Taarkara flies further down the corridor.
"Hello, anyone?"
Flying down the corridor away from the warehouse you find the corridor keeps going, and going, and...EDIT: player clarified flight was towards the warehouse, not away from it.
Flying towards the warehouse shelves you find the man from before fleeing from something, while in the warehouse behind him there's some kind of fiery light that is added to the room.
“What else is there to teleportation for me? Surely things won’t always be so… clearly defined. How do size and density of shadows matter, for one?”
Perhaps it was an insult to injury to be unknowingly turned into one of those things she couldn’t know and didn’t understand. Turned? Not yet.
“What should I know about this place, if I am to serve you? Is there anything in particular that I should avoid doing?”
"Make sure you pick shadows big enough for you to fit in. Oh, and don't be silly and try to use your own, you, and whatever you take with you, effectively don't have a shadow at the moment you use the ability.""As for the rules of this place? Don't harass the staff, especially the Manager of the mirror, and you should be fine. Oh and do watch out if you choose to explore the park, the place is kept unsafe on purpose so people can practice, expect things to change between visits."
After considering the situation, Celosia decides to continue doing nothing! He lays down on his shelf, resting his head on his paws and closing his eyes. His ears remain trained on the people speaking, the only sign he's alert.
Catnap.
Duh? My eyebrows quirk as I watch the boy with the lizard on his head appear to completely ignore what I said and me.
Well, since lizard-boy's going over there, it's no Duh? that I will stay near the entrance. I move back to it, one foot in the corridor we entered from, one foot in this warehouse space. And I watch everything I can, both down the corridor, in the larger warehouse space, and I am very sus of everything. This is weird horror movie vibe stuff, man. This is Cat-without-a-hat, upside down so where's the demogorgon gonna leap out of stuff, and I can't remember if I should even have a sword or not.
*Sigh*
This isn't going anywhere. Esselez is confused and lost, not to mention very reasonably terrified of her surroundings, and at last when she finds some real human people, they mumble gibberish and ignore her. This is no way to get anything done!
She stands abruptly and hugs Duh. It's quite unreasonable, but she's frustrated and some actual human contact seems nice.
"Duh?" I see the wispy, pale, dressed in yellow girl stand so fast and move for me. She's coming for me.. My horror movie vibes are true, I'll never doubt myself again, if there is an again.
I can tell she's coming for me, me; things have come for me before. She doesn't even care about lizard-boy who's so much closer to her.
Well, I know all about 'run to the tank'. I turn so fast back towards that corridor I've already got one foot in that I'm sure my shirt, with it's characteristic 'Run to the Tank" writing shows to everyone in the storage area (for all they maybe can't read it, but whee, it's there) and I run back up the corridor towards 'my' room. The one I got a key for and can theoretically lock myself into. Which is the best idea I got.
I didn't even taunt her, I wasn't even trying to tank! Why do I get and hold agro so easy? Hope that lizard-wizard kid does something smart with the time he has. Maybe he can cast spells or something, familiar included or whatever.
As I go, I shout, "Mommie!" just in case that helps. Seeming really scared can help, sometimes. Maybe something else can catch this agro instead of me, Duh?
"(Get back here, you coward!)" Esselez grumbles and stamps the ground, very quietly.
Duh? I don't know how far back that incomprehensible voice comes from. But I'll slow and look back the way I came, if it sounds kinda far away.
((Please edit in a copy of your later actions in your first action post of a given turn after a divder of some kind. That way they'll all be in one place and much easier to find. also please bold actions for me to run as part of the turn instead of using it for dialog emphasis. underlines and itallics can serve the same purpose and aren't reserved. Thank you.))
your panicked flight back into the corridor you started in, which apparently no longer has a hungry hungry hole inside it, is left uninterrupted beyond the sounds of the girl quietly calling out after you in still more gibberish, followed by some kind of splat and outcry. Oh and there's some movement to the lighting in there.
*Sigh*
This isn't going anywhere. Esselez is confused and lost, not to mention very reasonably terrified of her surroundings, and at last when she finds some real human people, they mumble gibberish and ignore her. This is no way to get anything done!
She stands abruptly and hugs Duh. It's quite unreasonable, but she's frustrated and some actual human contact seems nice.
Out of frustration, you attempt to grab and hug one of the newcomers, who immediately squeaks, turns pale, and bolts back into the corridor he came from, while the other completely ignores you to just walk past. And then a sticky fireball flies by the side of your face from behind, barely missing you, and splatters into the wall beside you, coating it in burning slime.
"(Hello! Umm, do you have to speak in that barbarian tongue? Please?)"
She pats the crate next to where she's sitting, inviting this person to sit down.
After a minute or so of contemplation, Val responds, "Yeah, I ain't got a damn clue what you said, girl." He pauses to poke the lizard gently, "What 'bout you, pal, you know what she's on about? Maybe she's just proud of them boxes she found..."
Now a bit curious, Val walks closer to her and takes a closer look at the crate she patted to see how secure it is, then glances around for something to use as a prybar.
your lizard friend responds to the prod by looking at you, then at the girl, and it proceeds to gag, hacking at something while looking at her.
Ignoring the response, you begin to walk towards the crates, but your investigaion gets interrupted by the lizard finishing its response, hacking up a sticky mass of flaming goop that arcs out and flies at the girl, missing her and instead hitting the wall beside her, leaving a sticky flaming splatter of burning slime on the wall.