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Author Topic: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.  (Read 4841 times)

Funk

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #15 on: April 02, 2024, 08:08:31 pm »

As the Sun starts to settles high above you, finally you reach the pyramid.
The midday sun beats on your back as you walk around the carved stone mass, finding a bronze door sit in to both the north and the south faces.

Spoiler:  The pyramid (click to show/hide)

Spoiler:  The north door (click to show/hide)
Spoiler:  The south door (click to show/hide)


Which door do you enter?


Adventures
==========
Spoiler: Big Bob , King Zultan (click to show/hide)

[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #16 on: April 02, 2024, 08:24:51 pm »

I vote for whichever side faces the sun (ie, south if it were here where I live). These old pyramid-building types are usually into sun worship.
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Megam0nkey

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #17 on: April 02, 2024, 09:15:20 pm »

Check for any secret doors on the east and west, just incase. If nothing is there, agree to enter by the side facing the sun!
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FiveBalesOfHay

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #18 on: April 02, 2024, 09:19:33 pm »

I figure any door is as good as any other door.
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King Zultan

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #19 on: April 03, 2024, 12:47:26 am »

Go for the door on the sunny side.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

a1s

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #20 on: April 03, 2024, 06:41:43 am »

I figure any door is as good as any other door.
+1
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

BlackPaladin99

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #21 on: April 03, 2024, 03:50:46 pm »

Sunny Side
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Funk

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Re: Tomb of the Pellucidaren Lords. (SG 6/6)
« Reply #22 on: April 05, 2024, 11:52:23 am »

Check for any secret doors on the east and west, just incase. If nothing is there, agree to enter by the side facing the sun!
3
You walk around the outside of the pyramid looking for hidden entrances.
You find nothing, just rows of stone blocks, but you do note that the doors are set off centre.

I vote for whichever side faces the sun (ie, south if it were here where I live). These old pyramid-building types are usually into sun worship.

As  Jhonny Steals returns to the others, you all waste no time in pushing the large bronze door open.

In side the air is dry and state, the dim shadows show you a dusting sand across the passage way.
As you enter the passage way it splits before a second door like the one before at the entrance.
To the left you can see a pair of bronze doors,  on the right is a pair of sarcophagi  and a single door.

Spoiler: The pyramid (click to show/hide)

Which door do you enter?
Do you open the sarcophagi?


Adventures
==========
Spoiler: Big Bob , King Zultan (click to show/hide)

[/quote]
[/quote]
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Megam0nkey

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #23 on: April 05, 2024, 12:37:40 pm »

Just push in the more on Center positions, and push in where the doors would be off center on the sides, then enter. Stay guard otherwise.
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a1s

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #24 on: April 05, 2024, 01:09:39 pm »

ENter the middle door. Stay clear of the sarcofagi for now.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

FiveBalesOfHay

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #25 on: April 05, 2024, 01:34:30 pm »

The middle door is probably the safest option, yes. If there's something in the sarcophagi, though, I can repel undead so it shouldn't be that dangerous.
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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #26 on: April 05, 2024, 01:43:38 pm »

Push open just one, just a little, to see if there's anything good in there. I feel lucky.
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King Zultan

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #27 on: April 06, 2024, 01:52:09 am »

Go over and open up one of the sarcophagi.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Funk

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #28 on: April 09, 2024, 07:14:19 am »

Go over and open up one of the sarcophagi.
Push open just one, just a little, to see if there's anything good in there. I feel lucky.

You open the nearest sarcophagi, in side you find a dried out skeleton wrapped in bandages, there flesh dried out like jerky.
From under the folds of the wrapping you spy a golden chain.   +50GP

Just push in the more on Center positions, and push in where the doors would be off center on the sides, then enter. Stay guard otherwise.
You mean Open the centre door?

ENter the middle door. Stay clear of the sarcofagi for now.
The middle door is probably the safest option, yes. If there's something in the sarcophagi, though, I can repel undead so it shouldn't be that dangerous.

You head forwards, opening the middle door and head into a small chamber, to the right is a large sarcophagi, clearly the resting place of some ancient lord or ruler.


Spoiler: The pyramid (click to show/hide)

Adventures
==========
Spoiler: Big Bob , King Zultan (click to show/hide)

Spoiler: Loot (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

a1s

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Re: Tomb of the Pellucidaren Lords. (SG 6/6) Into the pyramid.
« Reply #29 on: April 09, 2024, 11:21:10 am »

If there's something in the sarcophagi, though, I can repel undead so it shouldn't be that dangerous.
oh, ok then.
We should open the large sarcophagus. Not me specifically, I'm a frail old lady who would pull something trying to open the thing, but one of the young people in the party.

Then let's head through the top door on the left.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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