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Poll

What would you like to see more of in this game?

Swordmasters.  Duh
- 1 (33.3%)
CHAINSAW CLERICS
- 2 (66.7%)
Muscle Wizards
- 0 (0%)
Batman Cops
- 0 (0%)
Soul Fists
- 0 (0%)
Beardomancers
- 0 (0%)
Killer Rabbits of Caerbannog (look it up)
- 0 (0%)

Total Members Voted: 3


Pages: 1 [2] 3 4 ... 6

Author Topic: SWORDMASTERS (6/~6)  (Read 3293 times)

BlackPaladin99

  • Bay Watcher
  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #15 on: August 16, 2024, 04:39:10 pm »

OCCAM IS RAZOR

If you want a second sword, you will have to find one. 
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Egan_BW

  • Bay Watcher
  • Normalcy is constructed, not absolute.
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Re: SWORDMASTERS (Recruiting) (0/6)
« Reply #16 on: August 16, 2024, 05:10:52 pm »

I think, therefore I am.

Spoiler (click to show/hide)
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BlackPaladin99

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  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #17 on: August 16, 2024, 05:16:01 pm »

That's one out of six. 
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

VermilionSkies

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Re: SWORDMASTERS (6/~6)
« Reply #18 on: August 16, 2024, 08:45:38 pm »

Saunter on into town to say meowdy, and see if I can rustle up some info on the local scene.
Spoiler: SHEET (click to show/hide)
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Imp

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Re: SWORDMASTERS (Recruiting) (0/6)
« Reply #19 on: August 16, 2024, 09:21:08 pm »

Meditate on being observant and aware while explore how miracles caused by ALWAYS REMEMBER THIS affect my meditation.

Spoiler: CHARACTER SHEET (click to show/hide)
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: SWORDMASTERS (6/~6)
« Reply #20 on: August 16, 2024, 09:30:45 pm »

Sorry about that, I fixed the sheet:
Name: Fathglorhtag
Description: A ball of flesh with tendrils it can use to grasp with.
Wounds: None
Swords: OCCAM'S SUPER RAZOR
Items: a trench coat, barber's tools, a large suitcase.
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she/her

King Zultan

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Re: SWORDMASTERS (6/~6)
« Reply #21 on: August 17, 2024, 01:59:56 am »

Exist in the city.
Spoiler (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

  • Bay Watcher
  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #22 on: August 17, 2024, 12:14:26 pm »

Sorry about that, I fixed the sheet:
Name: Fathglorhtag
Description: A ball of flesh with tendrils it can use to grasp with.
Wounds: None
Swords: OCCAM'S SUPER RAZOR
Items: a trench coat, barber's tools, a large suitcase.

Miracles: Shave/cut stuff, simplify things (if they can be simplified without damaging them, shrink things temporarily, clear up someone’s thoughts

SUPER MOVE: OCCAM’S SUPER RAZOR creates an extraspatial corridor, trapping everything in a line inside of it.  You then dash through the corridor, slashing at everything in it, and come out the other end. 
Logged
We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

BlackPaladin99

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  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #23 on: August 18, 2024, 01:33:17 pm »

We have 4.5 out of 6, turn coming soon. 
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
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Re: SWORDMASTERS (Recruiting) (0/6)
« Reply #24 on: August 18, 2024, 08:51:03 pm »

Exist in the City.
Spoiler: SHEET (click to show/hide)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Crystalizedmire

  • Bay Watcher
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Re: SWORDMASTERS (6/~6)
« Reply #25 on: August 19, 2024, 02:56:20 am »

Walk around the place.
Spoiler: SHEET (click to show/hide)
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she/her

BlackPaladin99

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  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #26 on: August 19, 2024, 02:56:42 pm »

TURN 1


Spoiler: crazyabe (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Imp (click to show/hide)

Spoiler: VermilionSkies (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Crystalizedmire (click to show/hide)
« Last Edit: August 19, 2024, 03:44:41 pm by BlackPaladin99 »
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

Egan_BW

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  • Normalcy is constructed, not absolute.
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Re: SWORDMASTERS (6/~6)
« Reply #27 on: August 19, 2024, 03:32:53 pm »

grip the handle of your sword


You did it again! KILL CHOP DELUXE must be referred to as KILL CHOP DELUXE!
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BlackPaladin99

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  • The dark Knight of Eternity
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Re: SWORDMASTERS (6/~6)
« Reply #28 on: August 19, 2024, 03:41:33 pm »

grip the handle of your sword


You did it again! KILL CHOP DELUXE must be referred to as KILL CHOP DELUXE!

Mistake.  Fixing it. 
« Last Edit: August 19, 2024, 03:43:44 pm by BlackPaladin99 »
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We're talking about partially sapient undead spaghetti here, you can probably instruct it to only strangle specific diners.

VermilionSkies

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Re: SWORDMASTERS (6/~6)
« Reply #29 on: August 19, 2024, 08:01:58 pm »

"Mighty kind of you there, friend. Don't worry - you won't hear hide nor hair from me."
Saltpetre being stockpiled? Sounds like the sort of trouble I could get my paws into. Head on over to stir up some mischief, and see if I can get my hands on something shiny.
Spoiler: SHEET (click to show/hide)
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