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Author Topic: Gnome Town Returns [Always Open, Turn 28]  (Read 21644 times)

A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #450 on: August 21, 2024, 05:35:57 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
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RulerOfNothing

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #451 on: August 21, 2024, 05:44:37 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
Thanks for the reminder. Also I think we should recruit at least one Thinker.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #452 on: August 21, 2024, 07:55:58 am »

Craft: Flimsy Palette Knife (requires: 1 Stick, 1 Flint)

Y’know… you can use that Flimsy Pallete Knife to make bricks in the same turn that you crafted it…
Thanks for the reminder. Also I think we should recruit at least one Thinker.

We will, once we have the food supplies to support it. 
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #453 on: August 21, 2024, 08:31:13 am »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
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FiveBalesOfHay

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #454 on: August 21, 2024, 09:09:05 am »

Research: kiln
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #455 on: August 21, 2024, 02:16:08 pm »

Craft: Planks
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MonkeyMarkMario

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #456 on: August 21, 2024, 02:22:32 pm »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
I wonder what happens when we destroy a mud hut, was tempted to do that this turn.
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Kashyyk

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #457 on: August 21, 2024, 02:37:24 pm »

Assign a Layabout Labourer to Foraging
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #458 on: August 21, 2024, 02:49:29 pm »

I guess it's impossible to get a second wise man, because always someone will build a normal hut before there's enough bricks.
I wonder what happens when we destroy a mud hut, was tempted to do that this turn.
Probably should research demolitions, as freeform actions other than research don't seem very effective.
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Imp

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #459 on: August 21, 2024, 06:56:49 pm »

   
>[] Ceremony for the Afflicted Worker - 3 Gnomes must perform this in the same turn for it to succeed. The cost must only be paid once that turn.  (requires: 10 Herbs, 5 Sticks, 1 Crushed Bricks, 1 Flint)

    Shouldn’t this not be available until we have a Shaman?  Also, are the required items per participating gnome, or for the whole ceremony?

Not per gnome, you even quoted the answer, I bolded it.

We don't need a shaman to do this.  Any gnome feeling shamanish or shamany can do-it-to-it.  Just like we don't need a worker to forage, gather mud, or draw strange symbols.  They can do some stuff, but we can do it and more.

The spirits say we can be shamans.  I hear them saying it, that's why I'm sure and sure I'ma shaman-gnome.
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King Zultan

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #460 on: August 22, 2024, 01:57:00 am »

Who needs shamans when we have mud.
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #461 on: August 22, 2024, 11:48:54 am »

Wood that we could be freed from our vile, sickly mud dependency forever. 
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Egan_BW

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #462 on: August 22, 2024, 11:57:55 am »

It's not a dependency, I can quit mud any time I want!
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BlackPaladin99

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #463 on: August 22, 2024, 12:52:23 pm »

Sure... Wood you show me? 
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A_Curious_Cat

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Re: Gnome Town Returns [Always Open, Turn 23]
« Reply #464 on: August 22, 2024, 06:02:42 pm »

Just checked our stocks, and, if we want to build a shaman’s cabin next turn, we need two people to make mudpies, and one more person to search for strange symbols.
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