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Author Topic: Roll to Be Doomed  (Read 3228 times)

Shadowclaw777

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Re: Roll to Be Doomed
« Reply #30 on: October 06, 2024, 03:14:34 am »

Name: Twisted Rate
Description: A tall cowboy mysterious gambler man who throws sharp cards that explode
Days to Live: 1d6+3
Rolls per Turn:
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 3
Stamina: 0
Attack: 0
Defend: 0
Adventure: 0
Craft: 0
Magic: 2
Social: 0

“The cards never lie”

1: Try to research ways to find the best way to throw exploding card that are effective and deadly
2: Try to research the best materials needed to create a teleportation circle
3: Try to research the best way to create a teleportation circle directly to the Citadel of Evil
« Last Edit: October 06, 2024, 07:22:57 am by Shadowclaw777 »
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Elephant Parade

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Re: Roll to Be Doomed
« Reply #31 on: October 06, 2024, 12:47:27 pm »

1. Change the stats on my sheet while the GM isn't looking
2. Gather herbs in woods
3. Buy alchemy supplies
4. Distill and quaff fortifying elixir
5. If that isn't possible, gather more herbs instead

Spoiler (click to show/hide)
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Egan_BW

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Re: Roll to Be Doomed
« Reply #32 on: October 06, 2024, 01:32:47 pm »

1. Change the stats on my sheet while the GM isn't looking
2. Gather herbs in woods
3. Buy alchemy supplies
4. Distill and quaff fortifying elixir
5. If that isn't possible, gather more herbs instead

Spoiler (click to show/hide)
1: You fall in a hole and die.
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I would starve tomorrow if I could eat the world today.

Elephant Parade

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Re: Roll to Be Doomed
« Reply #33 on: October 06, 2024, 01:44:48 pm »

Look, you have to let me roll. You can give me a -6 penalty, but you have to let me roll. It's the law.

Anyway:

1. Ask locals where the best herbs are at
2. Gather herbs in the woods
3. Buy alchemy supplies
4. Distill and quaff fortifying elixir

Spoiler (click to show/hide)
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Egan_BW

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Re: Roll to Be Doomed
« Reply #34 on: October 06, 2024, 03:25:00 pm »

Look, you have to let me roll. You can give me a -6 penalty, but you have to let me roll. It's the law.
I rolled a 0d0 and it came up null.
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I would starve tomorrow if I could eat the world today.

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #35 on: October 06, 2024, 03:38:27 pm »

Spoiler (click to show/hide)
1. Expand on Baggy's research on object animation
2. Find a bag
3. Study taking another's soul
4. Study making large ships fly
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she/her

BlackPaladin99

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Re: Roll to Be Doomed
« Reply #36 on: October 06, 2024, 08:42:45 pm »

1)Study Anti-Undead Magic
2) Study Self Protection Magic
3)Acquire Large Space Crystal
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Gouge out the chainsaw priest's eyes with my thumbs.

Egan_BW

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Re: Roll to Be Doomed
« Reply #37 on: October 06, 2024, 11:12:43 pm »

1. HASTEN MY TRAVELS
2. HASTEN MY TRAAAVELLLS!!! (Though if I have arrived find some skulls)
3. OFFENSE IS THE BEST DEFENSE! Depending on how effective attacking enemies with the lord of lights gifts are against whatever foe I encounter…use that or lighting bolt! If I have skulls and they are skeletons, take control of their feeble minds and order an attack on the lich king!
Spoiler: Sheet (click to show/hide)
1: Adventure [2] You enter the Brutal Graveyard! Be on your toes...
Encounter Rate 5/6: a mob of skeletons appear! They have +1 attack and +1 defense.
Attack (magical) [6+2-1] Your lightning lashes out once more and chains from skeleton to skeleton. They have all been defeated! You also got tazed by the unstable backlash and lose 1 attack.
2: Adventure [5] You reach a safe campsite in the Desolate Wastes. Some hardened-looking merchants hawk various wares. You are at the base of the Evil Fortress.
1 day left.

