Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 76

Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 38064 times)

Imp

  • Bay Watcher
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #75 on: January 09, 2024, 11:49:12 pm »

So far, two of us seem supernormal-ish to me.  Tric for tricks, being sure to be here for N1.

And Qua, who amazingly asked only 5 of us questions....

@Crystalizedmire: are you happy with your special ability?

@notquitethere: do you know yet what you're going to lie about?

@webadict: Tric never told me how to know if nqt is scum, maybe you have an idea?

@Sofanthiel: did you read your role or are you going to not read it again?

@Tric: why can't we vote you, what is going on here?

Amazingly, though this game is young...

Those five are the five that haven't spoken yet.

Qua, how'd you work that wonder?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Quarque

  • Bay Watcher
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #76 on: January 09, 2024, 11:58:04 pm »

I didn't ask you anything because you don't need encouragement to talk.

I expected Fallacy and Euchre to continue their line and wanted to see it play out.

Now again I beg you, give those five people a chance to talk before you bury the thread in more posts. Last game it became impossible for people to reread everything.
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #77 on: January 10, 2024, 12:01:07 am »

As vanilla town, I want to find any anti-town parties that are among us, which means looking for people that are acting abnormally.

I might not have much idea of how to do that, but I'll figure it out. After all, I am vanilla town.
I'd be curious to see a proposed plan of action to find scum from you, since you are inexperienced and would probably benefit from critique of your plan.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #78 on: January 10, 2024, 12:03:50 am »

Given that this is a somewhat-bastard game, the standard tropes may or may not fully apply, but as long as there is an informed, hostile minority, looking for behavioral differences should still apply.

Things like players acting too reserved or aware, or an unusual degree of connection to or protection of another player.

I am vanilla town.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #79 on: January 10, 2024, 12:14:49 am »

Oh, important question.

Are Rounds and Days equivalent?

(I am vanilla town.)
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #80 on: January 10, 2024, 12:15:41 am »

Are Rounds and Days equivalent?
There's no such thing as rounds.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #81 on: January 10, 2024, 12:25:09 am »

Should the thread title say 'Day 1' instead?
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #82 on: January 10, 2024, 12:26:17 am »

Should the thread title say 'Day 1' instead?
The thread title can say what it wants. You aren't the thread title's dad.
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Day 1, start!
« Reply #83 on: January 10, 2024, 12:27:28 am »

Should the thread title say 'Day 1' instead?
The thread title can say what it wants. You aren't the thread title's dad.
He sure ain't.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #84 on: January 10, 2024, 12:27:40 am »

Noted.

I am vanilla town.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #85 on: January 10, 2024, 12:29:54 am »

Given that this is a somewhat-bastard game, the standard tropes may or may not fully apply, but as long as there is an informed, hostile minority, looking for behavioral differences should still apply.

Things like players acting too reserved or aware, or an unusual degree of connection to or protection of another player.

I am vanilla town.
Hm, but what are YOU going to do to find scum?

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #86 on: January 10, 2024, 12:39:30 am »

Execute you.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #88 on: January 10, 2024, 02:47:34 am »

EuchreJack fails the vibe check.

Also, I am vanilla town.

Not webadict?

Maybe I can execute him later.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #89 on: January 10, 2024, 04:29:33 am »

@notquitethere: do you know yet what you're going to lie about?
Once I figure out anything about what's going on, I'll consider it! Speaking of which...

I'm Vanilla Town.

My guess at the moment is that this is a bastard and we all think we're vanilla town but some or all of us have a role which isn't known to us the start of the day.

Anyone/Everyone - Does this seem plausible?

NQT, who do you predict are the super to supernormal to normal among us?
Tric is obviously not entirely normal.

Sofanthiel, how are you going to up your scum game this time?

Will there be roleflips?
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 76