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Author Topic: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 5 Design)  (Read 15115 times)

Kot

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #45 on: February 14, 2024, 05:51:16 pm »

As this is an actual design with a roll, i would like to have the main "tech" be clearly defined.
Sure.
The tech then is either "we can make magical fire that burns despite WATER EVERYWHERE" or "we're actually just really good at waterproofing our stuff".
Either works and I think either would be really useful considering the circumstances of nature.
I know this sounds boring but it's probably best we don't go overboard into an otherwise completly unknown territory of "the other guys decided to give everyone a bonus to poop magic".
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Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #46 on: February 14, 2024, 05:55:01 pm »

I'm pro whale oil, someone just needs to tell me what option that is.
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TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #47 on: February 14, 2024, 06:07:11 pm »

As this is an actual design with a roll, i would like to have the main "tech" be clearly defined.
On that argument, my probably flawed most definitely not MoP-approved thoughts on the listed designs.
Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (7): Powder Miner, UristMcRiley, Kashyyk, TricMagic, TFF, FallacyofUrist,Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (4): Kot, Maxim, Quarque, Taricus
Lunar Madness. Knowledge from the moon, Moon Logic. Here's your monkey, put it atop the nearest [blank].
It's a very wide pool of knowledge it claims. At it's core, it claims to transcend humanity. It doesn't really have much solid tech clarified behind it.


The Leviathan Fishers. We come in, hunt and gather, and find our crops failing to work in the rain. Find a village of people who have taken to baiting monster(fishe)s to an artform, but are not well equipped towards keeping themselves healthy. While it worked, they were only sustaining themselves.
To address the broken pride of Kot, of us coming in for "handouts", our people offer gathering knowledge from our time wandering. The fisherfolk, (if PM doen't mind me saying), have never been able to leave their lands. At one point in the distant past, they settled in a place where the waters make actually leaving difficult, and to do so would deprive them of their main source of food, when they had no time to truly preserve large amounts it for long journeys.
In addition, we bring medicine, to help mend those injured during their fishing, helping dress catches.

Thus, we have 3 parts to this. The fishers, who are skilled at baiting and fighting their catch. The gatherers, whose knowledge foraging and medicine proved a boon in the ancient past. And the fish themselves, massive and different to each other, through some unknown catalyst. It's not defined as it's mostly a lore piece we can build on in what way we wish.


Hydrodruidism. Essentially a mix of nature speaking, water speaking, and maintaining ones reasoning from speaking to that without human sensibilities.
[Druids who draw power from water to understand/control nature. Melds biopunk, hydropunk, and, uh, insanitypunk (a Druid who goes too deep into the other two rites without corresponding practice at the Rite of the Word will be rendered (from an outside perspective) a raving madman)]
This is a good enough explanation from Nuke. It's very much into the magic, and I like it cause hydropunk.


Living with the Rain. Aquaculture and terraforming based, making use of the land and knowledge of water to act as protection, shield, and potentially a a weapon. Not much more to say other than it's mine. Build around trees within the forest, dig itches to help direct water flow away.

Stone Shapers. I won't say dwarves, but it is sort dwarves. Ignore the rain to dig out a home beneath the earth, filled with riches.. (Will find it funny if other side goes digging into the caves.) Very much a wealth and trade focus. Diggy Diggy Hole.

Beast Keepers. Domestication, but not just wolves this time. Any number of ways to do so, I'm leaning 'medicine' to calm and make suggestable. And beatings occasional. Carrot and sticks.


Fire in the Sky.
Brave. That's the keyword. Lot of fluff, challenging nature directly when others hid. Foolish is another word, or Pirde. They who mastered the endless lightning and leased the storms to their will. (Kot, add copper. Easy to work and way to redirect the fire in the sky.)
I have no clue what floatplanes have to do with this. The people have Pride to never back down, and that can be their downfall. Likely to go to electricpunk and fire/steampunk. Or, as maxim probably wants, normal technology. Nothing stopping us from leaning into harnessing lightning via rudimentary magical capacitors.
As for the any clear tech? There isn't any. Just a bunch of people playing king of the hill with nature, and gaining Understanding. (And Zealotry as the Gifted.)
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Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #48 on: February 14, 2024, 06:15:27 pm »

For clarification, Lunar Madness is a design about Lunar magic that modifies humans to be stronger, faster, etc.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #49 on: February 14, 2024, 06:20:46 pm »

At that point, is it bloodborne?
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Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #50 on: February 14, 2024, 06:23:16 pm »

At that point, is it bloodborne?
We could definitely base a bloodborne armory off of it!
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kot

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #51 on: February 14, 2024, 06:31:12 pm »

Thus, we have 3 parts to this. The fishers, who are skilled at baiting and fighting their catch. The gatherers, whose knowledge foraging and medicine proved a boon in the ancient past. And the fish themselves, massive and different to each other, through some unknown catalyst. It's not defined as it's mostly a lore piece we can build on in what way we wish.
As I said, my biggest issue with all this is it focuses to heavily on fish and too little on "You merely adopted the rain. I was born in it, molded by it. I didn't see the clear sky until I was already a man, by then it was nothing to me but blinding!" that we have.

