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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 86847 times)

Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #375 on: September 04, 2008, 02:29:07 pm »

Well there was a brief moment of hope that you'd accidentally used red cinnabar and some sort of green stone rather than casualties and cave adaptation blighting the construction but no, it had to be blood and vomit really.

Also please not to be knocking the deep fried sausage kebab and other such delights. They might be wrong in every way imaginable and made from all sorts of unspeakable entrails of obscure and possibly endangered animals, but by god do they hit the right spot when you're inebriated.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #376 on: September 06, 2008, 03:15:33 am »

I must say that I did laugh.
It's the deep fried mars bars that have me worrying.
The thought of it is enough to make me feel queasy.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #377 on: September 06, 2008, 05:34:52 am »

Tchah. The deep fried mars bar began as a myth, cooked up for Americans visiting Europe's Oil Capital, and now they do it in loads of places for tourists who have heard of it. I don't know of many Scots who've tried it, never mind actually like the thing. If you find yourself up that way, try stovies or haggis/neeps/tatties instead.

And, of course, the output of the local distillery.

Jools' top tip #43219 - never try the "local cuisine" unless you see some locals actually eating it.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #378 on: September 07, 2008, 03:26:18 am »

I've always used that as a good rule, so no worries.
I like haggis though :3
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #379 on: September 09, 2008, 04:40:05 am »

<Pokes thread with a stick>

Any signs of movement? It was nicely into mid-autumn for the fort last time I looked... I'm hoping to get my hands back on it before winter in the real world, and I think there's one or two other players before my turn comes round again.
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ChazzyBurger

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #380 on: September 09, 2008, 03:00:24 pm »

re-emerges from coldsleep

Hey sorry I havn't really been looking at the topic much, mixture of exams, family and Spore :P

The Carp trap is a failure? My one is going to suck then

(Off Topic completely, I'm Scottish, and the thought of one of those Deep Fried Mars bars makes me feel sick, just imagine how much crap is in that! Haggis is so much better

And no, they don't run around the hills in the highlands :P)
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #381 on: September 10, 2008, 05:16:09 am »

I think Maggarg ate one chicken too many.

And no, they don't run around the hills in the highlands :P

They live in burrows beneath the heather in more mountainous areas, Ben Vorlich is a veritable hive of them. Usually quite passive, they can quickly become vicious and dangerous when cornered. Their horns are valued by local craftsmen and are used for many purposes, both practical and decorative.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #382 on: September 10, 2008, 10:08:08 am »

Wsfgl.
Fwgblrr.
I just woke up from a spore-induced coma, punctuated by sixth-form.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #383 on: September 10, 2008, 10:18:00 am »

15th sandstone
Construction on the gatewat goes moderately well.
It may even be finished before my tenure ends.

17th sandstone
The merchants are leaving, piled high with greenskin
crap. Construction has not yet paused.

19th sandstone.
It appears that more alligators have moved in, or that
we missed some eggs or hatchlings.
There is a sole alligator, unnamed, with a mangled tail
and clearly cracked skull.

20th sandstone.
Cinstrucrion is indeed going very quickly. Just in case,
I advise the next ruler to build a roof. This must use
scaffolds outside, as the inside floors will not hold the weight of a staricase.
The hydra is currently posing on top of the arch.
This may give the wrong impression to immigrants, I think.

22nd sandstone
The floor of the gatehouse is finished, and now all I must do is add the fortifications
and the roof. Construction has been swift and problem free.
Almost.

23rd sandstone
A problem has neen found. A section of wall is impossible to get at
and build. I suppose I must make a temperory cat-walk from the
arena to the wall so that we may reach it.
No doubt the nobles will complain, but defense comes first.
The walkway will go most of the way around the gatehouse so that all the walls may be reached.
It will then be taken down.

27th sandstone.
Boredom once again sets in.
The construction goes well, the scaffold may be up soon, and there is little to do. The guards contain many of our useful soldiers instead of the peasant millitia they usually are.
The migrants did not come, so on one side I do not have more useless immigrants to send into the squads, and on the other side I do not have useless immigrants to
work to the death.

28th sandstone.
Human diplomat left, and bid farewell to our "stout" dwarves.
I'm glad he said that, because it reminded me that today was
really real ale day, which I do not want to miss.

1st timber
A kobold has appeared again.
Right in front of a caravan.
According to my reports, he was crushed beneath the wheels as he tried to pilfer them.
(ok, I embellished this somewhat. He got chopped into kobold chunks
by a caravan guard.)

3rd timber
I read up on the previous diaries again, and apparently there are other
haunted areas of the fort, such as a part of the tomb complex
and the old bridge.
The large, water marked walls that seem to have no purpose were apparently
part of a machine called "Dresdor's Folly", an above ground waterfall that went
DREADFULLY wrong.

OOC:
I think this is short, but only becaose of Spore.
Sorry.
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DwarfMan69

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #384 on: September 11, 2008, 04:29:48 am »

OOC:
I think this is short, but only becaose of Spore.
Sorry.

Speaking of spore, does it really have securom with it?
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #385 on: September 11, 2008, 05:29:01 am »

Don't go into the ruins! Only insane fisherdwarves go there now and sometimes even they don't return.

Any news mysterious happenings at the outpost to the north? :)
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #386 on: September 11, 2008, 05:39:48 am »

For the carp catcher, why don't you send a dwarf to operate the draining pump, but not close the floodgates?  The inflow of water might suck in some fish that way.

Oh, yes, I built the new trade depot out of gold, so you can disassemble it if you need a fourth statue for the arch.

...Or you can smelt some from that vein I found...
« Last Edit: September 11, 2008, 05:41:47 am by Keldor »
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #387 on: September 11, 2008, 06:24:53 am »

You could also try baiting the carp catcher with, say Countess Consort Asteth (who seems to be fond of mandating stuff and sending the Hammerer after people when she doesn't get her latest crazy demand met).

Or the Count Consort, if you can get past the Maul traps in his room.

And if that fails, well then, we've not been afraid of large construction projects on this fort, so I say we divert the entire river through some sort of carp-catching area. Then we'll get some carp sooner or later.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #388 on: September 11, 2008, 09:59:19 am »

My spelling was terrible as well D:
Stupid 6th form and stupid maths homework taking up stupid time arararararararar.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #389 on: September 15, 2008, 07:56:21 am »

/pokes thread.

The 1 week deadline is appropriately named, it's very dead. :p
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