Alright. I have 12 posts left for today after this, and there's about 5 hours left in D3, I ready-ish if we CFD (though I think flash mob's a more ideal term these days).
I also apparently need to unwind from work and feel good again, because wow, I am agressive-feeling.
but for some reason [imp] not being utterly paranoid over a scum result feels.. wrong somehow. It might be nothing, but it’s a concern so I wanted to bring it up.
Having evidence that a NK redirecting, NK eating player has targeted me 2 nights in a row, whom I inspected and got good on, as well as extra info on, helps reduce my 'paranoia' of NK considerably. I'm also aware of an arsonist lining folks up in a row then whoosh, or a multi-target role wiper able to just take out everyone who ever said no at once, can do vast harm and if I have any defenses against that stuff I'm not saying at this time.
You caught various things. Didn't catch those details I guess, instead of 'this is a good way to sway what Hector says in Hector's eyes', surely.
What's your role doing? What do you surmise about why I and Juicebox were targeted for the joke?
Do you choose to explain why I should be happy towny people are targeted for jokes, and not be thinking arsonist about it? Or whatever your actual take on it is.
Oliverz, you can help deal with that forgetting responses to posts by making them as you read, saving them to post in a group. Kinda looks like you do that already, so unsure.
2. Any thoughts of lynches outside of
4maskwolf
feel like scumclaims to me.
Guess you think I'm scumclaiming then, because I sure do think about elims that are not 4maskwolf.
I don't know enough to say don't elim 4mask wolf, but I sure expect that Vermilion is what he claims. So there's probably 1+ ways for 1+ evil teams to resolve him, be that arson, rolewipe, stuff even stranger or just more brutal.
Even if Verm's a godfather, town has the elim. We don't need intricate townie ways to elim a bulletproof evil like evil usually needs some mech method to elim a bulletproof townie, especially in a game where there's a risk the bulletproof gets inspected. And we seem to have a rolewiper, and I suspect Hector's predecesor of being an arsonist. Between the two of those roles, as of D3 Hector's got a potential douse on Imp and Juicebox; Mater's got a potential rolewipe on Oscar and Max. If those 4 targets all happen to be town and also take those falls, at least Oscar and Max have votes still (I hope, voting's potentially a base ability of sorts too
I also note that people wanting me to not inspect them get no defensive value out of a still-living 4maskwolf. The odds of me reinspecting 4mask are extremely low, so any other suspects have more value as possible barricades than the elim today.
It's probably too early for me to plan for my possible soon demise since we expect to go from D3 straight to D4.
I'm still going to discuss, because what if (Like a bleeping ignite that maybe triggers 'EoD' instead of during night or whatever). I think I suck at noticing real partnerships, but you guys who are much better at it can likely dig through my ideas for anything that you think's worth checking on, if any, in case I mention something not already considered by the pros-at-this-side.
Restating:
IF CM is evil, the odds are high that Wolfkey is also evil and partnered. I think this because Wolfkey started D3 trying to figure out who claimed what inspects, then stated a perfect pattern to cover for CM's claims; if we find out CM is evil consider if it makes sense to flip Wolfkey for that.
IF Wolfkey is evil, think carefully. Wolfkey may have been trying to protect someone ELSE from inspects, I finally revealed I inspected a not-their partner, then maybe partner+Wolfkey decided I was too sus of Wolfkey, better make CM look sus to help hide the partner and confuse. Could be CM connection still, but I'm not surprised if Wolfkey intended to protect someone ELSE then flipped to look like protecting CM to hide real partner and maybe slip past looking sus.
IF we elim Mater D3, we likely 'free' both Oliverz and Max from a type of trap. I currently weakly lean town on both Max and Mater, and am going 'wtf explain more' towards Oliverz. I'm concerned how Mater may be used by evil even if good (or different evil) in the coming cycles, hope Mater plays really careful.
Mater is maybe distanced from AP? I kinda think Mater would choose not to allow that to be noticable if actually partnered evil with AP.
We seem to have a hefty load of power among town and possible town. We could have massive icebergs of power under the surface, maybe titanic battles between warring anti-town factions; we know of 2 eaten NK, but maybe there were more that didn't get discussed; some anti-town defender may not think it helps them to mention they did or might have stopped 1+ kills too or whatever.
Whatever evil's got, it should be a balance to what good's got; and good's got some nice stuff so.... yeah I am not that reassured that this game isn't very hard.
But I can use what everyone says, at least, to help try to guide my next actions.