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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 86857 times)

Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #345 on: August 29, 2008, 09:57:34 am »

NOOOOOOOOOOOO!!!!!

How can this be? I am (was) invincible!  :'(


Oh well, good job I built my tomb on my last turn really.   ;)

How did one squad of goblins manage to kill several champions anyway? I'm fairly sure most of the champions have torn goblin squads apart solo in past years. Maybe they were bowgoblins with weighted dice?
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #346 on: August 29, 2008, 10:18:04 am »

The marksdwarves just stood around and watched, and most of the champions were having a nap.
The only fighters were an axe lord, a swordsdwarf, a champion, and kazandir.
Obviously, there were a few guards, but they happened to be the new recruits.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #347 on: August 29, 2008, 10:19:42 am »

Hey, better glorious death in battle than accidental drowning. Or getting Hammered for not fulfilling some pointless mandate. Or getting picked off by alligators as you rush out to retrieve that leopard chunk. Or any of the thousands of other pitiful ways in which dwarves have been killed in Kulettögum.

I can see several broken bolts in the screenshot so I'm guessing bowgoblins. I think it might be time to build (a) ways to force bowgoblins through narrow twisty passageways, so that when they arrive at the end they bump right in to our remaining melee Champions at point-blank range, and (b) ways to wipe out sieges completely if they're really tough.

Possibly the latter involving using the next dwarf that becomes caged as bait...
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #348 on: August 29, 2008, 10:37:41 am »

Hehe :)

Have a check there are actually any bolts when you next play, the carvers might have got sidetracked making totems or some such sillyness!

Sign me up for another turn in...hmm, 2 months or so it looks like, lots of people queued atm. :D
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #349 on: August 29, 2008, 11:25:32 am »

For such a huge fortress, we don't seem to have a massive amount of people wanting goes.
We are somewhat of a niche fortress in a niche game.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #350 on: August 29, 2008, 11:59:59 am »

But on the upside, we've got some cool stuff, and it seems to be a stubbornly long-running fortress, yet one that you can get a turn on fairly easily (unlike certain ones that have had up to a three-month wait). Play styles have been compatible enough for us to all get along, we've only had one drop-out (plus one guy prevented from completing by an Act Of God, which nevertheless managed to make it into the game's story) and everyone's given a good write-up of the weird, amusing and tragic stuff that's gone on.

Kulettögum may not have magma or a chasm or HFS, but we've got our fair share of deadly threats (carp, bowgoblins, alligators and dresdor) and not having the materials & fuel to make quite a lot of stuff is in itself a challenge. About all we do have in our favour is an abundance of is salt and diorite. And yet we are still here, and we've got a ton of cool stuff.

If we want to really try and recruit more people, we could try and sell it as some sort of monument farm - join up, see the sights, build your own landmark while trying not to let anyone get too near the carp. I'm already regretting not putting a slight lean in to my tower, we have a Most Triumphant <air guitar> arch, a cool bridge, the Foe Flusher (that one might not be a real world monument), I'm considering building an Eiffel Tower replica out of melted down goblin armour, we could do a Space Needle, build a dam across the river in the shape of a vacuum cleaner...
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #351 on: August 29, 2008, 12:15:24 pm »

I didn't say I wanted more recruits, I was just remarking to bump up the ol' post count. Because I'm bored.
I just read through everything I wrote, and Maggarg the elder is becoming progressively less likable and more conservative.
It's kind of fun playing as a discworld style deep-downer.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #352 on: August 29, 2008, 12:53:19 pm »

3rd malachite
Overheard the Tostoslan lad talking about another "Rocks music" band. They call themselves
"Iron Cage (menaces with spikes) Sounds like a torture implement to me. Apparently he bought
one of those newfangled speaking-boxes.
Looks like a quern with a trumpet on to me. Absurd.

The first part of the new gatehouse is complete.
I want a FULL gatehouse.
Another peasant was lost to the alligators.
Perhaps we should scare them away with young Tostoslan's music.
hah.

8th malachite.
Contenting myself with ordering people to place statues.
Oh, and if anyone is reading this to try and compromise my position as a traditional dwarf,
I only ever see maps of the surface, and I have dwarves reporting to me.
I, thankfully, have never seen the full sun.
I found that the Duchess and Duke consort have a child.
I shall have happy dreams about alligator pits tonight.

11th malachite.
I rather like these boring periods.
Those idiot humans will be leaving soon, and without
a single dwarven item. We cannot let savages like them
have our fine goods.

14th malachite
The alligators ate another fishery worker. I hate fish, so that's ok.
I'll forbid anyone to go near his remains.
I don't really want to kill the alligators, to be honest.
It keeps the population of hauler scum down. If you live like an animal,
you must expect to die like one.
Hmm, it looks like we had a peasant ruler at some point.
"Wulfgar Openthroat." It's a shame that a dwarf from
a noble mountain family should end up as a peasant down on the marshes.

15th malachite.
The degenerate tall humans left today. If only it were like the old
days, when throwing a few savages into the magma was a universally
accepted entertainment.

16th malachite
A lowly mechanic has become trapped on the top of Nist Akath yard.
It's her own stupid fault, and if she had any sense, she'd jump down.
I shall leave her up there until we place the wall there as an example.
Foolish dwarf.
On another subject, I demanded that the human trader give me some tobacco and tea.
When he refused, I had one of my guards break his fingers, and the fingers of his guards.
I hope he enjoys the journey home as much as I enjoy my "gifts"

17th malachite.
Blast it, the mechanic got free. I was hoping to teach the more slovenly of
the dwarves some discipline.

