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Author Topic: Roll to Be Doomed  (Read 3216 times)

Egan_BW

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Re: Roll to Be Doomed
« Reply #45 on: October 07, 2024, 11:12:46 pm »

Your character is permanently in a quantum superposition of alive and dead, which is similar to being dead. I wrote out a turn for you reflecting this fact but then I felt too lazy to write a similar turn for shadowclaw, who also didn't repost a sheet, so I deleted it. You can absolutely feel free to make a new character at any time.
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I would starve tomorrow if I could eat the world today.

King Zultan

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Re: Roll to Be Doomed
« Reply #46 on: October 08, 2024, 03:49:35 am »

1. Give the monkey the Falcion.
2. Continue my march towards the evil citadel.
3. See if we can gather more friends along the way.
4. We shall defend ourselves if we are attacked.
Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Roll to Be Doomed
« Reply #47 on: October 08, 2024, 08:25:44 am »

Spoiler (click to show/hide)

1) Train Secret Lich-Cutting technique
2) Train Secret SuperSpeed technique
3) Acquire Absurdly Sharp Sword
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Gouge out the chainsaw priest's eyes with my thumbs.

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #48 on: October 08, 2024, 06:22:26 pm »

1. Figure out a way to store souls in items
2. Animate the bag made of a soul
3. Animate the potted plant
4. Animate the coins in my bag
Spoiler (click to show/hide)
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Egan_BW

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Re: Roll to Be Doomed
« Reply #49 on: October 09, 2024, 12:19:29 am »

Can't reach 100% accuracy. I forgot to do tonight's turn for a while and now I'm sleepy.

This is not a turn. Days left counters should remain where they are. The game still ends on Halloween because deal with it.
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I would starve tomorrow if I could eat the world today.

Egan_BW

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Re: Roll to Be Doomed
« Reply #50 on: October 09, 2024, 10:40:23 pm »

Name: John the Litigator
Description: A Extremely frustrated scribe, who had heard his friend Robert had journeyed to the tower of the lich king as a final hurrah to attain immortality, or die forever trying. Fearing his own impending demise, he decided to bust out his set of skills to avenge Rho-bha''rt and eventually himself.
Days to Live: 1d6+1
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 1
Stamina: 2
Attack: Adds to roll in combat.
Defend: Adds to roll in combat.
Adventure: Adds rerolls.
Craft: Adds rerolls.
Magic: Adds rerolls.
Social: 2

Send a letter to a merchant I know to offer to get them in contact with a wizard to produce arcane devices and weapons for them to sell across the realm for some funds for projects
Send a letter to a wizard I know convincing them to work with the merchant, to complete the deal.
Use the funds to buy a Mercenary company on the cheap
And use the funds to buy spells, equipment, wagons and armaments for said Mercenary company
[5+1] days left.
1: Social [4, 4, 6] The merchant writes back enthusiastically, with an undertone of greed.
2: Social [2, 4, 6] The crafter's reply mentions being eager to get some feedback for some more "experimental" items. Okay then.
Your efforts pay decently. You gain 1x bag of coin.
3: Social [2, 2, 5] As a reliable businessman, you have no trouble purchasing a private army of your own. You lose 1x Bag of coin.
4: Social [1, 2, 2] Oddly, nobody seems willing to talk about large-scale weapon trades.
5 days left.

1. Give the monkey the Falcion.
2. Continue my march towards the evil citadel.
3. See if we can gather more friends along the way.
4. We shall defend ourselves if we are attacked.
Spoiler (click to show/hide)
1: Monkey with a falchion!!!
2: Adventure [6] After some adventuring, you find yourself in a Strange Fairground...
Encounter Rate 1/36: You hear distant, rumbling footsteps. They don't come your way.
Ducking into a tent, you meet a goblin dealing cards. He cackles and motions you closer.
1: death
2: injury
3: something nice
4: riches
5: life
6: progress
[1] The goblin draws the Death card! He stabs you and then runs away. You lose a day, now 2.
3: Social [4] You manage to recruit a Jester. You're not sure what it does.
1 day left!

