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Author Topic: The NEW Future of the Fortress  (Read 349106 times)

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #540 on: November 20, 2008, 12:33:07 pm »

6) Attributes that will grow together rather then seperately or simply linked
7) Attributes that go down as another go up

Ideally these wouldn't exist -- attributes are meant to be orthogonal.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #541 on: November 20, 2008, 12:41:06 pm »

6 and 7 would be special cases usually reserved for specific enemies and modded creatures. They would most of the time not be real creatures

7 I agree probably would never make it into this game being a dramatic game with the exception of possibly curses.

An Example of 6 would be
-Ghost: A Ghost's physical attributes would match their willpower
-Liquid / Gas monsters: Their Stamina and Strength would increase at the same time
-Trent: Their strength and Stamina are closely linked due to their lack of muscles but don't raise at the same rate (So an increase in Strength dirrectly translates to Stamina, but an increase in Stamina doesn't entirely translate to strength)

So basically 6 is when two or more attributes basically use the same mechanic to function.
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Random832

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Re: The NEW Future of the Fortress
« Reply #542 on: November 20, 2008, 01:39:22 pm »

Quote
1055. Tanning/fat rendering/soap making jobs are now in the reaction raws,

This implies we'll be able to add reactions to the Alchemist's Workshop!

Actually, he listed three jobs. That take place in three different workshops.

This implies (at least, without too much wishful thinking) that the reaction raws have been generalized to accept any workshop.
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Random832

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Re: The NEW Future of the Fortress
« Reply #543 on: November 20, 2008, 01:46:50 pm »

All very awesome stuff, but-

The fat layer is linked to energy storage and can resize with that, and the muscle layer is linked to strength and can resize with that attribute.  (There are a few countdowns left on that behavior though).  This means that a fatter dwarf should move slower but block damage more readily (and be hit more often).  They had a fat guy stop a bullet without "actual" damage in trauma life in the er a few days ago so I guess there's some clear reality there.

This actually makes me worry slightly.  DF is ultimately a fantasy game, and there's a few creatures in the raws that don't strictly obey the laws of biology.  If fat stores energy and you make a big creature with no fat storage, will it pass out all the time from exhaustion?

I'd guess that behavior would be tied to some tag like [STANDARD_FLESH].

Or have the fat defined in the body definition as "energy storage", maybe define whether more energy makes it larger or does something else (what else?), and a tag [NO_2ND_LAW] to not need an energy storage part just like [NOTHOUGHT] means it doesn't need a brain
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LumenPlacidum

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Re: The NEW Future of the Fortress
« Reply #544 on: November 20, 2008, 01:48:44 pm »

[NOEXERT], perhaps?
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Granite26

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Re: The NEW Future of the Fortress
« Reply #545 on: November 20, 2008, 01:57:59 pm »

6) Attributes that will grow together rather then seperately or simply linked
7) Attributes that go down as another go up

Ideally these wouldn't exist -- attributes are meant to be orthogonal.
A++ for vocabulary... (No sarcasm at all)

although I think that most skills should improve multiple attributes...

Zaratustra

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Re: The NEW Future of the Fortress
« Reply #546 on: November 20, 2008, 03:33:41 pm »

Quote from: Earthquake Damage link=topic=21498.msg335044#msg335044
[quote author=Zaratustra link=topic=21498.msg335007#msg335007 date=1227196494
"Huge! Huge! HUUUUUGE!"

"Where does he get SUCH POWER?"

Ze reference.  What is it?
[/quote]

http://www.atomictoy.org/comics/buttlordgt/buttlordgt.html

PTTG??

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Re: The NEW Future of the Fortress
« Reply #547 on: November 20, 2008, 04:48:19 pm »

"Huge! Huge! HUUUUUGE!"

"Where does he get SUCH POWER?"

Toady, have you ever read into Gurps GULLIVER?

"YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS!" will finally be possible, except it will be the other way around: "YOU HAVE HUGE GUTS! THAT MEANS YOU ARE HUGE!"
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #548 on: November 20, 2008, 05:17:14 pm »

I wonder if there is some corelation in this game between intelligence and brain size.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #549 on: November 20, 2008, 05:44:56 pm »

I wonder if there is some corelation in this game between intelligence and brain size.

I would hope not.  Otherwise we'll have hivemind psychic whales or something crazy.
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Quote from: PTTG??
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Re: The NEW Future of the Fortress
« Reply #550 on: November 20, 2008, 05:47:21 pm »

I wonder if there is some corelation in this game between intelligence and brain size.

I would hope not.  Otherwise we'll have hivemind psychic whales or something crazy.

Which would be bad how?

Wildly off-topic, but doesn't anybody else want to see what the fortresses Toady One makes look like? He only shows us the rare glimpse of the testing games he plays. Do they look anything like the in-game Mountain Halls?
« Last Edit: November 20, 2008, 05:57:32 pm by PTTG?? »
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Tormy

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Re: The NEW Future of the Fortress
« Reply #551 on: November 20, 2008, 06:56:34 pm »

Wildly off-topic, but doesn't anybody else want to see what the fortresses Toady One makes look like? He only shows us the rare glimpse of the testing games he plays. Do they look anything like the in-game Mountain Halls?

He is just messing around probably to test the various new additions. IE. I doubt that he cares about the fortress style.  ;D
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #552 on: November 20, 2008, 07:12:00 pm »

I wonder if there is some corelation in this game between intelligence and brain size.

I would hope not.  Otherwise we'll have hivemind psychic whales or something crazy.

Well what I REALLY meant was... Is having a more then intelligent then usual creature (either naturally or by raising its intelligence) will its brain also be larger then usual?
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Kardos

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Re: The NEW Future of the Fortress
« Reply #553 on: November 20, 2008, 07:54:27 pm »

On the wall is an engraving of Urist Philosopher.  He is thinking.  He has a bulging forehead.
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #554 on: November 20, 2008, 11:12:24 pm »

Somehow I doubt Toady will implement phrenology.
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