Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should the Emperor outlaw Thinking Machines?

Yes!  Purge the Thinking Machines!
No!  I love our robot overlords and support the inevitable uprising!
BEEP BOOP DOES NOT COMPUTE [¤_¤]
I sometimes think about the Emperor kissing my neck and putting flowers in my hair.

Pages: 1 ... 20 21 [22] 23 24 ... 43

Author Topic: Risky Space Lords III: Turn fourteen! New Houses welcome!  (Read 20586 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #315 on: May 24, 2024, 04:12:24 pm »

Great

Quote from: Alloy Contract
House Sinister shall send 14 alloys to The Forge in exchange for 14^
Criptfeind, of the forge
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #316 on: May 24, 2024, 04:16:14 pm »


Quote from: Alloy Contract
House Sinister shall send 14 alloys to The Forge in exchange for 14^
Criptfeind, of the forge
Lord Tyrannous, of House Sinister
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #317 on: May 24, 2024, 05:41:57 pm »

ACTACTACT: Bid the Slag (3R World) for the new world

I hope the emperor enjoys this fine refinery world, up to his clearly very high standards for worlds, it has many fine amenities, such as an earsplitting screech caused by the separate plates of metal rubbing up against each other that constantly echos though it's thin atmosphere. And said thin atmosphere, what it lacks in breathablilty it makes up for in being thin enough to not kill you nearly as fast as if you were breathing the compounds in it at full atmospheric pressures.
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #318 on: May 24, 2024, 08:14:00 pm »

That planet sounds terrible.

An extension has been requested, so the turn will continue until roughly next morning (~12 hours from now)
« Last Edit: May 24, 2024, 08:17:15 pm by evictedSaint »
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #319 on: May 24, 2024, 08:20:12 pm »

ActActAct: increase bid to 50 Alloy ^51
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #320 on: May 24, 2024, 08:27:19 pm »

That planet sounds terrible.

Perfect as a gift for the right person!
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #321 on: May 24, 2024, 08:58:07 pm »

FiveBalesOfHay was dumb and got their profile busted through negligent email updating so they're playing by post until that's fixed.

They have requested to spend their Favour on a fleet, and so receive 5th Fleet: Five Golden Rings.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #322 on: May 24, 2024, 09:09:30 pm »

Quote from: Triplicate Alliance attack on House Durin Contract
The House of Sands will trade 2 alloys to The Forge for 2^.
The Forge will loan 2 fleets and 2 armies to the House of Sands for this turn, and pay 12^ for attack fees.
House Harrak will loan 2 fleets and 2 armies to the House of Sands for this turn, and pay 12^ for attack fees.
The House of Sands will defend both The Forge and House Harrak if either is attacked this turn, and promises not to attack either The Forge or House Harrak this turn.
The House of Sands will launch a full scale invasion of House Durin immediately with 6 fleets.
The House of Sands will launch 6 armies at Durin world Refinery 1 for 2^ + allied funds.
Initial casualty distribution will be random. After a fleet or army takes casualties, that player's forces will be protected by the others, until all casualty counts are even.
If the invasion is successful, planet Refinery 1 will be given to the House of Sands.
All fleets and armies will be returned after combat.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #323 on: May 24, 2024, 09:11:40 pm »

Spoiler: The Forge turn 5 (click to show/hide)
« Last Edit: May 26, 2024, 10:38:39 am by Criptfeind »
Logged

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #324 on: May 24, 2024, 09:16:27 pm »

ACTACTACT:
House Durin seeing it ultimate doom decides to surrender to the Triplicate Alliance in full to spare it pop needless suffering.
« Last Edit: May 25, 2024, 09:46:35 am by MonkeyMarkMario »
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

FiveBalesOfHay

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #325 on: May 25, 2024, 07:39:28 am »

We're so back

Quote from: Triplicate Alliance attack on House Durin Contract
The House of Sands will trade 2 alloys to The Forge for 2^.
The Forge will loan 2 fleets and 2 armies to the House of Sands for this turn, and pay 12^ for attack fees.
House Harrak will loan 2 fleets and 2 armies to the House of Sands for this turn, and pay 12^ for attack fees.
The House of Sands will defend both The Forge and House Harrak if either is attacked this turn, and promises not to attack either The Forge or House Harrak this turn.
The House of Sands will launch a full scale invasion of House Durin immediately with 6 fleets.
The House of Sands will launch 6 armies at Durin world Refinery 1 for 2^ + allied funds.
Initial casualty distribution will be random. After a fleet or army takes casualties, that player's forces will be protected by the others, until all casualty counts are even.
If the invasion is successful, planet Refinery 1 will be given to the House of Sands.
All fleets and armies will be returned after combat.

Criptfeind of the Forge
Lord Erwin, of House Harrak
Logged

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #326 on: May 25, 2024, 09:48:06 am »

ACTACTACT:
I am rescinding my surrender and would like to call in a favor to the emperor(as much as it pains me) for a fleet.

House Durin is calling on other houses to back it against this obvious growing threat. For the good of humanity!
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #327 on: May 25, 2024, 12:51:34 pm »

ACTACTACT: House Ravenwood exchanges their Favour for a fleet.
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #328 on: May 25, 2024, 01:08:43 pm »

ACTACTACT: House Ravenwood exchanges their Favour for a fleet.

4th Fleet "Crafting Tombworlds" is yours.

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Risky Space Lords III: Turn five! New Houses welcome!
« Reply #329 on: May 25, 2024, 06:45:37 pm »

Quote from: Defence Pact
The undersigned agree to a mutual defence agreement, in which each member pledges their fleets to the defence of each other member.
Losses shall be assigned evenly. Each lost fleet shall be randomly assigned to a member, then that member is excluded from future loss-randomisation, until every player has lost a fleet (at which point all players are put back in to the loss pool).
This agreement lasts for one turn (unless specifically renewed).

Signed
-Lord Tyranious, of House Durin
-
-
-
-
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
Pages: 1 ... 20 21 [22] 23 24 ... 43