Spoiler (click to show/hide)

1) Train Secret Lich-Cutting technique
2) Train Secret SuperSpeed technique
3) Acquire Absurdly Sharp Sword

[2+3] days left.
1: [6] Turns out you just cut them. You gain +1 attack vs lich opponents.
2: [3] You're pretty sure that you need to improve your stamina somehow to go faster.
3: Social [6] You find a master smith who creates perfectly sharp swords. You end up parting with your bag of coin in exchange for the Very Sharp Sword. It kills enemies on a roll of 3 and 4. Due to the extreme sharpness, it is impossible to hold or perceive it outside of its scabbard without cutting yourself, causing damage of -1 to a random rolling skill.
4 days left.

1. Figure out a way to store souls in items
2. Animate the bag made of a soul
3. Animate the potted plant
4. Animate the coins in my bag
Spoiler (click to show/hide)
1: Craft [3, 6] You learn the spell trinket trap, which traps an otherwise freefloating soul inside of some object. They usually don't want to leave.
2: Magic [1, 5] You animate the bag. It seems very confused, and has around the intelligence of a rat.
3: Magic [1, 5] "Oh no, not again."
4: Magic [4, 6] You animate all the coins in your bag! They become a monster!
You are attacked by a marauding band of little coins with tiny swords and daggers. They have an attack of -1 and a defense of +1.
You cannot defend! Roll result is automatically [1+1] The tiny blades chip your beak, your attack is now -1.
The animated coins run off into the night, leaving you in peace.
2 days left.
Logged
I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Roll to Be Doomed
« Reply #51 on: October 10, 2024, 12:21:20 am »

Find a dealer to buy what is needed for quick, well equipped, travel, then do so! Its quite important to actually have a armed army!
Use influences to attempt to get a noble to fund this expedition, Just a bit more I need.
See if I can hire a wizard capable of making a set of portals into this expedition, this is important. If I can, have him set a entrance portal in the town, so If we fail at killing the Lich, others may take our place.
Hire a Ranger to start leading our merry band with Great haste, and set off with my extremely large band! Its time to travel the lands and kill this Lich!
Spoiler (click to show/hide)
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King Zultan

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Re: Roll to Be Doomed
« Reply #52 on: October 10, 2024, 05:14:18 am »

1. Keep going until we reach the evil citadel.
2. Continue to try and recruit people to the cause.
3. Look for any weapons that could aid us along the way
4. Be sure to defend ourselves against any hostile forces we meet along the way.
Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Roll to Be Doomed
« Reply #53 on: October 10, 2024, 09:18:23 am »

1) learn how to infuse my muscles with chi so that they never tire
2) Use chi to learn how to warp space around me, speeding me up
3) learn to harden my skin so that nothing can pierce it. 
« Last Edit: October 10, 2024, 02:23:10 pm by BlackPaladin99 »
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Egan_BW

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Re: Roll to Be Doomed
« Reply #54 on: October 10, 2024, 02:01:33 pm »

1) Train Stamina Enhancement Technique
2) Train Super Speed Technique
3) Train Chi Defense Technique

((Isn't this style of action pretty boring? Can you think of any way to describe it more interestingly? Or at least give me clues as to what you want out of it? I'm not extremely excited to be the one who has to figure out what you want from a five-word "get more stronger" action. Also post your sheet.))
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I would starve tomorrow if I could eat the world today.

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #55 on: October 10, 2024, 02:17:18 pm »

(I actually have one day left)
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BlackPaladin99

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Re: Roll to Be Doomed
« Reply #56 on: October 10, 2024, 02:23:23 pm »

1) Train Stamina Enhancement Technique
2) Train Super Speed Technique
3) Train Chi Defense Technique

((Isn't this style of action pretty boring? Can you think of any way to describe it more interestingly? Or at least give me clues as to what you want out of it? I'm not extremely excited to be the one who has to figure out what you want from a five-word "get more stronger" action. Also post your sheet.))

