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Author Topic: Peasants of Mass Destruction - Turn 6 [Open - 1 Slot]  (Read 2155 times)

SCREE

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Peasants of Mass Destruction - Turn 6 [Open - 1 Slot]
« on: October 19, 2024, 04:39:56 pm »

~PEASANTS OF MASS DESTRUCTION~
╚═━━┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈━━═╝

Greetings Convict Valued Volunteer!



Congratulations on choosing to complete your sentance via Community Service instead of languishing eternally in the plane of endless torment.

We would like to remind all Mandatory Volunteers that attempting to run away from repaying your sentance is not feasible. We, the Totally Legitimate Academy of Magical Arts, will find you in any dimension.

Following the hasty closure of the Demonic Indentured Servitude Upliftment Initiative, we would like to offer a select few volunteers the opportunity to clear their sentance through our Artefact Quality Control program.

Despite rumours to the contrary, this scheme is perfectly safe! No world ending artefacts have been created, as far as you know.
Once you have signed this liability waiver in your blood, please review the details of your assignment:

  • You are required to test and document all 300 Wands of Magic Missile assigned to you. Each wand has a happy little quirk which must be discovered and documented. Please note: These wands are considered Academy property. Any damages acquired during the duration of the assignment will be chargeable.
  • We have picked a suitable material plane as an adequete testing ground for our wonderful Artefacts: your Home! We have found this encourages extra safety considerations in our Mandatory Volunteers. Mandatory Volunteers are reminded that starvation due to lack of funds is not recognised as an extenuating circumstance and unnecessary deaths will result in penalty charges. Adventuring has always been considered a lucrative time honored tradition that is perfectly safe for any peasant that has luck on their side, or a God's Blessing.
  • Due to the deaths of our last testing party, you have been considered a [BARELY COMPETENT] replacement group. In order to ensure the ongoing protection of our precious goods, you have automatically been enrolled in our cloning program! Yippee for you!
  • Our welcome package, Carl, awaits your arrival on the material plane with some nifty little life saving supplies. Due to an unforeseen error in our teleportation matrix owing to a minor armed revolt and the death of our favourite intern, you have unfortunately been teleported halfway inside a Dungeon. Hopefully, you have remained in one piece. It has been 0.5 day(s) since the last Volunteering accident, our longest streak yet! 
Welcome to the first day of the rest of your life, CONVICT! We are always watching and we will be in touch.

About:
  • This is a lighthearted D&D- inspired game set in a generic fantasy setting. It is based on "Commoners Curse of 300 Wands". I'm using a loose OSE system, but familiarity is not even remotely required as I am simplifying for Play by Post anyway.
  • There is randomness, eldritch mutation and character death. Try not to spend all your clones at once.
  • Characters start as Level 0 Peasant Convicts with no prospects, deep inside a Dungeon. Carl has some supplies for you, determined randomly. Good luck!
  • In order to level up, loot must be acquired and returned to civilisation. XP is also granted for correctly learning about your wands. Mechanics will be explained as needed as we progress.
  • Please keep track of your own inventories.
  • This is a spiritual successor to my RTD game Peasants of Mass Destruction, any returning players can start with a nifty hat. Mechanically it does nothing, but can look like whatever you wish.
About Wands:
  • You collectively share 300 Wands of Magic Missile that are currently in the cart's Inventory, stored in various crates. You can safely carry 6 wands maximum in your pockets, or 8 if you're also carrying one in each hand. Backpacks, small sacks and large sacks can increase your capacity.
  • Each wand has 6 charges. Charges regenerate at Sunrise.
  • Each wand has a unique quirk that could be harmless, dangerous, beneficial, detrimental, or just plain strange, based on a 10,000 entry table. At worst, you could blow up the sun and destroy the universe as we know it. Bad Convict! To the Cone with you!
Post your Character to join:
Fill in the blanks in squared brackets  [] like it's a fun paint by numbers:
Code: [Select]
My name is []. I am [X] years old. I look like [...].
>I am [strongman/very smart/cooler then you/as bland as boiled cabbage/an actual anime protagonist/human garbage the gods hath forsaken/input short flavorful descriptor here]
>I upset the Academy with a minor crime of [eating a duck on a Tuesday | petting the Grand Master's Cabbage, ruining a decade's long experiment | a Mage name Juan just didn't like me | enter crime here]
>My Peasantly Job was once [] and my favourite pastime is [].
>I have 5 Silver.
>I have 5 clones.
>My goals are... [optional, you may leave this section blank]
[Spoiler=Name's Inventory 20 / 20 slots open]
Level: 1 Peasant, 0 XP
Inventory:
5 Silver
5 Clones
Grubby Robes with Wand-Cramming Pockets
Fragile Bastion Gem 1/1: 20 minute charge time. A small blue diamond shaped object that is lodged in the flesh above your ankle . Spend a charge to teleport yourself to the location of another member of your 'Mandatory Volunteering' program. That's all it does. Do not be concerned by your Bastion Gem. Disclaimer: not suitable for children under 3. Do not consume.[/spoiler]
« Last Edit: November 12, 2024, 06:56:43 pm by SCREE »
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SCREE

