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Author Topic: The NEW Future of the Fortress  (Read 349327 times)

Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #225 on: October 20, 2008, 02:30:29 pm »

I can imagine the latest in noble torture now: lock the hapless noble in a jail cell right next to a talentless dwarf playing the trombone.
Why not several talentless dwarves playing bagpipes?
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Benny

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Re: The NEW Future of the Fortress
« Reply #226 on: October 20, 2008, 02:56:15 pm »

it'd be fairly cool to have your dwarves go into a fey mood and come out of it with a song they'd wrote and then its kept in the Legends screen. Even better if it would just randomly generate the actual song from some short notes :o

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G-Flex

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Re: The NEW Future of the Fortress
« Reply #227 on: October 20, 2008, 02:59:06 pm »

Any dwarf (or human) who thinks playing bagpipes in tight, enclosed corridors is a good thing needs to be shot on sight. Those things were meant to be heard for miles *outdoors*.
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Philosophical Gamer

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Re: The NEW Future of the Fortress
« Reply #228 on: October 20, 2008, 03:31:29 pm »

But remember, bagpipes were originally made out of sheep's bladders, so they can't be all bad.
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Aqizzar

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Re: The NEW Future of the Fortress
« Reply #229 on: October 20, 2008, 03:40:55 pm »

I'm wondering how Spacial-Sense is going to interact with DF's geometry.  Knowing Toady, it'll probably modify individual pathfinding distances and the likelihood of miners cutting themselves loose of cliffs.  Protip From The Future: make sure your miners and masons have good spacial sense.

These dwarves have more axes of thought than the Sims.  This is going to be so cool.
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Sean Mirrsen

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Re: The NEW Future of the Fortress
« Reply #230 on: October 20, 2008, 04:12:04 pm »

I wonder if DF will ever reach the level of complexity when equipping your measly force of 20 with Great Bagpipes and sending them against a 500-strong elven siege will drive the treehuggers mad and force them to retreat because of "massive self-induced casualties"?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #231 on: October 20, 2008, 04:30:10 pm »

Toady, did you know that regular exercising and a good deal of fresh air greatly improve the efficiency of the mind? That's because it increases the amount of oxygen the brain receives.

Mike, mike, mike...so you suppose that Toady's efficiency would skyrocket in that case? Well....it would be nice to see a fully functional Army Arc in 2 weeks.. ;D [..but I guess Toady knows that what is the best for him  :)]

..now back to the topic:

The latest dev notes is pure awesomeness, as usual. New physical attribs like ENDURANCE, RECUPERATION, and the soul-linked attributes are most welcome! I am just wondering about some specific attribs, like memory for example, and that how will that work. Dwarves will forgot about some stuff what happened in the past?.. so for example X dwarf had a fistfight with Y dwarf, so their relationship won't be the best , but if the dwarf has a bad memory, there is a chance that he/she will forget about the incident after a period, and their relations will be "normalized"?..or what about the analytical ability? What will be that soul attrib responsible for?

Ah, and let's do not forget about -> The "unarmed" skill, aka "wrestling", has been broken up into four skills. In particular, dodging is now a separate skill...awesome!  8)
« Last Edit: October 20, 2008, 04:33:08 pm by Tormy »
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #232 on: October 20, 2008, 04:36:02 pm »

It is nice to see he made it possible for faster regeneration, as well as creatures with high stats without needing to increase their size, and I will look forward to when Toady finally allows regeneration of lost bodyparts.
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Toaster

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Re: The NEW Future of the Fortress
« Reply #233 on: October 20, 2008, 04:51:35 pm »

EMPATHY - being able to feel other peoples' stuff.


Who else wants dwarves feeling their stuff?
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Tormy

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Re: The NEW Future of the Fortress
« Reply #234 on: October 20, 2008, 04:55:59 pm »

EMPATHY - being able to feel other peoples' stuff.


Who else wants dwarves feeling their stuff?

Correct description: "Empathy is the capacity to recognize or understand another's state of mind or emotion." Definitely a must have in the game.  :)
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Duke 2.0

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Re: The NEW Future of the Fortress
« Reply #235 on: October 20, 2008, 05:13:09 pm »

EMPATHY - being able to feel other peoples' stuff.


Who else wants dwarves feeling their stuff?

Correct description: "Empathy is the capacity to recognize or understand another's state of mind or emotion." Definitely a must have in the game.  :)

 What the original poster stated, or the dictionary reference?

 But yes, awesome update. I wonder how patience will effect you in Adventure Mode. Mayhaps intentionally keeping your character from doing actions you are doing would raise it?

 Goblin: Why won't you finish me off?
 Dwarf: Trainin' patience!
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Mel_Vixen

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Re: The NEW Future of the Fortress
« Reply #236 on: October 20, 2008, 05:22:20 pm »

Bagpipes were originally made for sheepherding by signaling the dogs andd other Sheephards etc. The usage as actuall instrument is an much newer invention so the timeframe of DF wouldnt allow (except toady says otherwise) bagpipes as Musicinstrument.

Anyway the new skill system looks awesome and makes custom races now more different from the preexisting ones i hope. So Yay for the Toad and an donation if hes done till chrismas (the only time i have money XD).
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #237 on: October 20, 2008, 05:25:25 pm »

Well Empathy is probably going to improve a Mayor's ability to take in complaints.
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Tormy

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Re: The NEW Future of the Fortress
« Reply #238 on: October 20, 2008, 05:30:31 pm »

Well Empathy is probably going to improve a Mayor's ability to take in complaints.

...and don't forget! Empathy will be also very important, once Dwarf Poker! will be implemented!  ;D
[Sorry I couldn't miss it, since I am a poker player  8)]
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Neonivek

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Re: The NEW Future of the Fortress
« Reply #239 on: October 20, 2008, 05:40:43 pm »

Well Empathy is probably going to improve a Mayor's ability to take in complaints.

...and don't forget! Empathy will be also very important, once Dwarf Poker! will be implemented!  ;D
[Sorry I couldn't miss it, since I am a poker player  8)]

Psh, only if you play the wimpy way that doesn't include five aces.
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