Turn 26
TURNTURNTURN
The Thinkers gather around as the final Crude Weapons thought is completed. They eye the flint and stick stockpiles after their new discovery, filled with an idea for a new tool.
The first Spirit Nets are woven together with small thin strands of herbs. The Shaman hums and flicks water over them occasionally. The threads almost appear to sheen a faint blue, when held in the shadows. It's not necessarily glowing but... if you know what to look for, you can see it somehow, even in darkness?
There is much discussion on where to catch Spirits. "In the Deep Woods is best," says the Shaman, "but branching out into deeper territories should be done with caution. The Deep Woods aren't like the clearing... it may be best to have Spearman vigilant in the area lest less savoury things should happen..."
Crude Weapons research is completed.
Resources: 18 / 35 Food [+1, +7 from Workers]
8 / 30 Mud [-3]
1 / 20 Herbs [-6]
10 / 10 Flint [Maxed this Turn]
3 / 10 Sticks [-1]
6 / 20 Planks [0, +2 from Worker]
8 / 10 Mud Bricks [+2, +2 from Worker]
0 / 10 Crushed Brick [ 0 ]
6 / 10 Putrefied Gunk [ 0 , inedible]
0 / 16 Felled Tree [-1]
0 / ? Strange Symbols [ 0 ]
3 / 3 Mudpies [ 0 ]
1 / 3 Flimsy Shovel [1 Use(s) Remaining]
1 / 3 Flimsy Palette Knife [1 Use(s) Remaining]
0 / 3 Flimsy Axe
2 / 5 Spirit Nets [+2]
Workers:
11 / 11 Workers
0 x Layabout Laborer
0 x Gatherer - Mud
7 x Forager - Food
2 x Crafter - Bricks
1 x Crafter - Planks
0 x Spearman - Deep Woods
1 / 1 Wise Man
1 / 1 Shaman
Buildings: 9 x Mud Hut, Workers
1 x Cruck Hut, Workers
1 x Workshop
1 x Lumberyard (increased Plank and Tree storage by 10, allows Workers to craft planks)
2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
1 x Wise Man's Hut (Access to Research)
1 x Shaman's Hut (Access to the Unseen)
ResearchedCrude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Distillation (100%)
Do one thing:>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)
>[] Find Strange Symbols
>[] Remove Strange Symbols
>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)
>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Spear (requires: 1 Stick, 1 Flint)
>[] Craft Totem: Basic Totem (requires: 2 Planks)
>[] Craft Totem: Crude Envoy of Mud (requires: 1 Basic Totem, 3 Spirits, 5 Mud, 3 Flint)
>[] Craft Totem: Crude Envoy of Food (requires: 1 Basic Totem, 3 Spirits, 5 Food, 3 Herbs)
>[] Craft Totem: Crude Envoy of Wood (requires: 1 Basic Totem, 3 Spirits, 5 Planks, 3 Sticks)
>[] Craft Spirit Net: Flimsy Spirit Net (requires: 5 Herbs)
>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[] Research: Crude Weapons [10/10]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [3/12]
>[] Research: Punishment [1/10]
>[] Research: Herb Drying [5/10]
>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Tool Shed (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)
>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear)
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear) - cannot re-assign sick/ afflicted worker[/hider]