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Re: Peasants of Mass Destruction
« Reply #1 on: October 19, 2024, 04:43:00 pm »

Inventories, Updated Turn 0

« Last Edit: October 24, 2024, 01:56:51 pm by SCREE »
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SCREE

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Re: Peasants of Mass Destruction
« Reply #2 on: October 19, 2024, 04:48:36 pm »

Quests:

Main Quest: Find the 3 Lost Crates, scattered around the Dungeon, and reclaim them.

Optional Quest: Find your way outside. The Dungeon will certainly be useful for testing the wands, but it would be nice to be able to retreat into sunlight when needed, before you forget how sunlight feels.


Mechanics:
Listen at a Door: Takes ten minutes. You can put your ear up against a door with a 1 in 6 chance per person to learn what's behind it. The roll is hidden, your character is always confident they heard correctly.

Search a Room: Takes ten minutes. You can spend ten minutes to thoroughly search a room, with a 1 in 6 chance per person to find secrets, if there are any. Note that if you give a specific action (such as: I search the bookcase for a book that's different then the others) that is directly the trigger for a secret (there is a secret door behind the bookcase) no roll is required and you succeed.

Spike a Door Shut: Only Bobby can do this currently. Takes ten minutes and creates noise, which might attract attention. Using his spikes and small hammer, he can spike a door shut to prevent other creature's from getting through it, until the spikes are removed.
« Last Edit: October 24, 2024, 01:56:59 pm by SCREE »
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Megam0nkey

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Re: Peasants of Mass Destruction [Open!]
« Reply #3 on: October 20, 2024, 08:31:05 pm »

My name is Ran. I am 22 years old. I look rather mundane, but strangely off-putting
>I am a terrible, terrible man
>I upset the Academy with the minor crime of Stealing the pointy hat of the Archmage Orglax
>My Peasantly Job was once (Unofficially) Rat-Tamer and my favorite pastime is Drinking myself half to death.
>I have 5 Siver.
>I have 5 clones.
>My goals are to become a living god, and maybe get a drink
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crazyabe

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Re: Peasants of Mass Destruction [Open!]
« Reply #4 on: October 20, 2024, 08:46:13 pm »

My name is [Name]. I am [Yes] years old. I look like [Something].
>I am [input short flavorful descriptor here]
>I upset the Academy with a minor crime of [enter crime here]
>My Peasantly Job was once [my favourite pastime] and my favourite pastime is [My Peasantly Job].
>I have 5 Siver.
>I have 5 clones.
>My goals are... [optional]
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

King Zultan

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Re: Peasants of Mass Destruction [Open!]
« Reply #5 on: October 22, 2024, 05:25:07 am »

My name is Bobby. I am 68 years old. I look like dirty old man.
>I am human garbage the gods hath forsaken.
>I upset the Academy with a minor crime of existing.
>My Peasantly Job was once being homeless and my favourite pastime is drinking.
>I have 5 Siver.
>I have 5 clones.
>My goals are obtain more alcohol and drink it.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Criptfeind

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Re: Peasants of Mass Destruction [Open!]
« Reply #6 on: October 22, 2024, 08:58:00 am »

