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Author Topic: Maximum Spin's Supernormal Mafia: Game Over, Vampires and Reptilians Win  (Read 38720 times)

EuchreJack

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #105 on: January 10, 2024, 09:52:36 am »

Since I won't be able to post much, or read much, for several hours I am going to Unvote

webadict

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #106 on: January 10, 2024, 09:55:19 am »

If it makes you feel better, I believe this game has four possible setups, and only one of them is bad to vote me out, but the chances of that appear to be low.

I want to know what I'm allowed to not claim first, though, and I'm willing to explain my thoughts as long as people are okay with voting me out.  The downside to this is that it gives me a worse chance of winning than everyone else, but the alternative is that being alive gives me a really, really slim chance to win, and I don't wanna risk it.
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TricMagic

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #107 on: January 10, 2024, 10:06:37 am »

The main issue is I'm worried web is scum pulling a gambit of some sort, and me being protected is a drawback for them. That and wanting to vote out scum day 1 rather than possible town.

I can say you seem to put things into a negative light. Why do you seem to think me a cultist?
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webadict

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #108 on: January 10, 2024, 10:31:38 am »

Who called you a Cultist, Tric?
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TricMagic

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #109 on: January 10, 2024, 10:49:05 am »

Imp, thank you for holding back a little for a moment, anything you wanted to discuss? How many scum do you expect there to be based on everything we know so far? I think that Tric can convert people to scum and we have 7 vanilla town today, but maybe we need to expect one additional scum player at the start?
This bit web.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #110 on: January 10, 2024, 11:02:24 am »

@Sofanthiel: did you read your role or are you going to not read it again?
I just checked the Discord server to ensure that people aren't reliant on me for communication and cooperation.  I can, however, confirm that I'm definitely vanilla town.

sof, I kindasortabelieve you and reallynotatall.  But hypothetically, how would you feel sure that a message to you from the mod wouldn't contain any info about communication or cooperation that others might be reliant on, or are you just contrarian and obstinate for other reasons?  And how do you mean to help us see that as adorable and not votable?

CrystalizedMire, you are hereby invited to join us.

My guess at the moment is that this is a bastard and we all think we're vanilla town but some or all of us have a role which isn't known to us the start of the day.

Anyone/Everyone - Does this seem plausible?

Let's say this is actual.  Does it matter who we eliminate today, or are we eliminating hidden roles that won't be reassigned?

Will there be roleflips?

Ugh.  nqt asks the most delightful questions.  I could vote web for suggesting MS just go with the design, but that reduces the time Web spends 'experiencing its delights'.

web Decided to inverse reverse psychology.  I don't like it.
CM Not even one post.
sof Two posts.  Both uncooperative in their own ways.
Tric We can't vote out our SK.  Yet.
Fal Maybe trying to teach me not to overuse post restrictions, thanks.  Otherwise eerie.
Jack Playing well.
Qua Playing well.
nqt One post.

I'm not convinced, Tric ...
You seem all focused on preventing votes on web to protect yourself and throwing out some half-assed vote. You even said literally to web:

Someone has to be voted out though, if not them, who?
I don't like the vibe of that at all.

I don't see focus on preventing votes on web, can you help me see it as you do?

when the deadline
Please help me see the deadline too.


How many scum do you expect there to be based on everything we know so far? I think that Tric can convert people to scum and we have 7 vanilla town today, but maybe we need to expect one additional scum player at the start?

9 players, I expect usually 2-3 anti-town.  A game like this, I have no idea.  Like, how perfectly safe and normal is it all?  And all the rest.  I have no idea.  But maybe some of us do, so I kinda like your suggestion to listen a bit more.  I'd like everyone but me to talk more (and I'm still willing to talk plenty, whenever.)

Why do you think Tric picks scum (or converts them), other than that's hilarious and horrible if they do?  But why that more likely than any other setup?
Do you think it matters, in terms of game play, role distribution, and overall outcome mechanics-wise, who we eliminate today?  Ignoring playstyle, just the actual elimination.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #111 on: January 10, 2024, 11:04:16 am »

Okay, I'm at school right now so I'll claim Vannilla Town right now.
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she/her

Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #112 on: January 10, 2024, 11:18:30 am »

@Crystalizedmire: are you happy with your special ability?
I'm vannilla town so I don't have any
CrystalizeMire, if you could roleblock one of us tonight, who and why?
Uhhh, rolls die Quarque
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she/her

Imp

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #113 on: January 10, 2024, 11:28:47 am »

I'll claim Vannilla Town right now.

I'm vannilla town

Hey, loads of people spell that with only one 'n'.  Typo or on purpose you're using 2?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

webadict

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #114 on: January 10, 2024, 11:30:55 am »

Just vote me out.  It's literally the best solution if you guys want to win.  Otherwise, it is not going to be nice Tomorrow.

Vote me.  Read my roleflip.  Then vote TricMagic Tomorrow.
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #115 on: January 10, 2024, 11:33:16 am »

Just vote me out.  It's literally the best solution if you guys want to win.  Otherwise, it is not going to be nice Tomorrow.

Vote me.  Read my roleflip.  Then vote TricMagic Tomorrow.

Different folks have different definitions of 'a nice tomorrow' in most games.  You do seem to be enjoying yourself though, even if you're not choosing to be informative or what I can recognize as helpful.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

sofanthiel

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #116 on: January 10, 2024, 11:36:20 am »

how would you feel sure that a message to you from the mod wouldn't contain any info about communication or cooperation that others might be reliant on
Yeah, okay, I see what you mean now.

are you just contrarian and obstinate for other reasons?
It's not so much contrarian as an attempt to prevent day 1 meta-analysis.  If even I don't know my alignment, how can others glean it from my behaviour?
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Crystalizedmire

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #117 on: January 10, 2024, 11:37:52 am »

I'll claim Vannilla Town right now.

I'm vannilla town

Hey, loads of people spell that with only one 'n'.  Typo or on purpose you're using 2?
I thought vanilla is spelled with two "n"s. My role pm only has one "n" in "vanilla".
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Imp

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #118 on: January 10, 2024, 11:41:11 am »

It's not so much contrarian as an attempt to prevent day 1 meta-analysis.  If even I don't know my alignment, how can others glean it from my behaviour?

And your reason for your vote on the unlynchable one?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Quarque

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Re: Maximum Spin's Supernormal Mafia: Round 1, start!
« Reply #119 on: January 10, 2024, 11:49:02 am »

Please help me see the deadline too.

Easy question first, this is what I'm basing it on:

I'm aiming for 48hr days and 24hr nights, not counting weekends, unless anyone strenuously objects - I'm not a fan of things dragging out too long.

An 48 day would mean it ends in.. about 30+ hours?
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