +Dwarf Beard Leather+, Animate carts that act like elephants, goblins that appear at the edge of your fortress and melt into pools of goo...

Actually, is there any way to mod molten goblins in to the current version?
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Kardos

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Re: The NEW Future of the Fortress
« Reply #1027 on: December 16, 2008, 12:12:49 pm »

Actually, is there any way to mod molten goblins in to the current version?
Ya, we have this grate over the dining room to let in sunlight.
...
Oh dear God the Goblins!
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Akroma

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Re: The NEW Future of the Fortress
« Reply #1028 on: December 16, 2008, 12:38:20 pm »

and that goes straaaaight into my signature
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Silleh Boy

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Re: The NEW Future of the Fortress
« Reply #1029 on: December 17, 2008, 01:04:48 am »

That dev entry had me burst out laughing, though i do feel bad about finding it so funny, as i know that it means there's more work ahead fixing things like this.

On a note that's somewhat related to previous updates and the like, i'm curious as to what creature is going to join Carp, alongside the ever feared Elephants and Giant Cave Spiders as a beast feared by the community thanks to the new body definitions having unforseen consequences.

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1030 on: December 17, 2008, 01:36:11 am »

Iron men and colossi. Solid metal tissue doesn't bode well for both adventurers and dwarves.
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Silleh Boy

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Re: The NEW Future of the Fortress
« Reply #1031 on: December 17, 2008, 01:44:08 am »

Oh, i should clarify on what i meant, and take this as a lesson not to post on no sleep.
(Not that i'll remember said lesson once i've slept.)

Iron men and Colossi, yes, i'd expect them to make my life miserable next release, but what i was wondering is what unassuming regular creature may become the next Carp.

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #1032 on: December 17, 2008, 01:58:21 am »

Skeletal anything. Solid bone. :)

My bet is on turtles. Giant turtles. :P
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

SmileyMan

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Re: The NEW Future of the Fortress
« Reply #1033 on: December 17, 2008, 05:12:35 am »

Nah, it'll be the 10,000-degree 'evaporating roaches' that scatter the adventurer's landscape like landmines.
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Zaratustra

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Re: The NEW Future of the Fortress
« Reply #1034 on: December 17, 2008, 08:36:27 am »

Toady really should include some form of verification for invalid temperature data instead of just having the object instantly explode.
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