Hydrodruidism. Essentially a mix of nature speaking, water speaking, and maintaining ones reasoning from speaking to that without human sensibilities.
[Druids who draw power from water to understand/control nature. Melds biopunk, hydropunk, and, uh, insanitypunk (a Druid who goes too deep into the other two rites without corresponding practice at the Rite of the Word will be rendered (from an outside perspective) a raving madman)]
This is a good enough explanation from Nuke. It's very much into the magic, and I like it cause hydropunk.
My issue is that at one point this started feeling more like a spell list and less than a design about why we came to our starting place. Technically speaking the Droods could do their Droods thing pretty much anywhere. Again, no rain.

Living with the Rain. Aquaculture and terraforming based, making use of the land and knowledge of water to act as protection, shield, and potentially a a weapon. Not much more to say other than it's mine. Build around trees within the forest, dig itches to help direct water flow away.
As I mentioned before, it does actually acknowledge the rain. I don't hate it, except it makes us beavers.

Stone Shapers. I won't say dwarves, but it is sort dwarves. Ignore the rain to dig out a home beneath the earth, filled with riches.. (Will find it funny if other side goes digging into the caves.) Very much a wealth and trade focus. Diggy Diggy Hole.
I do not feel anything about this. It's just doing rocks.

Beast Keepers. Domestication, but not just wolves this time. Any number of ways to do so, I'm leaning 'medicine' to calm and make suggestable. And beatings occasional. Carrot and sticks.
I'd like this more if it there were more details about what kind of animals and what we did with them because pastoralism can range from sheep (llama?) herding to Genghis Khan.

(Kot, add copper. Easy to work and way to redirect the fire in the sky.)
I actually don't hate this. Despite it's name Stone Age actually saw some metalworking (depending on when exactly you end the stone age there's even some evidence of steel production) and early adoption of copper could be a thing. I'm not sure if we could really draw good wire with it and I'm not sure if people would be really into Baghdad Battery as a design. Also, if Powder Miner is to be believed the stone around is chert, so flint. Could be cute Mesoamericans slinging lightning and bashing skulls in with macuahuitls.

I have no clue what floatplanes have to do with this.
As much as with the Fish biomancy. The keyword is "Duck".

Also I forgot about this before so I didn't mention it, but if it's raining all the time then the sky is probably covered with clouds all the time too. Of course that doesn't mean moon (moons?) don't have any effect on people but it could be thematically cooler if it happened on the rare occasions the moon (moons?) is (are?) actually visible.
« Last Edit: February 14, 2024, 08:21:27 pm by Kot »
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Kot

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #52 on: February 14, 2024, 08:11:06 pm »

It's actually probably Limestone, not Chert and Powder Miner probably never said it was Chert, I just said he did. It doesn't really matter.

There is Fire in the Sky.
It was hard to miss it when every night it roared and lit up the World. The old stories said it was a place where Gods, celestial beings of unrivalled power that could end  the World with a single gesture faced off against each other in mythical battles. Other stories said that maybe the Sky in the north was mating grounds of primodial beasts, Thunderbirds, giant eagles made out of pure light that tore reality asunder with every flap of their wings. Some said it was a place where Water and Sky met, where existence ended with incomprehensible force or, maybe, it actually was where existence began, born in rage and toil by the Mother of the World. What we know now, is that we did not Understand it.
Like with anything we did not Understand, we feared it. Like with anything we feared, most ran away as far as they could, shivering in their caves and dirt dens from the wrath of the Thunder and Lightning.
But not Us. We are Brave.
We were those that went into the Eye of the Storm. We were those that spent their lives lashed by the rain, struggling to stay afloat in the flooded rivers. We were those that fought, not ran away. We made the Eye of the Storm our home, creatures of the World, standing proudly between Water and Sky, the Brave few that could.
And, after all that, we finally Understood. We Understood and were Gifted.
The Fire in the Sky wasn't a threat. The Fire was our Gift all along, a Gift for those that were Brave enough to grasp it in their hands. It now provides us with warmth and light. It's what makes us separate from the animals. Water still stifles the Fire and so the Fire must be protected, for the Gift was seldom given to those that are weak and didn't keep Watch over Fire, but by keeping Watch and mastering the Fire we soon Understood that we can create, destroy and rule the World.
There were more things to Understand, and with every Understanding came a Gift. We understood that the rain washed away precious stones from high and brought them low, another Gift to us. We tamed those stones, burning them in Fire, moulding them into wondrous shapes. Most of them weren't as hard or useful as the gray, simple stone tools we already used but soon we Understood that like everything else, this too was connected, for when the Fire in the Sky struck the precious stones it gave them terrifying Power over Life and Death. This Power, like Fire, also must be Watched over carefully and protected, for Water is plentiful and Death spreads through it as easily as Fire does through the Sky.
Of course there is still much we don't Understand but we Understand that we hold an incredible and tremendous Power in our hands. We do not yet Understand how to store the Power or what secret uses it has, but we Understand that it is only a matter of time before the Brave Gifted will Understand and uncover the secrets of Power.
And when we do, the roar of Thunder and flash of the Lightning will carry in our steps as we will become the Gods of the stories of old, riding the Thunderbirds across the Sky, grasping all the Gifts of the World from it's very end to it's very beginning.
For there is Fire in the Sky and now there is Power in our Hands.