My name is John Smith. I am 30 years old. I look like Nondescript brown haired man.
>I am fairly average
>I upset the Academy with a minor crime of another John Smith committing a series of murders, I was originally blamed, although the confusion was cleared up eventually I was sentenced to wand testing for the significantly worse crime of Obstructing Bureaucracy.
>My Peasantly Job was once Counting Things and my favorite pastime is consuming food.
>I have 5 Silver.
>I have 5 clones.
>My goals are to survive.
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SCREE

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Peasants of Mass Destruction [Open!]
« Reply #7 on: October 22, 2024, 12:57:49 pm »

Turn 0
TURNTURNTURN

Your visions swims with a brilliant white light as the smell of damp fills your nostrils. You find yourself standing in a 30ft square stone room, somewhere deep underground. In a corner, a rotten bedframe buckles under the weight of a small cart. The attached mule chews some grass, looking utterly unperturbed by the situation and - if anything - horribly displeased. A nauseating brightly coloured neckerchief tied around it's muscular neck, embroidered in cheerful script, proclaims the Mule to be Carl - Quality Control Officer.

A pile of wooden splinters under Carl's hoof might once have been a nightstand. A few pieces of parchment litter the floor nearby. The cart, miraculously intact, seems to be populated with several crates. A large door stands in the middle of the West wall. The only light comes from a pile of dimly glowing blue mushrooms in the corner.

In front of Carl lie six neatly wrapped presents, labelled "Peasant Survival Kit?". How nice.



Each Player can pick one kit. Once a kit has been picked future players cannot chose the same kit. Items take up an inventory slot, bundled items (3x Chalk, 4x Standard Rations) can be bundled up to 6 of the same item in one slot. Flasks of Oil can be bundled up to 3x as they are fragile:

Vain Heavy Sleeper's Kit - Steel Handheld Mirror, 3x Sticks of Chalk, Thick Wool Blanket
Pyromaniac Disciple's Kit - 6 Torches, 3x Flasks of Oil, Tinderbox
Actually Prepared Kit - 50 ft Rope, 4x Standard Rations, Waterskin (full of Water)
Hungry Huntsman's Kit - Snare, Net, 2x Iron Rations
Baby's First Blacksmith Kit - Small Hammer, Set of Iron Spikes, Smoking Pipe
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Criptfeind

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Re: Peasants of Mass Destruction - Turn 0 [Open!]
« Reply #8 on: October 22, 2024, 06:44:12 pm »

"Auuuuuughhhhhh fuuuuuckkkkk!"

John Smith Finishes shouting his frustrations into his palms and then takes stock of the situation, looking at his fellow peasants then the Survival Kits. He quickly moves over to the kits and takes the actually prepared kit. Certainly that will help him survive!...

...

He'll then slouch over to the wands. "I guess we might as well get a move on. Can't just sit here waiting to starve to death." he says, grabbing as many wands as will fit into his grubby robes.

Take Actually Prepared Kit
Take six wands
Look for exit to room

Do wands take inventory spots?
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Megam0nkey

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Re: Peasants of Mass Destruction - Turn 0 [Open!]
« Reply #9 on: October 22, 2024, 10:08:33 pm »

“….Oh, right. The Wands.” The famed Rat Tamer mumbles, as up steps Ran, looking rather bored. “Beats eternal torment, I suppose…”


Steeping up, he notices only one of the remaining packs actually has rations! Feeling his hunger, he grabs the hungry hunters pack, and 6 Wands! Then looks for a exit himself!
« Last Edit: October 23, 2024, 02:47:03 am by Megam0nkey »
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SCREE

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Re: Peasants of Mass Destruction - Turn 0 [Open!]
« Reply #10 on: October 23, 2024, 01:11:12 am »

6 wands take up one slot, assuming you're Stuffing them into your Wand-Cramming pockets. You can carry more if you find a backpack or sack. You can also have a wand equipped in your hand on top of the ones in your pockets, but that means you're carrying it in your hand so you'd have to put it down for two handed things.