18th malachite.
A soldier has become an elite maksdwarf. Wonderful.
Once again, I hear that someone was seen going into that
old watch tower. I have also found that dwarves are leaving great lumps of
unfinished masonry on Nist Akath yard.
Bah.

(in his really ptivate books)
I suspect the murderer who obviously lives in the old tower
to be none other than the Nomad, a man from lands of sand
who speaks a language dead for a hundred-score years.
This is worse than I believed.

21st malachite
Business as usual.
started engraving Valter's tomb.
I often look back at my diary and wonder if I really
do babble about murderers, or that I really venture
into the sun. Absurd. They aren't even very much like my
handwriting.

22nd malachite
Drew up more plans for the 1st floor of Nist Akath Yard.

OOC
Sorry about the lack of pictures, I forgot about them.
Dwarves keep deciding to leave things on the stairs.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #353 on: August 31, 2008, 03:41:58 am »

D:
This slipped to page 2!
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #354 on: August 31, 2008, 08:00:55 am »

How's the fort going? Playable, slow as hell, full of stone?

How's the Count Consort getting on? Still alive, not killed off for mandating one pointless thing too many?
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #355 on: August 31, 2008, 10:47:07 am »

I haven't updated for a while because I like to finish then posy, but I don't like double-updating.
sorry.
I'll get cracking now.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #356 on: September 01, 2008, 06:03:53 am »

Are you cracked yet? 

I reckon a vast memorial fountain might be in order, maybe near this yard, although ofc I have no idea what it looks like yet! :D
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #357 on: September 01, 2008, 07:14:01 am »

23rd malachite
There are so many bricked up doorways here, oozing damp and covered
in mosses and fungi.
I have come to realise that the place is a death-trap.
Most of the waterworks are really temporary measures,
crumbling after perhaps a decade.
Wulfgar Openthroat was killed today.
I hope we do not flood.

24th malachite
These stupid, stupid dwarves!
They keep going to the alligator pits and dying.
I am sending out our champions and a squad of peasants.
I made sure I didn't like them, which left me with all of them.
Then again, this ledgendary farmer there...
He has arms like barrels.
He'll handle it.
Actually, I'll send him the soldiers anyway.
Curses! My latest report tells me he's just fallen off the top of a cliff.
He looks badly wounded, but he'll pull through.
A shattered left forearm and numerous bruises and cuts, apparently.


25th malachite.
The soldiers are on their way as the brave planter limps off.
I believe we may have to use a dwarven atom-smasher soon,
as our clerks say that the amounts of stone are somewhat absurd.
An atom-smasher is a bridge-like device that literally
crushes the rubbish into a fine powder.

26th malachite.
Apparently the champions simply kicked the 'gators off the
cliff.
I wish I had seen it, but then I would be in the light.
I finally allowed our people to go up
and collect what was left of the dead, ranging
from mauled corpses to just a few fragments of weathered bone.
It is a shame we do not have a real necropolis.
Valter's tomb goes well.

3rd galena
A farmer has walled himself up onto the top of Nist Akath
yard.
Sometimes, I wonder if we dwarves really are the chosen race of Armok.
There were no migrants this year, and I'm not surprised.
At least 6 dwarves have died this year, probably more.

4th galena
I was asked by the dwarves of this fortress to make a memorial
to kazandir and all who fell in that battle.
I had to do some quick thinking, and said that the arch was his memorial
as it looks rather like an armour stand from a distance.
No-one seemed to mind that it was being built long before
I even arrived, but it's best not to dwell on it. Dwarves will often
believe anything if it makes them happy, like "stand under this bridge and I'll
give you a puppy. I'll give you a donkey if you pull that lever
as well."
Happy days.

6th galena
A royal guard has suffocated. It must have been some terrible sparring injury.
Saw the Tostoslan boy again, fussing with his precious sound-thrower.
I said I'd lock him in a spiky iron cage if he didn't get back to work.

20th galena.
Not much has happened. A fish cleaner died of thirst in a land covered in damp
the hammerer demands an item in their bedroom.
No, restrain yourself.
No ballistas pointing at the bed, no weapon traps behind doors, no surprise
alligators in cupboards.
He can have an armour stand. Progress on everything is, as usual,
almost amusingly slow. Almost.
The human guild reperesentative left today.
Good riddance.

25th galena
The 1st floor of nist akath yard is nearly complete, with the barracks and offices laid out.
Valter's tomb is finished.


27th galena
Had to skimp on the golden statue and replaced it with a polished
sylvite one with some brass plating and gold leaf.
No-one on the ground will notice unless they have some kind of
magical eye.

1st limestone
Autumn has arrived, and therefore, dwarvern traders.
I plan to empty their caravan of useful goods, and
fill it with fine crafts of our making. Apparently,
Dresdor isn't actually the trader, it is some peasant
fish cleaner, ad dresdor is rather senile, according to the
other nobles, and apt to forget the traders.
Another human has arrived.


OOC
I'm certainly cracked in the head to manage this fort.
The place is running well, I'm getting pretty good fps because I have a powerful single core from back in t' day instead of a shiny new multi-core thingy.
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Christes

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #358 on: September 01, 2008, 07:19:58 pm »

I'd like to have a go at running this mess if I could.  (Though it might be a good idea to completely read through it first :P )
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #359 on: September 02, 2008, 07:59:23 am »

I'm working on the next update.
I have a huge surprise!
No-one has died yet!
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