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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21636 times)

Imp

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Re: Gnome Town Returns [Always Open, Turn 25]
« Reply #525 on: October 05, 2024, 10:34:34 am »

I'm happy to have my hopes up, I really like this game!  To it continuing, when the time becomes 'now'!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

SCREE

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #526 on: October 10, 2024, 02:16:42 pm »

Turn 26
TURNTURNTURN
The Thinkers gather around as the final Crude Weapons thought is completed. They eye the flint and stick stockpiles after their new discovery, filled with an idea for a new tool.

The first Spirit Nets are woven together with small thin strands of herbs. The Shaman hums and flicks water over them occasionally. The threads almost appear to sheen a faint blue, when held in the shadows. It's not necessarily glowing but... if you know what to look for, you can see it somehow, even in darkness?

There is much discussion on where to catch Spirits. "In the Deep Woods is best," says the Shaman, "but branching out into deeper territories should be done with caution. The Deep Woods aren't like the clearing... it may be best to have Spearman vigilant in the area lest less savoury things should happen..."

Crude Weapons research is completed.


Resources:
     18 / 35 Food [+1, +7 from Workers]
     8 / 30 Mud [-3]
     1 / 20 Herbs [-6]
     10 / 10 Flint [Maxed this Turn]
     3 / 10 Sticks [-1]
     6 / 20 Planks [0, +2 from Worker]
     8 / 10 Mud Bricks [+2, +2 from Worker]
     0 / 10 Crushed Brick [ 0 ]
     6 / 10 Putrefied Gunk [ 0 , inedible]
     0 / 16 Felled Tree [-1]
     0 / ? Strange Symbols [ 0 ]
     3 / 3 Mudpies [ 0 ]

     1 / 3 Flimsy Shovel [1 Use(s) Remaining]
     1 / 3 Flimsy Palette Knife [1 Use(s) Remaining]
     0 / 3 Flimsy Axe
     
     2 / 5 Spirit Nets [+2]

Workers:
11 / 11 Workers
    0 x Layabout Laborer
    0 x Gatherer - Mud
    7 x Forager - Food
    2 x Crafter - Bricks
    1 x Crafter - Planks
    0 x Spearman - Deep Woods
1 / 1 Wise Man
1 / 1 Shaman

Buildings:
    9 x Mud Hut, Workers
    1 x Cruck Hut, Workers
    1 x Workshop
    1 x Lumberyard (increased Plank and Tree storage by 10, allows Workers to craft planks)
    2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
    1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
    1 x Wise Man's Hut (Access to Research)
    1 x Shaman's Hut (Access to the Unseen)

Researched
Crude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Distillation (100%)

Do one thing:
>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)

>[] Find Strange Symbols
>[] Remove Strange Symbols

>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)

>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Spear (requires: 1 Stick, 1 Flint)

>[] Craft Totem: Basic Totem (requires: 2 Planks)
>[] Craft Totem: Crude Envoy of Mud (requires: 1 Basic Totem, 3 Spirits, 5 Mud, 3 Flint)
>[] Craft Totem: Crude Envoy of Food (requires: 1 Basic Totem, 3 Spirits, 5 Food, 3 Herbs)
>[] Craft Totem: Crude Envoy of Wood (requires: 1 Basic Totem, 3 Spirits, 5 Planks, 3 Sticks)
>[] Craft Spirit Net: Flimsy Spirit Net (requires: 5 Herbs)

>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)

>[] Research: Crude Weapons [10/10]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [3/12]
>[] Research: Punishment [1/10]
>[] Research: Herb Drying [5/10]

>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Tool Shed (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)

>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)

>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear)
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks / Spearman (requires Spear) - cannot re-assign sick/ afflicted worker[/hider]
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SCREE

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #527 on: October 10, 2024, 02:17:46 pm »

Thanks for your patience everyone! Not back to 100% capacity yet while I catch up with stuff IRL but you should see me ramping up as we go ♥
« Last Edit: October 10, 2024, 03:13:36 pm by SCREE »
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Wolfkey

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #528 on: October 10, 2024, 02:23:53 pm »

Craft flimsy axe, fell tree
« Last Edit: October 10, 2024, 03:38:53 pm by Wolfkey »
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #529 on: October 10, 2024, 02:26:39 pm »

HELL YEAH

Build Wise Man's Hut
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Gouge out the chainsaw priest's eyes with my thumbs.

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #530 on: October 10, 2024, 05:50:33 pm »

Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
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Really hoping somebody puts this in their signature.

FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #531 on: October 10, 2024, 06:06:45 pm »

Craft: mud brick
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #532 on: October 10, 2024, 07:20:27 pm »

Craft: Flimsy Spear (requires: 1 Stick, 1 Flint)
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Imp

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #533 on: October 10, 2024, 08:36:41 pm »

Craft basic totem
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #534 on: October 10, 2024, 10:50:51 pm »

Gather food and herbs
We still need herbs, hoping I can find some...
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #535 on: October 10, 2024, 11:16:52 pm »

Reassign brickmaker to be a speargnome. No more defacing the holy mud by firing it, instead we need to make the forests safe! This is the next step towards building the glorious monument to mud that we deserve.
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I would starve tomorrow if I could eat the world today.

Imp

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #536 on: October 10, 2024, 11:41:46 pm »

Noting that

Research: Crude Weapons [10/10]

is still in the actions area and not in the researched area.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

King Zultan

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #538 on: October 11, 2024, 01:32:31 am »

Huzza!
Gather mud!
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 26]
« Reply #539 on: October 11, 2024, 02:02:27 am »

Reassign brickmaker to be a speargnome. No more defacing the holy mud by firing it, instead we need to make the forests safe! This is the next step towards building the glorious monument to mud that we deserve.

That’ll still leave one more brickmaker.  Perhaps someone should reassign them to forage for food.
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Really hoping somebody puts this in their signature.
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