head down to the second floor, sneaking. If I see the skeleton, and he doesent see me, throw a knife into his skull!
You slowly enter the second floor, its cooler and you can see two doors, one north and the other east.
-----------------
Shoot skeleton with crossbow
( Skeleton d12 =8, HP = 8
yYou 2d6 = 6,5 +1 combat =12)
Ads the walking bones shuffle forwards to kill once more, you wash no time and let lose with your crossbow.
The bolt shatters a dry bone as it hits. (Skeleton HP - 4)
Cast Zone of Life on the doorway to the room with the skeleton, sealing it in. Then shoot it from a distance with my crossbow.
As a crossbow bolt flys past your ear, you cast the charm and repel the spark of undeath.
The skeleton recoils from the door way as mark it with the wards.
Go help that guy fight the skeleton.
the skeleton hisses at you as it struggles to advance trapped by the spell.
You raise your axe and smite its skull from the bony shoulders in single blow.
I throw a rock and cast ignite projectiles or whatever on all the ranged attacks.
As Big Bob takes his axe to the skeleton , you hurl a lose stone from the floor at the skeleton, casting the magic to turn it ablaze as you do so.
The stone glows as it melts to glowing larva.
Big Bob ducks as the tone slams into the wall in front of him, the larva spashs across the room and sets the wooden sarcophagus a flame.
As you stand with the others by the flames, you hear distant chanting and slow drum beat from the outside.
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I think i need a way to put thing in order better.
Second the mapping software has changed what the doors and some things look like.
Adventures
==========
Name: Leif Eiriksson
Colour: turquoise
Description: An angsty Viking preteen who has still not yet discovered Vinland.
Background: Barbarian, naturally.
Armor: Brigantine, shield
Weapons: Battle axe, normal sword as backup, one throwing knife
Other items: grappling hook, 200ft of rope, 10ft pole, lantern, 10 lamp oil, holy symbol, mirror
Combat: 4
Strength: 1
Speed: 2
Con: 3
Sorcery: 1
Spell Points
3/ 3
Spells
Magic light , cost 1 SP
Name: Jhonny Steals
Colour: Green
Origin: A Warrior, though defecting to go
Description: A shady-looking man who came because he could steal from this Tomb. He was forcibly drafted into the nearby kingdoms army due to some petty horse theiving, but figures the treasures within could get him out of the tight spot he finds himself in
Armour: Brigandine
Weapons: A short sword, and a ritual dagger which he wields on his offhand, a bandalier of 5 throwing knives
Other items: Lantern, 10 foot pole (Wood), Holy Symbol (3, of different faiths), hammer and chisel, grappling hook, A mirror, lampoil (10), Iron door spikes (12), 200 feet of rope, Wooden Stakes and Mallet
Stats:
Combat: 2
Strength: 2
Speed: 2
Con: 2
Sorcery: 2
Spell Points
6/ 6
Spells
Resistance, cost 1 Sp
Removes 1 damage from an attack.
Extinguish fire, Costs 4 Sp
Name: Aywen Ayes
Colour:red
Description: Aywen is a crone of old age who is deceptively frail. Her hair is white and her eyes blue.
Origin Background: Ice Maiden
Abilities Scores.
Combat:0
Strength:0
Speed:1
Constitution:1
Sorcery level:5
Spell Points
15/ 15
Spells
Camouflage, 2 Sp
Blend your image like a chameleon makeing you harder to hit. + 1 combat roll
Cause Fire, 4 Sp
Dispel demons, 2 Sp
Raise skeleton, 3 Sp
Arrow invulnerability, 2 Sp
-----
Armour:Lamellar Armor (made of walrus teeth)
Weapons: staff, light crossbow
Other items:Rope, 50 feet, Hammer and chisel, Iron door spikes (12), Lantern, Lamp Oil (10 cans), Mirror, Pole Wooden, 2, 10 foot long each, Wooden Stakes (12) and mallet, Holy symbol (walrus idol)
Spells: (I understand these are assigned by the GM? Or can I request something? )
Name: Warrior's name
Colour: Blue
Description: Tall, Lanky, perpetually tired
Origin Background: Slave
Abilities Scores.
Combat: 1
Strength: 0
Speed: 2
Constitution: 1
Sorcery level: 4
Spell Points
12/ 12
Spells
Ignite missiles, 1 Sp
+1 to missiles damage or - 1 to enemy missiles
Cause rain, 4 Sp
Clap of thunder, 3 Sp
Blast, 4 Sp
Throw an exploding ball of fire. 4 damage
-----
Armour: Splint Armor
Weapons: Sword, Staff (Dual Wielded)
Other items: 350 ft rope, grappling hook, 3 stakes and a mallet, 10ft pole, 12 door spikes, holy symbol, mirror, hammer and chisel, 3 wooden stakes and a mallet
Spells:
Name: Big Bob
Colour: Yellow
Description: Big Bob is a big man with a big beard.
Origin Background: Barbarian
Armour: Lamellar Armor
Weapons: Hand axe with Shield in offhand
Other items: Spare Hand axe, Dagger, Grappling hook, rope 300 feet, Lantern, 12 iron door spikes, 6 wooden stakes, mallet, hammer, chisel, mirror, 10 lamp oil, Pole Wooden 10 foot long
Stats:
Combat: 4
Strength: 3
Speed: 2
Constitution: 3
Sorcery level: 0
Name: Ezekiel
Color: Purple
Description: A robed mage dishonorably discharged from his army. He had been wandering the land, doing odd jobs and mercenary work, working on a mercenary ship before finding himself here.
Origin: Warrior (battlemage)
Ability scores:
Combat: 1
Strength: 1
Speed: 2
Constitution: 2
Sorcery: 3
Spell Points
7/ 9
Spells
Zone of life, 2 Sp
Repels the undead from a small fixed area.
Lighting bolt, 1 Sp
Corrode metal, 5 Sp
Gear:
Brigantine armor
Staff, Sword, Light crossbow
Hook, 100ft of rope, Lantern, Oil
1 gold chain 50 GP
1 gold earning 10GP