15th sandstone
Construction on the gatewat goes moderately well.
It may even be finished before my tenure ends.
17th sandstone
The merchants are leaving, piled high with greenskin
crap. Construction has not yet paused.
19th sandstone.
It appears that more alligators have moved in, or that
we missed some eggs or hatchlings.
There is a sole alligator, unnamed, with a mangled tail
and clearly cracked skull.
20th sandstone.
Cinstrucrion is indeed going very quickly. Just in case,
I advise the next ruler to build a roof. This must use
scaffolds outside, as the inside floors will not hold the weight of a staricase.
The hydra is currently posing on top of the arch.
This may give the wrong impression to immigrants, I think.
22nd sandstone
The floor of the gatehouse is finished, and now all I must do is add the fortifications
and the roof. Construction has been swift and problem free.
Almost.
23rd sandstone
A problem has neen found. A section of wall is impossible to get at
and build. I suppose I must make a temperory cat-walk from the
arena to the wall so that we may reach it.
No doubt the nobles will complain, but defense comes first.
The walkway will go most of the way around the gatehouse so that all the walls may be reached.
It will then be taken down.
27th sandstone.
Boredom once again sets in.
The construction goes well, the scaffold may be up soon, and there is little to do. The guards contain many of our useful soldiers instead of the peasant millitia they usually are.
The migrants did not come, so on one side I do not have more useless immigrants to send into the squads, and on the other side I do not have useless immigrants to
work to the death.
28th sandstone.
Human diplomat left, and bid farewell to our "stout" dwarves.
I'm glad he said that, because it reminded me that today was
really real ale day, which I do not want to miss.
1st timber
A kobold has appeared again.
Right in front of a caravan.
According to my reports, he was crushed beneath the wheels as he tried to pilfer them.
(ok, I embellished this somewhat. He got chopped into kobold chunks
by a caravan guard.)
3rd timber
I read up on the previous diaries again, and apparently there are other
haunted areas of the fort, such as a part of the tomb complex
and the old bridge.
The large, water marked walls that seem to have no purpose were apparently
part of a machine called "Dresdor's Folly", an above ground waterfall that went
DREADFULLY wrong.
OOC:
I think this is short, but only becaose of Spore.
Sorry.