Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7

Author Topic: The meaning of seige.  (Read 9242 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #75 on: July 08, 2008, 06:26:41 pm »

"Why do you want tunnels to just collapse? There is no reason for them to"

I gave two ways... and the second was you collapsing it yourself (probably with a Miner)

The reason why a Tunnel could just collapse on its own could be that it wasn't made to last.
Logged

Jamuk

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #76 on: July 08, 2008, 06:37:30 pm »

Why not just build walls or supports if you don't want something to collapse and put walls in to cover up holes they dig?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #77 on: July 08, 2008, 07:10:50 pm »

Quote
Why not just build walls or supports if you don't want something to collapse and put walls in to cover up holes they dig?

Either way... I just wanted to put in a method in which people won't complain that "Diggers" ruin their base designs... Since I kinda regret not being in the community at the time the Antmen could dig into your base
Logged

Boomer

  • Bay Watcher
  • EXPLOSIONS!
    • View Profile
Re: The meaning of seige.
« Reply #78 on: July 08, 2008, 07:19:44 pm »

Here is an idea... rebuild!

Kobold and Goblin tunnelers knocked a dent in your fortress? Clean it up. End of problem.
Logged
"Damn, I just noticed that this was post Nr 1500, and I had nothing memorable to say...I will go and play with the carp now."

~Akroma

bigmcstrongmuscle

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #79 on: July 09, 2008, 12:37:30 am »

I'd be cool with tunneling monsters, just as soon as I could engrave constructed walls. Nothing worse than a resplendently engraved room interrupted by a swath of blank construction.
Logged

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: The meaning of seige.
« Reply #80 on: July 09, 2008, 10:19:44 am »

They could also try to dress up as elves and have lots of naked (ok, not necessarily) warriors hide in the wagon. If you like to keep your trade depot deep inside your fortress, then you're royally screwed.
"Ok, let's what crap yo- argh!"

Smart, but would not work on one of my forts. Our trade depot (pure silver, imported) lies situated a few layers below surface, in a featureless 7x7x2 (seven by seven tiles, two tiles tall) chamber. With a shooting gallery overlooking the depot from the second floor. In case of anything our marksdwarves can't take out within seconds. We can also seal the chamber completely and flood it. And if that doesn't work.. Well we're out of ideas. Nothing enters or leaves the fortress without the Administrator giving the OK.

And that's just the lobby!

Maybe I shouldn't be turning my fortress into one giant death-trap.
Architect Guild: Dwarven Research Outpost: Lobby Entrance.
Code: [Select]
░░░░╠X╣░░░░1st floor,
╔═══╝+╚═══╗
║#+++++++#║ Drains,
║+++++++++║
║++O███O++║
║++█████++║ Depot
║++█████++║
║++█████++║
║++O███O++║
║+++++++++║
║#+++++++#║ Drains
╚══╗+++╔══╝
░░░╠+++╣░░░ Flood gates
░╔═╝+++╚═╗░
░║#+++++#║░
░║+++++++║░
░║++AAA++║░ ramps
░║++O═0++║░ ramp support walls
░║+++++++║░
░╚═══════╝░
░░░░░░░░░░░

2nd floor.
+++++++++++
+++++++++++ shooting gallery
╬╬╬╬╬╬╬╬╬╬╬ fortifications.
║╠═══════╣║ retractable bridge (and water seal)
║         ║
║         ║
╣         ║
X         ║ flood-gate*
╣         ║
║         ║
║         ║
╚═════════╝
░░░░░░░░░░░
░╔═══════╗░
░║+++++++║░
░║++VVV++║░
░║+++++++║░
░║++AAA++║░
░║++╔╦╗++║░
░╚══╩╩╩══╝░
░░░░░░░░░░░




edit: Found a little whoopsie there on level two. Tiled floor before the down ramps, not a empty space...
« Last Edit: July 11, 2008, 08:50:03 am by Cajoes »
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

wallish

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #81 on: July 09, 2008, 05:35:26 pm »

...pretty pictures...

change to the code tag and that should all line up correctly.
Logged

DarkAvenger

  • Bay Watcher
  • Greater Awesome
    • View Profile
Re: The meaning of seige.
« Reply #82 on: July 09, 2008, 10:37:57 pm »

How about being able to destroy constructed walls? At least they cant destroy any base design that you cant just repair.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #83 on: July 09, 2008, 10:42:13 pm »

True... Ive found myself contructing walls when I found veins.
Logged

1138

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #84 on: July 10, 2008, 02:54:55 am »

Smart, but would not work on one of my forts. Our trade depot (pure silver, imported) lies situated a few layers below surface, in a featureless 7x7x2 (seven by seven tiles, two tiles tall) chamber. With a shooting gallery overlooking the depot from the second floor. In case of anything our marksdwarves can't take out within seconds. We can also seal the chamber completely and flood it. And if that doesn't work.. Well we're out of ideas. Nothing enters or leaves the fortress without the Administrator giving the OK.

And that's just the lobby!

I bow to your massive paranoia.

If goblins get all these added abilities, I hope the dwarves get some too. I would especially like the ability to assign squads basic formations, thereby adding a little more strategy to melee combat. For instance:

Spoiler (click to show/hide)


The above from this page
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #85 on: July 10, 2008, 03:01:10 am »

Not all tactics would work in Dwarf Fortress

For example a "Square" Formation is entirely moot since Calvalry is limited and does not jump.

Circle Archer/Mounted-Archer Formation is moot because movement does not decrease accuracy

Scattered Formation is greatly weakened due to the high accuracy and damage of ranged weapons... You would probably want a line formation in Dwarf Fortress due to how arrows miss
Logged

Jualin

  • Bay Watcher
  • What's that sound?
    • View Profile
Re: The meaning of seige.
« Reply #86 on: July 10, 2008, 03:08:30 am »

However, a set of predefined formations doesn't sit well with the free form style of Dwarf Fortress. Then again, I'd be hard pressed to give you an example how military formations can be improvised through A.I. rules. Somehow, though, I imagine goblin forces assuming a formation much in the same way multi-tile creatures might be implemented.

And on an off topic note, upon reading the turtle and box formations I thought, "Wonderdwarf powers, activate! I assume the form of a giant box!"
Logged

1138

  • Bay Watcher
    • View Profile
Re: The meaning of seige.
« Reply #87 on: July 10, 2008, 05:03:29 am »

Meh, you're probably right. I know little about battles and less about programming.
Spoiler (click to show/hide)
^ spoilered because it's 3am and I'm rambling.
Logged

Fleeb

  • Bay Watcher
  • The Fleebiest
    • View Profile
Re: The meaning of seige.
« Reply #88 on: July 10, 2008, 06:54:54 am »

I'd be happy if I could get a military that would actually show up to battle, rather than 3/4 of them sleeping, drinking, partying, etc.
Logged
"If you push something hard enough, it will fall over" -Fudds First Law of Opposition
"If it goes in, it must come out" -Teslicles Deviant to Fudds Law

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: The meaning of seige.
« Reply #89 on: July 10, 2008, 06:49:10 pm »

Goblin engineer.
A wimpy wrestler with [trAPAVOID] and [BUILDINGDESTROYER:2]
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.
Pages: 1 ... 4 5 [6] 7