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Author Topic: Cardhood - First Expansion is now a thing!  (Read 13499 times)

RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #405 on: December 24, 2023, 06:19:30 pm »

Turn 27
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 6
Wood: 4
Science: 1
Herbs: 4
Cards in play:

Gain Alpha Wolf Politics from Steal Luck
Play Prayer (-1 labor, +2 FP to Black Owl)
Play Sacrifice to the Dragon (-1 herb, -2 labor, +4 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play All-Terrain Ratfolk (-1 labor, +3 food)
Play Persistant Predator
Play Wildfire (destroy Persistant Predator, -2 herbs, -1 labor)
Play Lucky Opportunity (+1 food)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Activate Wooden Tool (-1 labor, +2 food)
Activate Safe Haven (discard Migration, +1 food)

End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 6 + 4 (Sacrifice to the Dragon) + 2*3 (All-Terrain Ratfolk) + 1 (Lucky Opportunity) + 2 (Wooden Tool activation) + 1 (Safe Haven activation) - 8 (Population) => 12
Wood: 4
Science: 1 - 1 (Migratory Bird Spectacle) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 4 - 1 (Sacrifice to the Dragon) - 2 (Wildfire) => 1
Cards in play:
End Turn
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #406 on: December 24, 2023, 06:23:11 pm »

Is there a reason not to have the all terrain ratfolk cards at the end of the turn in order to generate an extra food each?
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #407 on: December 24, 2023, 06:24:10 pm »

I guess if you want less food?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #408 on: December 24, 2023, 06:29:12 pm »

Normally no, but I would have lost them when I played Wildfire so I had to play them beforehand.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #409 on: December 24, 2023, 06:30:56 pm »

Spoiler Alert, that is probably going to fail given their incoming cards. Thanks for the FP.

Spoiler: Black Owl: 8 FP (click to show/hide)

Ninja. And yep.
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #410 on: December 24, 2023, 06:32:24 pm »

Normally no, but I would have lost them when I played Wildfire so I had to play them beforehand.

Huh. That's pretty obvious in hindsight.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #411 on: December 24, 2023, 06:41:37 pm »

Ah, of course, I'm a dummy.

Spoiler: Black Owl: 8 FP (click to show/hide)

I'm not sure if there are any other gods still playing.
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #412 on: December 24, 2023, 06:52:40 pm »

I kinda regret not joining as a god
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #413 on: December 24, 2023, 06:55:13 pm »

Could ask Supernerd to convert to one? Grass is greener. :P

Pretty sure some gods are just saving up for 20 FP Terrain. Or more likely, too busy for anything but Christmas. I'm sorta an outlier.

Owlsong will make it easier to bounce back at least.
« Last Edit: December 24, 2023, 06:57:15 pm by TricMagic »
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #414 on: December 24, 2023, 11:37:51 pm »

Turn 28
Starting civ status:
Civilization Name: Torkal League
Population: 8 (8 labor)
Food: 12
Wood: 4
Science: 1
Herbs: 1
Cards in play:

Gain Card #1 (Improvised Tool) from Black Owl
Replace Improvised Tool with Wooden Tool due to Wooden Tool's effect
Play Steal Luck
Play Grazing Animals (-1 labor)
Play Scouting (-1 labor)
Play Hidden Crevice (+1 food)
Play Foraging (-2 labor, +3 food)
Play Predator (-2 labor, +4 food)
Play Research Project (-1 labor, -1 science, subject is Animal Domestication)
Play Wooden Tool (-1 labor, -1 wood)
Activate Safe Haven (discard Scavenging, +1 food)


End-of-turn actions: Gain 1 science from Migratory Bird Spectacle, spend 8 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 8 (0 labor)
Food: 12 + 1 (Hidden Crevice) + 3 (Foraging) + 4 (Predator) + 1 (Safe Haven activation) - 8 (Population) => 13
Wood: 4 - 1 (Wooden Tool) => 3
Science: 1 - 1 (Research Project) + 1 (Migratory Bird Spectacle end-of-turn) => 1
Herbs: 1
Cards in play:
End Turn
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Secretdorf

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Re: Cardhood - First Expansion is now a thing!
« Reply #415 on: December 25, 2023, 01:03:15 am »

Turn 20

Spoiler: The Sixth Pack: Status (click to show/hide)

Activate Safe Haven: Discard Illusion(+1 food)

Play Omens(-1 labor)
Play Lucky Oppurtunity(+1 food)
Play Pack Hunt(-3 labor, +5 food)
Play Prayer to Black Owl(-1 labor, +2 Black Owl FP)
Play Animalism
Play Exotic Plant(-1 labor, +4 food, +2 science)
Play Animalism
Play Foraging(-2 labor, +3 food)
Play Foraging(-2 labor, +3 food)

Activate Safe Haven: Discard Dark Experimentation(+1 food)
Activate Safe Haven: Discard Survival(+1 food)
Activate Safe Haven: Discard Improvised Tool(+1 food)






Spoiler: Cards in Play (click to show/hide)

End turn
Animalism gives 1 FP to the Black Owl and leaves play
Animalism gives 1 FP to the Black Owl and leaves play
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-10 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

