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Author Topic: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 5 Design)  (Read 15058 times)

Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #15 on: February 13, 2024, 06:27:46 pm »

Lunar Madness:
Years ago in the untold past, the Moon held sway over Monsoon Point. Each night the tribe would be struck by madness, visions, and chaotic disruptions from the sky above. But our ancestors learned to harness the power in the sky, to bring order to chaos, to learn Lunacy. Through Lunacy they were able to make themselves fast hunters, patient fishers, tender planters, and compassionate herdsmen. Through Lunacy, we became more than human.
« Last Edit: February 13, 2024, 06:37:35 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #16 on: February 13, 2024, 07:00:59 pm »

The Leviathan Fishers

Our people faced multiple issues as we left our ancestral ancestral homeland of the Vale of Waters and traveled to Monsoon Point. First and foremost was the issue of food - although the old ways of hunting and gathering saw few issues within the rainy lands of Monsoon Point, the early agricultural ways that our people had begun to adopt did not prosper. At first, we thought that surely our crops would prosper: surely the soils and water of Monsoon Point offered nothing if not fertility. The issue, however, is that whenever we cleared away forest to grow, the soil would wash away! We began to grow hungry, the slow and gnawing kind of hunger where we could mostly feed ourselves, but just not quite enough, and it seemed like we would be doomed to obscurity.

But then we met the other inhabitants of Monsoon Point, the Leviathan Fishers. The Leviathan Fishers lived in villages on the hills closest to the shore, making large expeditions out to the shore where they would catch... fish. The size of these fish boggled the mind to see - larger than the huts we lived in, with strange toothy appearances (often different from creature to creature, their origin was the target of much heated speculation among the Fishers, who believed some part of their body might be to blame), these beasts seemed like fearsome monstrosities. The Leviathan Fishers, though, seemingly had catching them down to an artform, able to bait the leviathans into beaching from specific points on the coast and taking only a few regular casualties. Thankfully for us, they had a problem that we, too, could solve - the work of catching, preparing, preserving, and moving left them very little manpower and they found themselves frequently missing many essentials, in odd health despite being full, or missing medicine that could have been sourced from the nearby forests. With our experience in our long travels, we could easily fulfill this role for them, and rather than any conflict our peoples entered a long, long relationship.

We are both of these peoples, now - the Shorefolk, and the Forestfolk. Still, it is our experience with the strange, massive beasts of the sea that likely stands us out.



(Lllllittle late for this clarification, but for anyone else who might hop into the thread: this is meant to start us down a bio tech-tree by providing us access to giant fucked up mutant fish-creatures that we can then experiment on and use to mutate other animals in increasingly complex ways)
« Last Edit: February 14, 2024, 02:43:24 pm by Powder Miner »
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Doomblade187

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #17 on: February 13, 2024, 07:37:43 pm »

In the name of the Moon!
Quote from: Oldbox
Lunar Madness (1): Doomblade
The Leviathan Fishers ():
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #18 on: February 13, 2024, 07:50:45 pm »


In the name of the Moon!
Puns shall punish you.

Quote from: Oldbox
Lunar Madness (1): Doomblade
The Leviathan Fishers (1): TricMagic
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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m1895

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #19 on: February 13, 2024, 08:23:43 pm »

Fuck it we ball
Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (1): TricMagic
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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Maxim_inc

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #20 on: February 13, 2024, 08:33:40 pm »

Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (2): TricMagic, Maxim
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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Powder Miner

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #21 on: February 13, 2024, 10:00:37 pm »

Think we should've waited a bit on the votebox given the phase lasts at least to Friday, but...
Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (3): TricMagic, Maxim, Powder Miner
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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UristMcRiley

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #22 on: February 13, 2024, 10:08:41 pm »


Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (4): TricMagic, Maxim, Powder Miner, UristMcRiley
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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Kashyyk

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #23 on: February 14, 2024, 03:00:00 am »



Quote from: Oldbox
Lunar Madness (2): Doomblade, m1895
The Leviathan Fishers (5): TricMagic, Maxim, Powder Miner, UristMcRiley, Kashyyk
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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Rockeater

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #24 on: February 14, 2024, 04:05:57 am »