Edited
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Crystalizedmire

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Re: Roll to Be Doomed
« Reply #57 on: October 10, 2024, 08:27:56 pm »

Spoiler (click to show/hide)
1. Write down everything I know
2. Try to teach Baggy 2(aka Ratty) how to talk, read and write
3. Give Baggy(aka Potted Plant) my items
4. Tell the Potted Plant to take care of Ratty and teach them
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Egan_BW

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Re: Roll to Be Doomed
« Reply #58 on: October 10, 2024, 09:44:23 pm »

Find a dealer to buy what is needed for quick, well equipped, travel, then do so! Its quite important to actually have a armed army!
Use influences to attempt to get a noble to fund this expedition, Just a bit more I need.
See if I can hire a wizard capable of making a set of portals into this expedition, this is important. If I can, have him set a entrance portal in the town, so If we fail at killing the Lich, others may take our place.
Hire a Ranger to start leading our merry band with Great haste, and set off with my extremely large band! Its time to travel the lands and kill this Lich!
Spoiler (click to show/hide)
1: Social [1, 1, 3] Seems like it's not happening. Your men pick up clubs and staves off the ground and "suggest" that you get moving already.
2: Social [3, 5, 6] A noble give you funds, on the condition that you bring her with you to slay the lich. You gain x3 bag of coin.
3: Social [2, 4, 6] The contact who gets back to your first is the same wizard who you referred to the merchant. The wizard seems happy to casually renege on that agreement, and won't take no for an answer. This will probably negatively affect your reputation as a dealmaker.
4: [2] It seems that the best rangers in the land are all Player Characters... You manage to recruit a second-rate one, who is willing to act as an advisor to your own decisions. This MAY improve the result, somewhat.
Encounter rate 1/6: You are attacked by a merry band of heavily armed golden coins! "hand over the dosh!" They have an attack of -1 and a defense of +1.
Automatic [1+1] The coins could have beat you up, but instead they opt to steal your stuff! They make off with x1 bag of coin.
4 days left.

1. Keep going until we reach the evil citadel.
2. Continue to try and recruit people to the cause.
3. Look for any weapons that could aid us along the way
4. Be sure to defend ourselves against any hostile forces we meet along the way.
Spoiler (click to show/hide)
1: Adventure [3] After breaking through some brambles, you find your way to the Desolate Wastes, and the foot of the Citadel.
2: Social [6] You recruit a skeleton mage! It rattles menacingly.
3: Adventure [1] You find a glistening black spear lying in the wastes. It hovers into the air on its own and stabs you. Oh...
Defense [6] The flying spear deflects off your diamond-hard hooves as you meet its attack with your own. The weapon is deflected and flies off into the night...
0 days left.
Moments later, Bob died of a sudden heart attack. His allies mourned him for a night, and then buried him under the desolate sands of the wastes...
Allies [1] Shortly thereafter, his allies started arguing with one another and were on the brink of fighting to the death over their differences. Acting quickly, the jester tossed pies into the faces of the other two and absconded. After that fighting just seemed pointless, so the monkey and the skeleton mage parted ways to embark on their own quests.

1) learn how to infuse my muscles with chi so that they never tire
2) Use chi to learn how to warp space around me, speeding me up
3) learn to harden my skin so that nothing can pierce it. 

No sheet!

Spoiler (click to show/hide)
1. Write down everything I know
2. Try to teach Baggy 2(aka Ratty) how to talk, read and write
3. Give Baggy(aka Potted Plant) my items
4. Tell the Potted Plant to take care of Ratty and teach them
Wooh, you posted just as I was hitting submit.
1: Scribing(1d20) [20] You pen an epic poem which also happens to contain all of your knowledge in such a natural flow that anyone who reads it is sure to memorize your wisdom perfectly.
2: Social [3] The bag seems capable of learning some simple commands, like teaching a dog tricks, but nothing more.
3: You do so.
4: The potted plant seems to grumble, but reluctantly agrees.
0 days left.
The doomsaying raven knew it was time. It flew outside. Lighting stuck it, and its lifeless body fell into the Light Bay.
Logged
I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Roll to Be Doomed
« Reply #59 on: October 10, 2024, 10:16:09 pm »

(Wait so even if the mage may effect my dealmaking, he agreed to come and has set up the portal right? if so thats great)
The Expedition Begins now! If that wizard hasent set up the entrance portal have him set it up here, otherwise we continue moving on, Ranger at the lead.
And it Continues, Ranger at the lead.
My Soldiery will kill the beasts, while I defend myself.
Should we encounter any place to loot or buy weapons and armor, loot or buy them)
Logged
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