The wolves offer 4 FP to the supreme deity Black Owl since other gods seem to be busy due to christmas.
Aywen and Ken-thun can give me cards.
(I wonder if I should research monotheism next...)
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Criptfeind

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Re: Cardhood - First Expansion is now a thing!
« Reply #416 on: December 25, 2023, 02:48:43 am »

Turn 37 Start

Civilization Name: Qajen
Civilians: 8/8
Food: 8
Science: 4
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest<Orchard|Safe Haven|Safe Haven|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Fruit Tree(3/3)|Cursed ground

Play Ode to the spirits with owlsong: Draw scouting
Play scouting with owlsong: draw Fantastic beast and ancient tomb
Play Seasonal leaf change: +Seasonal leaf change, seasonal leaf change activates, destroying seasonal leaf chainx4 +7 food
Play Seasonal leaf change: +Seasonal leaf change
Play Forest Fires: -1 labor -Seasonal Leaf change
Play Insect swarm with food: -1 food -1 labor
Play bioluminescent fungi display: -1 labor +2 science
Play Ancient tomb using food: -3 food -1 labor
Play Sacrifice to the dragon using food: -1 food -2 labor +2 science
Activate safehaven to discard ancient knowledge: +1 food -ancient knowledge
Activate safehaven to discard Fantastic beast: +1 food -fantastic beast
Activate Orchard: -2 labor +4 food


Upkeep: 8 food from pop
End Turn

Civilization Name: Qajen
Civilians: 0/8
Food: 8
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest<Orchard|Safe Havenx2|Big Treex3|Owlsongx2|Fruit Tree(3/3)|Cursed ground|Ancient Tomb

The season of fire rolled around again but this time the Qajen were well prepared. The naga worked tirelessly to defend their lands and stopping the fires from consuming their precious fruit trees, be they wild or cultivated. In turn the trees returned this defense with a bountiful harvest, producing enough food securely that the tribe could put their hands to other work. The celebrating tribes finally managed to construct an appropriate edifice for the prepared bodies of the ancestors, silencing whispered demands that the priests had been hearing for far too long.



Finally managed to make an ancient tomb, my 2 star racial card. I think that I drew one of these on like... turn two? Wasn't quite in a place to play it. And I've been waiting to draw another ever since. It's a bit of a weird card since population doesn't go up and down that much, but still I'm glad to have it for a bit of value if I find unavoidable population loss and just to have out my two star card.

Science building up again as well, I could have started an ancient knowledge, but this was sorta a busy turn so I figured I could hold off and build up a bit of a stockpile for a couple of reasons not the least of which because old growth tree takes 2 science to play. So if I ever draw another I wanta be able to play it.
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Strif3

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Re: Cardhood - First Expansion is now a thing!
« Reply #417 on: December 25, 2023, 03:49:14 am »

Spoiler: Zihsal'has (click to show/hide)


Turn 30

Activate
-

Play
0"Pop"

Draw
-

Play
-

Discard
-

Nullified



Play
3"Pop"

+5"Food"

Draw
-

Play
1"Pop"

+2"Food"

Play
1"Pop"

+1"Science"

Play
-

+1"Food"

Play
-

Trigger
-

1 FP to Aywen


Play
1"Pop"

Activate
-

Discard
-

+2"Food"


Field


x3

x2


End Turn

Trigger
-

1 FP to Aywen

Remove
-


End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 7
Food: 32 + 5(Hope for Spring) + 2(Plant Pot) + 1(Lucky Opportunity) + 2(Safe Haven) - 7(Upkeep) => 35
Science: 0 + 1(Idea) => 1
Wood: 0 => 0

Religion:
2 FP to Aywen
« Last Edit: December 25, 2023, 03:52:48 am by Strif3 »
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - First Expansion is now a thing!
« Reply #418 on: December 25, 2023, 09:35:39 am »

Black Owl: 1 FP
Merry Christmas All. (One guess where the FP went.)
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Criptfeind

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Re: Cardhood - First Expansion is now a thing!
« Reply #419 on: December 25, 2023, 11:41:02 am »

New expansion cards hype?
Turn 38 Start
Civilization Name: Qajen
Civilians: 8/8
Food: 8
Science: 8
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest<Orchard|Safe Havenx2|Big Treex3|Owlsongx2|Fruit Tree(3/3)|Cursed ground|Ancient Tomb

Play big tree using owlsong: +big tree
Play Sacrifice to the dragon using food: +2 science -1 food -2 labor
Play Corpseblight using owlsong:
Play fermentation: -2 labor +2 food +1 science
Activate safe haven to discard rationing: +1 food -rationing
Activate safe haven to discard expedition: +1 food -expedition
Activate Orchard: -2 labor +4 food
Activate Orchard: -2 labor +4 food


Upkeep: 8 food from pop
End turn
Discard: Kill the beast (no effect)

Civilization Name: Qajen
Civilians: 0/8
Food: 11
Science: 11
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest<Orchard|Safe Havenx2|Big Treex4|Owlsongx2|Fruit Tree(3/3)|Cursed ground|Ancient Tomb
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