Quote from: Oldbox
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (5): TricMagic, Maxim, Powder Miner, UristMcRiley, Kashyyk
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #25 on: February 14, 2024, 06:12:03 am »

Hydrodruidism:
We were drawn north by the rushing river, the thundering rain, the swelling tides. Those of us who heard the call were the first Druids, and under their leadership we thrived in this harsh land.
There are four rites that a Druid must know.
The Rite of the Beast, which allows them to commune with the animals around us- to call the fish into the nets, to persuade the predators to stand down, to know where the prey is to be found.
The Rite of the Leaf, which allows them to commune with the plants around us- to weave the canopy into shelters, to know which herbs can heal or harm, to hear the wisdom of the ancient trees.
The Rite of the Word, which allows them to commune with other humans- an actual skill, for knowledge of the Rites can twist the mind into a shape unrecognisable by the uninitiated; thus, to share their wisdom with the tribe, a Druid must learn to be human from scratch.
And, most importantly, the Rite of Water, for all things arise from Water and to Water all things return. This is the hardest rite to learn, because Water is vast and small, quick and slow, wise and foolish- an indescribable existence, so simple, so complex. A Druid's power is drawn from Water- the other rites all rely on their skill at the Rite of Water to function. But a Druid is also Water's servant; they must behave with humility before it, make the appropriate sacrifices, and stand against those who would disrespect it.

[Druids who draw power from water to understand/control nature. Melds biopunk, hydropunk, and, uh, insanitypunk (a Druid who goes too deep into the Rite of Water without corresponding practice at the Rite of the Word will be rendered (from an outside perspective) a raving madman)]
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Long Live United Forenia!

Jerick

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #26 on: February 14, 2024, 06:22:12 am »

Quote from: Oldbox
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (5): TricMagic, Maxim, Powder Miner, UristMcRiley, Kashyyk
Hydrodruidism (1): Jerick
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
Voting for mad water druids
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Quarque

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #27 on: February 14, 2024, 06:56:35 am »

Quote from: Oldbox
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (5): TricMagic, Maxim, Powder Miner, UristMcRiley, Kashyyk
Hydrodruidism (2): Jerick, Quarque
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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TricMagic

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #28 on: February 14, 2024, 09:11:31 am »

Quote from: Oldbox
Lunar Madness (3): Doomblade, m1895, Rockeater
The Leviathan Fishers (4): , Maxim, Powder Miner, UristMcRiley, Kashyyk
Hydrodruidism (3): Jerick, Quarque, TricMagic
Living With the Rain ():
Stone Shapers ():
Beast Keepers ():
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NUKE9.13

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Re: Bay12 v. Black Pants Legion Great War Arms Race (Prelim 1 Design)
« Reply #29 on: February 14, 2024, 09:22:20 am »

Hydrodruidism v1.1:
We were drawn north by the rushing river, the thundering rain, the swelling tides. Those of us who heard the call were the first Druids, and under their leadership we thrived in this harsh land.
There are three rites that a Druid must know.
The Rite of Nature, which allows them to commune with the natural world- to call fish into nets, to weave the canopy into shelters, to hear the wisdom of beast and bark. This is the rite that has the most practical application for our daily lives, yet for the Druids it is sometimes considered the least important.
The Rite of the Word, which allows them to commune with other humans- an actual skill, for knowledge of the other two Rites can twist the mind into a shape unrecognisable by the uninitiated; thus, to share their wisdom with the tribe, a Druid must learn to be human from scratch. The rite has no benefits by itself, but is crucial to mitigate the downsides of being a Druid.
And, most importantly, the Rite of Water, for all things arise from Water and to Water all things return. This is the hardest rite to learn, because Water is vast and small, quick and slow, wise and foolish- an indescribable existence, so simple, so complex. A Druid's power is drawn from Water. But a Druid is also Water's servant; they must behave with humility before it, make the appropriate sacrifices, and stand against those who would disrespect it.

[Druids who draw power from water to understand/control nature. Melds biopunk, hydropunk, and, uh, insanitypunk (a Druid who goes too deep into the other two rites without corresponding practice at the Rite of the Word will be rendered (from an outside perspective) a raving madman)]

MoP indicated that the initial proposal was somewhat overreaching in how many elements it contained, so I compressed it a little.
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Long Live United Forenia!
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