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Author Topic: [39b] I need a medic... (No one will bring water)  (Read 3312 times)

Hawke

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[39b] I need a medic... (No one will bring water)
« on: July 15, 2008, 06:27:26 pm »

My legendary miner dwarf died today of thirst as he sat helpless in a bed wounded.
None of the other dwarves wanted to bring him water.  Apparently he had offended them.

I had:  a) empty, unused buckets which were not tasked to anything.  b) Idle dwarves with the Heath Care task highlighted (And no other task).  c) Idle dwarves with the Health Care and food hauling tasks Highlighted.  d)  A water source marked as such using the zoning tool.

Suggestions?
 
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1138

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Re: [39b] I need a medic... (No one will bring water)
« Reply #1 on: July 15, 2008, 07:01:59 pm »

Unfortunately, I think that's pretty normal. Health care takes much lower priority than it should at this point.
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Dame de la Licorne

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Re: [39b] I need a medic... (No one will bring water)
« Reply #2 on: July 15, 2008, 07:07:11 pm »

I've noticed that as a general rule, if you have a stockpile which accepts buckets, the dwarves are a lot less likely to get the "give water" task.  I don't know why it would work this way, but now I never set any stockpile to accept buckets and I generally have an idle dwarf who brings water to thirsty bed-ridden dwarves.
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MaxVance

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Re: [39b] I need a medic... (No one will bring water)
« Reply #3 on: July 15, 2008, 07:29:00 pm »

This isn't a bug so much as it is a flaw in the system. Currently woulded dwarves will only generate the give food/water tasks once when hungry/thirsty and once when starving/dehdrated. If the second of either task gets canceled and the dwarf doesn't heal in that amount of time, he's dead.
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Exponent

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Re: [39b] I need a medic... (No one will bring water)
« Reply #4 on: July 15, 2008, 07:32:20 pm »

Additionally, it seems that tasks are getting interrupted far more frequently in the latest version for some reason, much more often than occurred previously, or should occur.
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Reasonableman

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Re: [39b] I need a medic... (No one will bring water)
« Reply #5 on: July 15, 2008, 07:38:12 pm »

Lets hope that a new version of Tweak comes out so we can heal wounded dwarves, then.
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Shadowlord

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Re: [39b] I need a medic... (No one will bring water)
« Reply #6 on: July 15, 2008, 07:46:40 pm »

I'd rather hope that the pathing failures get fixed and the hunger/thirst events not being generated get fixed instead.  :P
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Dame de la Licorne

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Re: [39b] I need a medic... (No one will bring water)
« Reply #7 on: July 15, 2008, 07:53:12 pm »

How about a complete overhaul/improvement of the health care system, instead.
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Thallone

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Re: [39b] I need a medic... (No one will bring water)
« Reply #8 on: July 15, 2008, 08:18:52 pm »

same problem, slightly different.  dwarf *was* wounded, now is unconscious, resting, thirsty and dying, all body parts appear to be ok (all white).
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Anfold

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Re: [39b] I need a medic... (No one will bring water)
« Reply #9 on: July 15, 2008, 08:40:55 pm »

Deconstruct/forbid all the beds, this will cause the rest task to be canceled, and then the dwarf will (if it can) get its own food and drink.  Then you can replace all the beds.  An incredible nuisance, but it does work.
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Thallone

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Re: [39b] I need a medic... (No one will bring water)
« Reply #10 on: July 15, 2008, 08:45:23 pm »

yah, remembered that trick right after I posted. Good thing, saved my outpost weaponsmith.  Still, it could use attention.
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The-Moon

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Re: [39b] I need a medic... (No one will bring water)
« Reply #11 on: July 15, 2008, 08:59:43 pm »

Lets hope that a new version of Tweak comes out so we can heal wounded dwarves, then.

Lets hope one day Tweak stops using the .NET Bullshit, so we all can use it :)
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Idiom

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Re: [39b] I need a medic... (No one will bring water)
« Reply #12 on: July 15, 2008, 10:30:36 pm »

Same problem, all my wounded are dead men.
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Timst

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Re: [39b] I need a medic... (No one will bring water)
« Reply #13 on: July 16, 2008, 03:32:52 am »

Yeah, this health care system is a really big issue.

Kaelem Gaen

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Re: [39b] I need a medic... (No one will bring water)
« Reply #14 on: July 16, 2008, 03:40:59 am »

Unfortunately, last I remember, that was always the case since the 3D version came out.., I don't think there was issues in the 2-D version.

Just try to not let your dwarves get hurt... (Though sometimes it is unavoidable.)
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