Name: Twisted Rate
Description: A tall cowboy mysterious gambler man who throws sharp cards that explode
Days to Live: 1d6+3
Rolls per Turn:
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 3
Stamina: 0
Attack: 0
Defend: 0
Adventure: 0
Craft: 0
Magic: 2
Social: 0

“The cards never lie”

1: Try to research ways to find the best way to throw exploding card that are effective and deadly
2: Try to research the best materials needed to create a teleportation circle
3: Try to research the best way to create a teleportation circle directly to the Citadel of Evil
[2] you have 5 days to live.
1: Magic [2, 1, 6] You're a gambler, right? You're pretty sure the best way to accomplish this is with wild magic. Well, since you asked to find the way to find the way, I'll let you in on a little secret. Sometimes the chaos god will give you a new spell if you ask really nicely.
2: Magic [4, 5, 6] Most efficient is branches from the special white trees which grow in a forest in the opposite direction from the Evil Citadel.
3: Magic [6] Seems like you just stick the branches into the ground in a big circle and that's it. You will require a circle at the destination and the starting point.
4 days left.

Spoiler (click to show/hide)
1. Expand on Baggy's research on object animation
2. Find a bag
3. Study taking another's soul
4. Study making large ships fly
1: Magic [2 3] You think, umm, hmm. Yeah, you don't know anything about all that.
2: You gain "bag"
3: Magic [1 4] It's actually pretty easy, you just have to stab 'em and then scoop up the stuff.
4: Magic [1 2] That seems like it would be hard.
3 days left.

1)Study Anti-Undead Magic
2) Study Self Protection Magic
3)Acquire Large Space Crystal

1: Magic? [3] Light spears are effective against ghosts.
2: Magic? [1] You experimentally make a bubble around yourself. Turns out that you can't break it! Since you can't get any food this way, you lose 1 day, now ??
3: Magic? [1] You look all over but can only find a gargantuan time crystal!
?? days left
Due to lack of information, I don't know whether Orculous or whatever his name is dies or not. He got trapped inside of the time crystal, entering a quantum superposition of alive and dead.
Logged
I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Roll to Be Doomed
« Reply #38 on: October 07, 2024, 01:02:39 am »

Sneak into the Fort...
Search for the object this foul lich has kept his soul in!
If I find the object, or find trouble. DETONATE ALL MY REMAINING LIGHTNING CHARGES TO EITHER DESTROY THE PHYLACTERY, OR AS MUCH AS THE POWERS OF I CAN! In the latter, call upon the powers of wild magic Thusly "UNLEASH LIGHTNING WITH THE LIGHTNING CHARGES AS A FOCAL POINT, IN SUCH A MANNER THAT WILL ANNIHALATE THE BASE OF THE TOWER, AND LEAVE THE REST TO CRUMBLE IN ON ITSELF!"
"Curse you Lich! If only I had more time! I swear that one day Someone will cave your skull in...I will do my best to leave a impression, However! Ill destroy AS MUCH OF YOU AS I CAN!"

Spoiler: Sheet (click to show/hide)
« Last Edit: October 07, 2024, 01:07:10 am by Megam0nkey »
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BlackPaladin99

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Re: Roll to Be Doomed
« Reply #39 on: October 07, 2024, 09:19:19 am »

1) Enhance light spear magic
2) Use magic to leave the bubble
3) Acquire large space crystal
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Gouge out the chainsaw priest's eyes with my thumbs.

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #40 on: October 07, 2024, 06:11:34 pm »

Spoiler (click to show/hide)
1. Kill a mouse and use its soul to create the bag of souls:
Quote
Name: Bag of Souls
Description: Anything that is put inside the bag will gets it's soul taken and body spit out.
2. Research animating inanimate objects and giving them a soul
3. Gather sticks
4. Infuse the sticks with light magic creating purifying sticks:
Quote
Name: Purifying Sticks
Description: When snapped in half(such as when dropped from a large height), it purifies the area.
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Shadowclaw777

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Re: Roll to Be Doomed
« Reply #41 on: October 07, 2024, 06:15:19 pm »

1: Pray to the God of Chaos for the opportunity to enhance a deck of cards with exploding magical abilities
2: Go to the forest with the special white trees
3: Try to reach the destination faster, if already there try to harvest as many branches from the white trees as possible
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Egan_BW

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Re: Roll to Be Doomed
« Reply #42 on: October 07, 2024, 08:20:06 pm »

Sneak into the Fort...
Search for the object this foul lich has kept his soul in!
If I find the object, or find trouble. DETONATE ALL MY REMAINING LIGHTNING CHARGES TO EITHER DESTROY THE PHYLACTERY, OR AS MUCH AS THE POWERS OF I CAN! In the latter, call upon the powers of wild magic Thusly "UNLEASH LIGHTNING WITH THE LIGHTNING CHARGES AS A FOCAL POINT, IN SUCH A MANNER THAT WILL ANNIHALATE THE BASE OF THE TOWER, AND LEAVE THE REST TO CRUMBLE IN ON ITSELF!"
"Curse you Lich! If only I had more time! I swear that one day Someone will cave your skull in...I will do my best to leave a impression, However! Ill destroy AS MUCH OF YOU AS I CAN!"

