Find a dealer to buy what is needed for quick, well equipped, travel, then do so! Its quite important to actually have a armed army!
Use influences to attempt to get a noble to fund this expedition, Just a bit more I need.
See if I can hire a wizard capable of making a set of portals into this expedition, this is important. If I can, have him set a entrance portal in the town, so If we fail at killing the Lich, others may take our place.
Hire a Ranger to start leading our merry band with Great haste, and set off with my extremely large band! Its time to travel the lands and kill this Lich!
Name: John the Litigator
Description: A Extremely frustrated scribe, who had heard his friend Robert had journeyed to the tower of the lich king as a final hurrah to attain immortality, or die forever trying. Fearing his own impending demise, he decided to bust out his set of skills to avenge Rho-bha''rt and eventually himself.
Days to Live: 1d6+1
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 1
Stamina: 2
Attack: Adds to roll in combat.
Defend: Adds to roll in combat.
Adventure: Adds rerolls.
Craft: Adds rerolls.
Magic: Adds rerolls.
Social: 2
1: Social [1, 1, 3] Seems like it's not happening. Your men pick up clubs and staves off the ground and "suggest" that you get moving already.
2: Social [3, 5, 6] A noble give you funds, on the condition that you bring her with you to slay the lich. You gain x3 bag of coin.
3: Social [2, 4, 6] The contact who gets back to your first is the same wizard who you referred to the merchant. The wizard seems happy to casually renege on that agreement, and won't take no for an answer. This will probably negatively affect your reputation as a dealmaker.
4: [2] It seems that the best rangers in the land are all Player Characters... You manage to recruit a second-rate one, who is willing to act as an advisor to your own decisions. This MAY improve the result, somewhat.
Encounter rate 1/6: You are attacked by a merry band of heavily armed golden coins! "hand over the dosh!" They have an attack of -1 and a defense of +1.
Automatic [1+1] The coins could have beat you up, but instead they opt to steal your stuff! They make off with x1 bag of coin.
4 days left.
1. Keep going until we reach the evil citadel.
2. Continue to try and recruit people to the cause.
3. Look for any weapons that could aid us along the way
4. Be sure to defend ourselves against any hostile forces we meet along the way.
Name: Bob
Description: He's a horse.
Days to Live: 1
Rolls per Turn: 4
Items: 1x bag of coin, Nice saddle, Monkey friend, Enchanted Falcion, grants +2 attack, Jester
Vitality: 2
Stamina: 2
Attack: 1
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0
1: Adventure [3] After breaking through some brambles, you find your way to the Desolate Wastes, and the foot of the Citadel.
2: Social [6] You recruit a skeleton mage! It rattles menacingly.
3: Adventure [1] You find a glistening black spear lying in the wastes. It hovers into the air on its own and stabs you. Oh...
Defense [6] The flying spear deflects off your diamond-hard hooves as you meet its attack with your own. The weapon is deflected and flies off into the night...
0 days left.Moments later, Bob died of a sudden heart attack. His allies mourned him for a night, and then buried him under the desolate sands of the wastes...
Allies [1] Shortly thereafter, his allies started arguing with one another and were on the brink of fighting to the death over their differences. Acting quickly, the jester tossed pies into the faces of the other two and absconded. After that fighting just seemed pointless, so the monkey and the skeleton mage parted ways to embark on their own quests.
1) learn how to infuse my muscles with chi so that they never tire
2) Use chi to learn how to warp space around me, speeding me up
3) learn to harden my skin so that nothing can pierce it.
No sheet!
Name: Doomsaying raven
Description: A raven that speaks and curses. Can some how read and write.
Days to Live: 1
Rolls per Turn: 4
Items: bag, scroll of echosoul, scroll of lesser fireball, scroll of large smokeportal, details of object sentience, details of time travel, Portable portal, bag
Vitality:
Stamina: 2
Attack: -1
Defend:
Adventure: 1
Craft: 1
Magic: 1
Social:
1. Write down everything I know
2. Try to teach Baggy 2(aka Ratty) how to talk, read and write
3. Give Baggy(aka Potted Plant) my items
4. Tell the Potted Plant to take care of Ratty and teach them
Wooh, you posted just as I was hitting submit.
1: Scribing(1d20) [20] You pen an epic poem which also happens to contain all of your knowledge in such a natural flow that anyone who reads it is sure to memorize your wisdom perfectly.
2: Social [3] The bag seems capable of learning some simple commands, like teaching a dog tricks, but nothing more.
3: You do so.
4: The potted plant seems to grumble, but reluctantly agrees.
0 days left.The doomsaying raven knew it was time. It flew outside. Lighting stuck it, and its lifeless body fell into the Light Bay.