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Author Topic: The NEW Future of the Fortress  (Read 349105 times)

Footkerchief

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Re: The NEW Future of the Fortress
« Reply #525 on: November 20, 2008, 10:47:55 am »

The fat layer is linked to energy storage and can resize with that, and the muscle layer is linked to strength and can resize with that attribute.

Holy shit.

And about the reaction changes: holy SHIT.  This release is going to be paradise for modders.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #526 on: November 20, 2008, 10:52:02 am »

I wonder if that means someone who is very strong can actually increase their "Size" or if someone who is very strong only makes their muscles larger inside their body relative to everything else.
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Zaratustra

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Re: The NEW Future of the Fortress
« Reply #527 on: November 20, 2008, 10:54:54 am »

"Huge! Huge! HUUUUUGE!"

"Where does he get SUCH POWER?"

Toady, have you ever read into Gurps GULLIVER?

G-Flex

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Re: The NEW Future of the Fortress
« Reply #528 on: November 20, 2008, 11:18:56 am »

The fat layer is linked to energy storage and can resize with that, and the muscle layer is linked to strength and can resize with that attribute.  (There are a few countdowns left on that behavior though).  This means that a fatter dwarf should move slower but block damage more readily (and be hit more often).  They had a fat guy stop a bullet without "actual" damage in trauma life in the er a few days ago so I guess there's some clear reality there.

This sounds really great. All of it.

However: If fatness is linked to energy storage, well... do dwarves have different metabolisms or natural fatness? If not, I'm wondering if we'll get issues where any well-fed fortress ends up full of fat dudes and no skinny guys whatsoever. It would be hilarious, yet problematic/unrealistic.
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Mad Larks

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Re: The NEW Future of the Fortress
« Reply #529 on: November 20, 2008, 11:32:57 am »

that boy needs therapy

[off-topic] I wonder, are you familiar with The Avalanches, G-flex? In particular, Frontier Psychiatrist. [/off-topic]

I'm...impressed. Really bloody impressed. This release is going to be VERY interesting.
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Re: The NEW Future of the Fortress
« Reply #530 on: November 20, 2008, 11:37:27 am »

... for the purposes of blood volume and damage resistance and so on ...
... blood volume ...

So really, really huge creatures will have really, really, huge guts, which when ripped and teared, should hypothetically become blood baths of biblical proportions?
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #531 on: November 20, 2008, 11:44:53 am »

... for the purposes of blood volume and damage resistance and so on ...
... blood volume ...

So really, really huge creatures will have really, really, huge guts, which when ripped and teared, should hypothetically become blood baths of biblical proportions?

Haha.  The blood won't actually flow, but it would be pretty badass if the amount of blood splatter was linked to actual blood volume loss, i.e. you cut off a Titan's arm and all the nearby tiles get drenched in blood.
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Earthquake Damage

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Re: The NEW Future of the Fortress
« Reply #532 on: November 20, 2008, 11:54:39 am »

Quote
1055. Tanning/fat rendering/soap making jobs are now in the reaction raws,

This implies we'll be able to add reactions to the Alchemist's Workshop!




"Huge! Huge! HUUUUUGE!"

"Where does he get SUCH POWER?"

Ze reference.  What is it?
« Last Edit: November 20, 2008, 12:07:10 pm by Earthquake Damage »
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #533 on: November 20, 2008, 12:03:50 pm »

All very awesome stuff, but-

The fat layer is linked to energy storage and can resize with that, and the muscle layer is linked to strength and can resize with that attribute.  (There are a few countdowns left on that behavior though).  This means that a fatter dwarf should move slower but block damage more readily (and be hit more often).  They had a fat guy stop a bullet without "actual" damage in trauma life in the er a few days ago so I guess there's some clear reality there.

This actually makes me worry slightly.  DF is ultimately a fantasy game, and there's a few creatures in the raws that don't strictly obey the laws of biology.  If fat stores energy and you make a big creature with no fat storage, will it pass out all the time from exhaustion?
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Re: The NEW Future of the Fortress
« Reply #534 on: November 20, 2008, 12:07:52 pm »

Fat fort! Join 7 dwarves on their weight loss adventures! Who will slim down? Who will survive? Share their hatred for the intruders, and laugh at their attempts to defend their food stores from the starving hordes!


Only on Bay 12, your one stop entertainment... not shop!


Seriously though, SO DAMN AWESOME!
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Footkerchief

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Re: The NEW Future of the Fortress
« Reply #535 on: November 20, 2008, 12:09:41 pm »

All very awesome stuff, but-

This actually makes me worry slightly.  DF is ultimately a fantasy game, and there's a few creatures in the raws that don't strictly obey the laws of biology.  If fat stores energy and you make a big creature with no fat storage, will it pass out all the time from exhaustion?

The iron man falls over.
The iron man gives in to exhaustion.


I bet he has that covered.  The attribute probably controls the tissue, rather than the other way around.
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #536 on: November 20, 2008, 12:10:55 pm »

I am going to guess but I think it will fall under "The creature needs no fat for that stat"

Interestingly that brings up many other points such as

1) Alternatives to fat/muscle/whatever (Glowing energy, leaves, flowers)
2) Creatures who cannot increase Attributes
3) Creatures who can increase attributes but who do not exibit physical change
4) Creatures who drastically change when their attributes grow: Many crabs for example if they eat enough, lose their skin and grow an entirely new shell or find a new one.
5) Creatures who exibit only cosmetic changes (color, shine, luster) when their attributes grow
6) Attributes that will grow together rather then seperately or simply linked
7) Attributes that go down as another go up

Woosh! Dun dun dunnnnn!!!
« Last Edit: November 20, 2008, 12:17:51 pm by Neonivek »
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SmileyMan

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Re: The NEW Future of the Fortress
« Reply #537 on: November 20, 2008, 12:14:09 pm »

This actually makes me worry slightly.  DF is ultimately a fantasy game, and there's a few creatures in the raws that don't strictly obey the laws of biology.  If fat stores energy and you make a big creature with no fat storage, will it pass out all the time from exhaustion?
Skeletal dragons spring to mind......

Presumably they'll be able to draw on some alternative "magical" source of energy.  If creatures can mix and match these sources, then there's no problem.  Would be good for e.g. elves, with their slightly magical nature, being able to perform better than their skinny, lanky bodies ought to permit.
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Mephansteras

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Re: The NEW Future of the Fortress
« Reply #538 on: November 20, 2008, 12:18:39 pm »

This actually makes me worry slightly.  DF is ultimately a fantasy game, and there's a few creatures in the raws that don't strictly obey the laws of biology.  If fat stores energy and you make a big creature with no fat storage, will it pass out all the time from exhaustion?
Skeletal dragons spring to mind......

Presumably they'll be able to draw on some alternative "magical" source of energy.  If creatures can mix and match these sources, then there's no problem.  Would be good for e.g. elves, with their slightly magical nature, being able to perform better than their skinny, lanky bodies ought to permit.

Hmmm. Good thought there.

Overall, this release is going to be awesome! It also means I'm going to be very busy converting stuff over for my mod for awhile. Not that I mind in the least!  ;D
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Re: The NEW Future of the Fortress
« Reply #539 on: November 20, 2008, 12:26:34 pm »


 Of course, we will need to be able to define energy sources. Thus some creature could have a more efficent fat storage, one could use nutrient-rich water sacks, leaves, magic crystals, borgles, etc.

 
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