Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 40

Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21664 times)

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #450 on: August 21, 2024, 05:35:57 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
Logged
Really hoping somebody puts this in their signature.

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #451 on: August 21, 2024, 05:44:37 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
Thanks for the reminder. Also I think we should recruit at least one Thinker.
Logged

BlackPaladin99

  • Bay Watcher
  • The dark Knight of Eternity
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #452 on: August 21, 2024, 07:55:58 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
Thanks for the reminder. Also I think we should recruit at least one Thinker.

We will, once we have the food supplies to support it. 
Logged
Gouge out the chainsaw priest's eyes with my thumbs.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #453 on: August 21, 2024, 08:31:13 am »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
Logged
I would starve tomorrow if I could eat the world today.

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #454 on: August 21, 2024, 09:09:05 am »

Research: kiln
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #455 on: August 21, 2024, 02:16:08 pm »

Craft: Planks
Logged
Really hoping somebody puts this in their signature.

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #456 on: August 21, 2024, 02:22:32 pm »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
I wonder what happens when we destroy a mud hut, was tempted to do that this turn.
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #457 on: August 21, 2024, 02:37:24 pm »

Assign a Layabout Labourer to Foraging
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #458 on: August 21, 2024, 02:49:29 pm »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
I wonder what happens when we destroy a mud hut, was tempted to do that this turn.
Probably should research demolitions, as freeform actions other than research don't seem very effective.
Logged
I would starve tomorrow if I could eat the world today.

Imp

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #459 on: August 21, 2024, 06:56:49 pm »

   
>[] Ceremony for the Afflicted Worker - 3 Gnomes must perform this in the same turn for it to succeed. The cost must only be paid once that turn.  (requires: 10 Herbs, 5 Sticks, 1 Crushed Bricks, 1 Flint)

    Shouldn’t this not be available until we have a Shaman?  Also, are the required items per participating gnome, or for the whole ceremony?

Not per gnome, you even quoted the answer, I bolded it.

We don't need a shaman to do this.  Any gnome feeling shamanish or shamany can do-it-to-it.  Just like we don't need a worker to forage, gather mud, or draw strange symbols.  They can do some stuff, but we can do it and more.

The spirits say we can be shamans.  I hear them saying it, that's why I'm sure and sure I'ma shaman-gnome.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

King Zultan

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #460 on: August 22, 2024, 01:57:00 am »

Who needs shamans when we have mud.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

  • Bay Watcher
  • The dark Knight of Eternity
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #461 on: August 22, 2024, 11:48:54 am »

Wood that we could be freed from our vile, sickly mud dependency forever. 
Logged
Gouge out the chainsaw priest's eyes with my thumbs.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #462 on: August 22, 2024, 11:57:55 am »

It's not a dependency, I can quit mud any time I want!
Logged
I would starve tomorrow if I could eat the world today.

BlackPaladin99

  • Bay Watcher
  • The dark Knight of Eternity
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #463 on: August 22, 2024, 12:52:23 pm »

Sure... Wood you show me? 
Logged
Gouge out the chainsaw priest's eyes with my thumbs.

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #464 on: August 22, 2024, 06:02:42 pm »

Just checked our stocks, and, if we want to build a shaman’s cabin next turn, we need two people to make mudpies, and one more person to search for strange symbols.
Logged
Really hoping somebody puts this in their signature.
Pages: 1 ... 29 30 [31] 32 33 ... 40