Since people wanted something specific I figured Tric might have had a decent idea for once. The writeup does make some assumptions like that there are enough naturally occuring precious metals to jumpstart early metallurgy (Again, it's a very outdated belief that humans waited until Stone Age was over to start working metals, it's just that it only became common after Stone Age was over) in soft enough rock (The area of Meghalaya which contains the town of Cherrapunji that Powder based our location on is mostly limestone. Curiously enough it is said to contain a lot of natural minerals, especially Uranium. One of theories behind the concentration of thunderstorms over Catatumbo river in Venezuela where there's a an active and violent thunderstorm most of the year is that there's significant deposits of Uranium. I have no idea how that works or what the implications are but I like that there are some real life examples that I can draw from) for it to wash down the slopes. Now, there isn't really much that such an early civilization could do with electricity but pre-industrial electricity isn't neccesarily an impossibility. It could be a jumpstart both in more mundane ways (earlier ways to power mechanisms, electric motors, etc.) and more insane ways (Railguns, Tesla coils, shooting lightning out of your fingers, etc.). Now playing with both electricity and water sounds like an amazing recipe for disaster but thankfully rubber trees are tropical so maybe we can do this.
tl;dr
We're catching lightning in a bottle and throwing it at the other guys.

Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (7): Powder Miner, UristMcRiley, Kashyyk, TricMagic, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (3): Maxim, Quarque, Taricus
Fire in the Sky II: Electric Boogaloo (1): Kot
« Last Edit: February 14, 2024, 08:52:49 pm by Kot »
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Taricus

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #53 on: February 14, 2024, 08:49:28 pm »

Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (7): Powder Miner, UristMcRiley, Kashyyk, TricMagic, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (2): Maxim, Quarque
Fire in the Sky II: Electric Boogaloo (2): Kot, Taricus
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TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #54 on: February 14, 2024, 09:19:01 pm »

Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (6): Powder Miner, UristMcRiley, Kashyyk, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (2): Maxim, Quarque
Fire in the Sky II: Electric Boogaloo (3): Kot, Taricus, TricMagic
A well updated proposal. Fire~
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Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #55 on: February 14, 2024, 09:43:49 pm »

Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (6): Powder Miner, UristMcRiley, Kashyyk, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (1): Quarque
Fire in the Sky II: Electric Boogaloo (4): Kot, Taricus, TricMagic, Maxim
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The Canadian kitten

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #56 on: February 14, 2024, 10:46:11 pm »

Honestly sounds pretty cool
Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (6): Powder Miner, UristMcRiley, Kashyyk, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky (1): Quarque
Fire in the Sky II: Electric Boogaloo (5): Kot, Taricus, TricMagic, Maxim, TcK
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Quarque

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #57 on: February 14, 2024, 10:57:15 pm »

Quote from: ADM Index: 0000A0 "Grugbox"
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (6): Powder Miner, UristMcRiley, Kashyyk, TFF, FallacyofUrist, Jerick
Hydrodruidism ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Fire in the Sky II: Electric Boogaloo (6): Kot, Taricus, TricMagic, Maxim, TcK, Quarque
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Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #58 on: February 14, 2024, 11:04:21 pm »

My vote totally can't be bought by confirmation of whale oil tech since I'm still not sure if it was a joke or not.
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Powder Miner

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #59 on: February 14, 2024, 11:09:42 pm »

To be clear, my own intention is to use the Leviathans to branch out into more animal mutation based tech, maybe with additional tech on top of it for stuff like guns. The Dishonored whale oil tech stuff seems to mostly be other people joking but of course whatever direction we go from either of these prompts will be something we decide collectively anyway.
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