Spoiler: Sheet (click to show/hide)
You step into the Evil Citadel. True to its name, its's a sprawling dungeon with five floors, crawling with monsters and studded with brutal traps. Clearing each floor will be an adventure check, and the Lich awaits at the top! Hmm, that's not really great for you, is it?
1: Adventure [4] Ducking under a swinging blade, you've made it in the true entrance, into the winding complex that is the first floor.
2: Adventure [4] You search all around, and find that the Lich's soulstone is likely not on this floor. You've mapped out everything that you can. There might be hidden compartments that you cannot find, though...
Encounter rate 3/6: a dungeon slime appears! It has an attack of 0 and a defense of 1.
3: Wild Magic! [2, 4 5] Enough! Clearly taking the cautious approach won't help you here. You reach deep into wells of power rarely scratched, a chaotic muscle of magic which leaps fort, taking your lighting stones with it graciously. You're briefly embraced in a cocoon of accepting flesh, and then you stop feeling anything.
0 days left.
That was the end of Robert, but it wasn't the end of his spell. From the writing mass of bloody flesh tongues of lightning flashed and bubbled, growing in intensity until the gestating egg burst forth with a river of golden energy. The lowest floor of the Evil Citadel glowed with the strange energy, slaying every beast it touched. But this was not a destructive force, but a transformative one. Everything the energy touched changed its being and material, and crumbled into a fine sand of... pure gold.
The first floor of the Evil Citadel is now free of functional monsters and traps, and is now made from gold. The upper floors hover above the pile of coins, unaffected.

Spoiler (click to show/hide)
1. Kill a mouse and use its soul to create the bag of souls:
Quote
Name: Bag of Souls
Description: Anything that is put inside the bag will gets it's soul taken and body spit out.
2. Research animating inanimate objects and giving them a soul
3. Gather sticks
4. Infuse the sticks with light magic creating purifying sticks:
Quote
Name: Purifying Sticks
Description: When snapped in half(such as when dropped from a large height), it purifies the area.
1: Magic [1, 4] You stab your beak into a mouse's heart and harvest its soul. Then, you use echosoul to create a copy of an object you already own, you bag. It is a normal bag that happens to be made out of a mouse's soul.
2: Magic [3, 5] Hmm, yes. You believe that you can awaken an object by further cultivating its existing spirit. This will be more effective with objects that have been extensively used by people before, as their people-ness has already rubbed off on the object.
3: Adventure [1, 4] You gather a bundle of sticks from the woods.
4: Magic [1, 5] You focus the Light King's gift into the bundle, transferring a large batch of purification spells into them. You gain x10 purifying stick.
2 days left.
Logged
I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Roll to Be Doomed
« Reply #43 on: October 07, 2024, 10:18:06 pm »

Name: John the Litigator
Description: A Extremely frustrated scribe, who had heard his friend Robert had journeyed to the tower of the lich king as a final hurrah to attain immortality, or die forever trying. Fearing his own impending demise, he decided to bust out his set of skills to avenge Rho-bha''rt and eventually himself.
Days to Live: 1d6+1
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 1
Stamina: 2
Attack: Adds to roll in combat.
Defend: Adds to roll in combat.
Adventure: Adds rerolls.
Craft: Adds rerolls.
Magic: Adds rerolls.
Social: 2

Send a letter to a merchant I know to offer to get them in contact with a wizard to produce arcane devices and weapons for them to sell across the realm for some funds for projects
Send a letter to a wizard I know convincing them to work with the merchant, to complete the deal.
Use the funds to buy a Mercenary company on the cheap
And use the funds to buy spells, equipment, wagons and armaments for said Mercenary company
« Last Edit: October 08, 2024, 12:26:59 am by Megam0nkey »
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BlackPaladin99

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Re: Roll to Be Doomed
« Reply #44 on: October 07, 2024, 11:10:13 pm »

Wait, is my character dead?
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Gouge out the chainsaw priest's eyes with my thumbs.

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