Equipped Items should be marked with (e) or (equipped) in your inventory :D
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King Zultan

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Re: Peasants of Mass Destruction - Turn 0 [Open!]
« Reply #11 on: October 23, 2024, 02:39:02 am »

"Where's the booze, they promised there would be booze here!"
Grab the Baby's First Blacksmith Kit and my six wands then look in the cart to see if there's anything else useful.

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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

crazyabe

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Re: Peasants of Mass Destruction [Open!]
« Reply #12 on: October 23, 2024, 05:40:13 am »

Name Collects the Vain Heavy Sleeper's Kit and packs it's pockets with wands.
". . ."
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

SCREE

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Re: Peasants of Mass Destruction - Turn 0 [Open!]
« Reply #13 on: October 24, 2024, 01:55:04 pm »

Turn 1
TURNTURNTURN
10 Minutes pass.

After some brief (muffled) screaming and confusion, you convicts descend upon the kits and then scramble to fill your pockets with the wands, sure it is the key to your survival. Everyone avoids looking at Name, who seems to bend reality around themselves slightly, but in a way that feels very peasant-like and mundane.

John Smith of Counting Renown feels comfort knowing he has some useful supplies on him, and Ran the Rat Tamer immediately focused on ensuring their food supplies were shored up.

Hm... Bobby looks through the cart, finding nothing of particular interest. What he does realise, however, is that the number of crates looks.... smaller then it should be, for 300 wands. You remember the Academy mentioning something about a teleporting accident.... and the wands being your responsibility. Uh-oh.

Carl watches the proceedings with a withering look.

John Smith and Ran step through the door to the next room. it is mostly empty, with simple cobbled floors and walls. The room is 30ft wide by 20 ft high. The door you just came through is behind you on the east wall. A door sits in the middle of the South wall, which a quiet scuttling sound emanates from. A door sitting on the bottom of the West wall, directly opposite, seems oddly quiet, but you can see light under the door.

The walls are lined with metal bolted sconces. 3 of them are empty, while another 3 hold a single unlit Torch each.


New Quests:

Find the 3 Lost Crates, scattered around the Dungeon, and reclaim them.

Optional Quest: Find your way outside. The Dungeon will certainly be useful for testing the wands, but it would be nice to be able to retreat into sunlight when needed, before you forget how sunlight feels.

Items Around:
Wands in Crates in Carl's Cart
3 Torches in the new room
1 Kit remains in Carl's room

New Mechanics:
Listen at a Door: Takes ten minutes. You can put your ear up against a door with a 1 in 6 chance per person to learn what's behind it. The roll is hidden, your character is always confident they heard correctly.

Search a Room: Takes ten minutes. You can spend ten minutes to thoroughly search a room, with a 1 in 6 chance per person to find secrets, if there are any. Note that if you give a specific action (such as: I search the bookcase for a book that's different then the others) that is directly the trigger for a secret (there is a secret door behind the bookcase) no roll is required and you succeed.

Spike a Door Shut: Only Bobby can do this currently. Takes ten minutes and creates noise, which might attract attention. Using his spikes and small hammer, he can spike a door shut to prevent other creature's from getting through it, until the spikes are removed.



Inventory Changes
Name's Inventory: +Steel Handheld Mirror, +3 Sticks Chalk, +Thick Wool Blanket, +6x Wands, 16 Free Slots
John Smith's Inventory: +4x Standard Rations, +Waterskin (full of Water),+50ft Rope, +6x Wands, 16 Free Slots
Ran's Inventory; +2 Iron Rations, +1 Net, +1 Snare, +6 Wands (1 Equipped), 16 Free Slots
Bobby's Inventory: +1 Small Hammer, +1 Set of Spikes, +1 Smoking Pipe, 16 Free Slots
Karl's Cart Inventory: -24 Wands
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Megam0nkey

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Re: Peasants of Mass Destruction - Turn 1 [Open!]
« Reply #14 on: October 24, 2024, 09:15:01 pm »

Ran listens to the door with light , and should he not hear something horrifying, opens the door. Should he never the less encounter something that wants him dead, he will cast a spell at it!

”Sunlights probably where we can leave, right?”

« Last Edit: October 24, 2024, 09:17:14 pm by Megam0nkey »
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