Turn 27
TURNTURNTURN
Everybody eats! (-5 Players, -10 Workers, -4 Wise Men and -2 Shaman who eat alot. You think the Wise Men might start eating more now that they're getting comfortable...)
A Worker gets sick.
After many months, the second Wise Men's Hut goes up. It is not long before another Wise Gnome moves in, and you see the two Wise Men arguing around the clearing often. The new Wise Gnome spends time among the Thinkers, pontificating on the uses of their technologies.
The first Spearman is stationed in the Deep Woods, allowing the bravest Gnome to venture out into the thickets. The Spearman sees no danger that night. The Brave Gnome capture two Lost Meagre Souls on their first foray. The Souls seem unintelligent - perhaps the last vestiges of creatures that died in confusion, or forest sprites formed of condensed emotive energy.
"We best be careful not to accumulate too many at once without adequate containment here in the clearing," remarks the Shaman with a nonchalant shrug. "With our Distillation technology we can certainly turn these into something more useful. It is good to keep on top of the Lost Soul population in the Woods themselves, however. Too many Lost out there at once could turn the Forest Haunted or into a Blood Grove." A Gnome pokes one of the captured Lost Souls through the net. It jiggles like a nebulous jelly, if that jelly only partially existed. No wonder they needed to be distilled... It isn't hard to imagine a whole bunch of them combining together out in the woods...
The first Basic Totem is created, ready to be imbued with the love of a minor diety. There is no way that transitioning into the realm of spirits and young gods can possibly go wrong. After all, the settlement has been doing really well recently!
Resources: 2 / 35 Food [-18, +5 from Workers]
6 / 30 Mud [-2]
5 / 20 Herbs [+4]
8 / 10 Flint [-2]
5 / 10 Sticks [+2]
7 / 20 Planks [0, +1 from Worker]
1 / 10 Mud Bricks [-9, +3 from Worker]
0 / 10 Crushed Brick [ 0 ]
6 / 10 Putrefied Gunk [ 0 , inedible]
1 / 10 Ectoplasm [+1]
5 / 16 Felled Tree [+5]
1 / ? Strange Symbols [ +1 ]
3 / 3 Mudpies [ 0 ]
1 / 3 Flimsy Shovel [1 Use(s) Remaining]
1 / 3 Flimsy Palette Knife [1 Use(s) Remaining]
1 / 3 Flimsy Axe [+1, 1 Use(s) Remaining]
0 / 3 Spears
1 / 5 Spirit Nets [1 Use(s) Remaining]
2 / 5 Captured Lost Souls, Meager [+2]
Totems: 1 / 3 x Basic Totem [+1]
Gnome Residents:
10 / 10 Workers
0 x Layabout Laborer
0 x Gatherer - Mud
5 x Forager - Food
2/3 x Crafter - Bricks (1x Sick and cannot work)
1 x Crafter - Planks
1 x Speargnomes - Stationed in Deep Woods
2 / 2 Wise Man
1 / 1 Shaman
Buildings: 8 x Mud Hut, Workers
1 x Cruck Hut, Workers
1 x Workshop
1 x Lumberyard (increased Plank and Tree storage by 10, allows Workers to craft planks)
2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
2 x Wise Man's Hut (Access to Research and Research Trees)
1 x Shaman's Hut (Access to the Unseen)
ResearchedCrude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Distillation (100%)
Crude Weapons (100%)
Do one thing:>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)
>[] Find Strange Symbols
>[] Remove Strange Symbols
>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)
>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Spear (requires: 1 Stick, 1 Flint)
>[] Craft Totem: Basic Totem (requires: 2 Planks)
>[] Craft Totem: Crude Envoy of Mud (requires: 1 Basic Totem, 3 Spirits, 5 Mud, 3 Flint)
>[] Craft Totem: Crude Envoy of Food (requires: 1 Basic Totem, 3 Spirits, 5 Food, 3 Herbs)
>[] Craft Totem: Crude Envoy of Wood (requires: 1 Basic Totem, 3 Spirits, 5 Planks, 3 Sticks)
>[] Craft Spirit Net: Flimsy Spirit Net (requires: 5 Herbs)
>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Spiritual Tool: Flimsy Spirit Net (Captures Meager Lost Souls in the Dark Woods. Can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[] Research: Trapmaking [0/18] >>> (+Fell Trees = Unlock Woodworking) (+Crude Weapons = Unlocks Hunting)
>[] Research: Kiln [4/12] >>> (+Distillation, +ActionUnlock: Spirits = Spirit Jars) (+? ? ? ? ? = ? ? ? ? ?) (+? ? ? ? ? = ? ? ? ? ?)
>[] Research: Punishment [1/10] >>> (Unlocks Militia) (+ Woodworking, +Putrefied Gunk = Unlocks Stocks) (+? ? ? ? ? = ? ? ? ? ?)
>[] Research: Herb Drying [5/10] >>> (Research Tree Locked by Specific Action to be Taken)
>[] Research: Organisation [0/20] >>> (Unlocks Navigation, Time-Keeping, work teams)
>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Tool Shed (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Crude Spiritual Antechamber (requires: 2 Planks, 4 Bricks, 3 Strange Symbol, 2 Herbs)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)
>[] Build: Superstitious (requires: 1 Net, 5 Sticks, 1 Strange Symbol, 1 Sacred Mud Pie)
>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Assign Basic Totem in (Clearing / Deep Woods)
>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear)
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear) - cannot re-assign sick/ afflicted worker[/hider]