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Author Topic: Future of the Fortress 4  (Read 83966 times)

Tamren

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Re: Future of the Fortress 4
« Reply #780 on: July 12, 2008, 11:59:22 pm »

The worldgen time shouldn't be too bad unless you try for the max sized world.
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Rilder

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Re: Future of the Fortress 4
« Reply #781 on: July 13, 2008, 01:02:05 am »


Well, probably worldgen will take a lot longer, but  it isn't like you make a new world for every fort.

... do you?

Honestly, yeah, sometimes, usually depends on if I can find another fortress location on that map.

Sometimes though theres so many bloody aquifers it takes several new maps to find a good world.  :P

Though personally I wont worry to much about world gen times anyways.
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tinhead

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Re: Future of the Fortress 4
« Reply #782 on: July 13, 2008, 01:06:14 am »

I was just thinking.. So, toady added a worldmap editor, right? Does this include rivers, or is it just editing what tile is what? (I.E. this tile was grassland, and is now a mountain)
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Reasonableman

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Re: Future of the Fortress 4
« Reply #783 on: July 13, 2008, 01:10:21 am »

I was just thinking.. So, toady added a worldmap editor, right? Does this include rivers, or is it just editing what tile is what? (I.E. this tile was grassland, and is now a mountain)
Interesting question. I can't recall there being any sort of definitive answer.
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Keiseth

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Re: Future of the Fortress 4
« Reply #784 on: July 13, 2008, 01:29:06 am »

Wait, Dwarf Fortress will probably be updated on Monday? On my Birthday?

For me, the day I have to travel 350 miles, the next day, travel 350 miles back. Gyah.
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Thassa

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Re: Future of the Fortress 4
« Reply #785 on: July 13, 2008, 01:41:26 am »

Oooogh... I just realized... Has anyone thought about how much all the new worldgen features will affect worldgen times? I mean, with all the diplomacy and individual histories for every peasant and child snatching and war-fighting and trophy collecting, won't it take at least half an hour where it used to take 5 minutes? Once again, DWAAARF FORTRESS will reclaim its place as the king of loadtimes.

With all the configuration options that let you curl the map size and history I really doubt this will be a problem. Those who want a quickly generated world can have it, and those who want a big complex world can easily handle a three hour wait for it.

Yeah, I really like the big complex worlds.  It sounds like Toady has made it flexible enough to meet most playing styles, and I can't wait to try it out.  :)
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Wolfius

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Re: Future of the Fortress 4
« Reply #786 on: July 13, 2008, 02:17:15 am »

(I.E. this tile was grassland, and is now a mountain)


Duuude! Instant HFS!! :D
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Deon

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Re: Future of the Fortress 4
« Reply #787 on: July 13, 2008, 04:03:09 am »

It shouldn't be too bad. Taking along a few cave wheat seeds and rock nuts should alleviate most of the problem. I just hope the dwarves will actually, y'know, be smart enough to pick dwarven beer biscuits over wine roasts when they're sick of the latter.
Toady answered in another thread.
Quote
To clarify -- for foods they like, distance is divided by 2 and then 30 is subtracted.  For foods they are tired of, distance is multiplied by 4 and 100 is added.
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Spelguru

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Re: Future of the Fortress 4
« Reply #788 on: July 13, 2008, 10:13:25 am »

Nooooooo!  :-[

One left...
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Doppel

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Re: Future of the Fortress 4
« Reply #789 on: July 13, 2008, 10:35:40 am »


 Wait, Dwarf Fortress will probably be updated on Monday?

 On my Birthday?

 Of course this is chance, but Holy-freakin-moley...

 And now, preparing for a rush of awesomeness.

This will be my first update of DF then, exciting.
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Cthulhu

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Re: Future of the Fortress 4
« Reply #790 on: July 13, 2008, 10:59:41 am »

I shouldn't have gotten back into STALKER.  I'll probably play the new DF in a week or so, see if any bugfixes come out.
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Jay

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Re: Future of the Fortress 4
« Reply #791 on: July 13, 2008, 11:12:04 am »

STALKER's fairly awesome too...
Course, I stopped playing it once its actual usage of my 5.1 speakers scared the bejaysus (pun intended) out of me...  Damn loud noises out of nowhere during a blowout...

On topic, I can really believe four items took two days to fix/do..  Coding's a pain when it doesn't work out the way you want.
And apparently Firefox dislikes the word coding when there's an apostrophe to mark "Coding is".
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Cthulhu

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Re: Future of the Fortress 4
« Reply #792 on: July 13, 2008, 12:03:19 pm »

Yeah, it does that a lot.  Was it the scripted blowout at the end of the game, or are you using the blowout mod?

I'm using AliVe/Redux, it's really good, but the early game sucks because Nimble immediately heads out to the Dark Valley.  I wonder if I couldn't find a console command to give me the flash drive.  Redux adds realism(Bandages don't heal, less health, stronger bleeding, enemies bleed, anomalies are invisible, tracer rounds, all kinds of stuff), and AliVe unchains NPCs, makes monsters roam, lots of fun.  The soldiers under Agroprom got massacred by Bloodsuckers, it was crazy.
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Neonivek

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Re: Future of the Fortress 4
« Reply #793 on: July 13, 2008, 12:09:10 pm »

I am lost... I can only guess that Stalker is some sort of Freeware game? A sci-fi freeware game?
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Rictus

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Re: Future of the Fortress 4
« Reply #794 on: July 13, 2008, 12:13:38 pm »

I am lost... I can only guess that Stalker is some sort of Freeware game? A sci-fi freeware game?

http://en.wikipedia.org/wiki/S.T.A.L.K.E.R.:_Shadow_of_Chernobyl

Good game, although silly-tough in places. Definitely not Freeware. But it is sci-fi though
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