Turn 24
TURNTURNTURN
The Gnomes gather around the afflicted Worker, deep in the mud pits, They build a pyre out of sticks and slowly start tossing some of the aromatic herbs into the growing flames. They pluck a chant from the air, perhaps inspired by the spirits drifting on unseen currents through the village, and their low chants are heard throughout the clearing. A herbal salve is applied to the Worker's face, who's eyes roll back as he begins to join the chant. After what seems like forever, the crushed brick is thrown into the fire, causing it to roar to life in bright currents. The Afflicted Worker falls into a deep slumber. By morning, he is more eloquent then you had seen him in months.
"One too many down the old Pub left me open to Spiritual Possession, I'm afraid. But the ways of the universe are open to me now," he says as he vacates his Mud Hut to allow a Worker to move in. The Worker promptly begins their duties of lounging around importantly. "I can feel the Spirits around us, I can sense their ways. Once I have a new Home, I can show you the secrets of spirit realm, and perhaps protect us from it's more mischievous denizens."
Meanwhile, a Gnome goes to make a Palette Knife only to find all the sticks had been hoarded for the ceremony. He stomps his foot in consternation, only to briefly wander if he'd imagined things moving around in the Mud and Brick storage today. Probably nothing. A couple of Thinker Gnomes continue to plod away in the Thinking Fields.
Everybody eats! (-5 Players, - 11 Workers, -2 Shaman who eats alot) The Wise Man pokes the diminished food stores in the gathering hut with a long stick. "Running a bit short," he contributed helpfully, "And Gnomes are getting awfully sick of roots, tubers, berries and mushrooms. We might be able to stock up on something more hearty if we had some sort of... pointy stick or hidden dangerous object based technology..." having fulfilled his role of very very wise, he then proceeds to meander off to sit on a very nice rock for a while.
Event
The Shaman shrugs. "It'd be great to have a place of power to work from. But from what I can tell, it doesn't feel like the Spirits are angry, persay. Almost like... they're trying to be helpful..."
Effects:The will of the spirits is hard to interpret. The Shaman might be more helpful if he had a Shaman's Hut to live and work out of.
He suggests the Spirits perceive this event as useful.... but he hesitates for a moment...
You can't tell how long the event will last.
Resources: 2 / 35 Food [0, +6 from Workers]
17 / 30 Mud [+2]
10 / 20 Herbs [-8]
9 / 10 Flint [+1]
0 / 10 Sticks [-5]
6 / 10 Planks [+2, +2 from Worker]
5 / 10 Mud Bricks [+2, +2 from Worker]
1 / 10 Crushed Brick [-1]
8 / 10 Putrefied Gunk [ 0, inedible]
1 / 6 Felled Tree [-2]
2 / ? Strange Symbols [+1]
1 / 3 Mudpies [ 0 ]
1 / 3 Flimsy Shovel [1 Use(s) Remaining]
0 / 3 Flimsy Palette Knife
0 / 3 Flimsy Axe
Workers:
11 / 11 Workers
1 x Layabout Laborer
0 x Gatherer - Mud
6 x Forager - Food
2 x Crafter - Bricks
1 x Crafter - Planks
1 / 1 Wise Man
1 / 1 Shaman
Buildings: 9 x Mud Hut, Workers
1 x Cruck Hut, Workers
1 x Workshop
2 x Gatherer's Hut - Food (20 x Food protected from Rot, increased Food capacity)
1 x Healer's Hut (10 x Herbs protected from Rot, increased Herbs capacity)
1 x Wise Man's Hut (Access to Research)
ResearchedCrude Tools (100%)
Big Mud Pile (100%)
Healing Arts (100%)
Think Tank (100%)
Woodworking (100%)
Brick Crushing (100%)
"Sacred" Mud Pies (100%)
Do one thing:>[] Forage for Food (chance to gain herbs)
>[] Gather Mud (chance to get flint)
>[] Fell Tree (100% chance to gain sticks)
>[] Find Strange Symbols
>[] Remove Strange Symbols
>[] Heal the Sick (requires: 2 Herbs)
>[] Crush Brick (requires: 1 Brick)
>[] Craft: Mud Brick (requires: 1 Mud)
>[] Craft: Mudpie (requires: 2 Mud)
>[] Craft: Planks (requires: 1 Felled Tree)
>[] Craft: Flimsy Shovel (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)
>[] Craft: Flimsy Axe (requires: 1 Stick, 1 Flint)
>[]Use Tool: Flimsy Shovel to Gather Mud (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Palette Knife to Craft Mud Brick (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[]Use Tool: Flimsy Axe to Fell Tree (can be used twice, by two different players, before breaking. The creator can use it in the same turn it is crafted)
>[] Research: Crude Weapons [3/10]
>[] Research: Trapmaking [0/18]
>[] Research: Kiln [2/12]
>[] Research: Punishment [1/10]
>[] Research: Herb Drying [4/10]
>[] Build Hut, Hire Worker/Thinker - please specify (requires: 5 Mud Bricks, homes 1 Worker or 1 Thinker)
>[] Build Cruck House for a Worker/Thinker - please specify (requires: 6 Planks, homes 2 Workers or 2 Thinkers, or 1 of each)
>[] Build Gatherer's Hut (requires: 5 Mud Bricks)
>[] Build Healer's Hut (requires: 7 Mud Bricks)
>[] Build Shaman's Cabin (requires: 4 Planks, 4 Bricks, 4 Herbs, 3 Strange Symbol, 3 Mudpie, 2 Putrified Gunk, 1 Crushed Bricks)
>[] Build Even Bigger Mud Pile (requires: 30 Mud)
>[] Build Wise Man's Hut - Research Skill trees, i.e., what researches unlocks what other immediate research (requires: 10 Mud Bricks)
>[] Build: Workshop (requires: 3 felled trees, 3 bricks)
>[] Build: Lumberyard (requires 2 felled trees, 4 planks)
>[] Assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[] Re-assign Gatherer's Hut (Food / Mud / Bricks / Flint / Sticks)
>[]Assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks
>[]Re-assign Worker: Forage Food / Gathering Mud / Crafting Brick / Crafting Planks - cannot re-assign sick/ afflicted worker[/hider]