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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14263 times)

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #375 on: December 20, 2023, 06:21:42 pm »

Yes. It was quite confusing for me seeing I put hunting Excursion and Chance meeting on top of the deck and my next turns draws being hunting excursion and chance meeting. I thought it might be a mistake but supernerd clarified that no, I did in fact draw the same cards in the same order (thus my draw for the turn being effectively Hunting, Meeting, Hunting, Meeting, Tool, transformation.)
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RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #376 on: December 21, 2023, 03:18:26 am »

Turn 24
Starting civ status:
Civilization Name: Torkal League
Population: 6 (6 labor)
Food: 8
Wood: 2
Science: 0
Cards in play:

Activate Safe Haven (discard Illusion, +1 food)
Play Grazing Animals (-1 labor)
Play Impatience (remove Impatience from play, gain two copies of Exotic Plant)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Exotic Plant (-1 labor, +4 food, +2 science)
Play Sacrifice to the Dragon (-3 labor, +2 science)
Allocate 4 science to Research Project(Herbalism)


End-of-turn actions: Discard Persistant Predator, it enters play, pay 6 food for population upkeep

Ending civ status:
Civilization Name: Torkal League
Population: 6 (0 labor)
Food: 8 + 1 (Safe Haven allocation) + 4*2 (Exotic Plant) - 6 (Population) => 11
Wood: 2
Science: 0 + 2*2 (Exotic Plant) + 2 (Sacrifice to the Dragon) - 4 (Research Project allocation) => 2
Cards in play:
End Turn
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Secretdorf

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Re: Cardhood - Not too late to join!
« Reply #377 on: December 21, 2023, 03:54:10 am »

Turn 17

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Scavenging(-1 labor, +1 food)
Play Scouting(-1 labor)
Play Lucky Oppurtunity(+2 food)
Play Cursed Grounds(-3 labor)
Play Chance Meeting(-3 labor, +4 science)


Allocate 4 Science to Animal Domestication(-4 science)
Activate Safe Haven: Discard Scavenging(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Ward off(+1 food)
Activate Safe Haven: Discard Lupine Fury(+1 food)




Spoiler: Cards in Play (click to show/hide)

End turn
Animalism gives 2 FP to Black Owl(1 due to Cursed grounds) and leaves play
Chance Meeting deducted one population but cursed grounds nullifies this loss and leaves play
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
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Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #378 on: December 21, 2023, 09:08:19 am »

Animalism gives 2 FP to Black Owl(1 due to Cursed grounds) and leaves play

I might have misunderstood what supernerd meant, but I thought that this meant

I think I have to rule in favor of it giving another FP. The exact words being "When you play a card with a purple background that would give FP to a god player". It does not specifically say that it has to be immediate. Maybe I should get rid of one of both of those cards. Probably Animalism.

That cursed ground gives an extra fp when played, not activated? So aanimalism gives 2 fp only if it's the turn it's been played?

Edit: Now I realize the response was sorta ambiguous given the possibility of three options (0 fp, 1fp the first turn, 1 fp every turn) but in context I was asking about the first two options basically because I didn't think the third was a possibility and dismissed it outa hand... I think supernerd would have had a more clarifying response if the third option was right?
« Last Edit: December 21, 2023, 09:12:32 am by Criptfeind »
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #379 on: December 21, 2023, 12:01:16 pm »

Animalism would not give 2 FP in one turn more than once in this situation.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Cardhood - Not too late to join!
« Reply #380 on: December 21, 2023, 12:07:57 pm »

I'd ask for tribes if Owlsong is 1 per terrain. (Can 1 terrain feed two owls? And does Owlsong count as an animal card.)
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #381 on: December 21, 2023, 11:59:41 pm »

Update is going to be delayed because its not convenient to make new cards today.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Strif3

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Re: Cardhood - Not too late to join!
« Reply #382 on: December 22, 2023, 07:30:04 am »

Hopefully i'm not the cause of any inconvenience. I don't know why i'm being a slog about getting my turns in. General slump maybe.
Spoiler: Zihsal'has (click to show/hide)


Turn 28

Play (in order)


▼ Draw ▼



Activate


▼ To Play▼

+5
▼ Draw ▼


Play (in order)


> "Food"
+3 "Food"


+3 "Food"





Activate


▼ Using ▼

+2 "Food"


Field


x2

x2


End Turn

End-of-Turn status:
Spoiler: Zihsal'has (click to show/hide)
Population: 7
Food: 24 + 5(Hope for Spring) + 3(Sacrifice to the Dragon) + 3(Strat. Berry Bush) + 2(Safe Haven*2) - 7 (Upkeep) => 30
Science: 0 => 0
Wood: 0 => 0
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Supernerd

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Re: Cardhood - Not too late to join!
« Reply #383 on: December 22, 2023, 04:42:29 pm »

The issue was more to do with scheduling, and also a combination of having to process multiple techs at once.
As for owlsong, It seems to be more of a song than an animal? I guess if you wanted it to be an animal card it would pretty clearly be an animal. It doesn't say anything about a limit on how many you can have in play relative to a quantity of terrain cards.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Cardhood - Not too late to join!
« Reply #384 on: December 22, 2023, 10:19:52 pm »

Turn 25
Starting civ status:
Civilization Name: Torkal League
Population: 6 (5 labor)
Food: 11
Wood: 2
Science: 2
Cards in play:


Play Tornado (-3 labor, +2 wood, +1 food)
Activate Safe Haven (discard Foraging, +1 food)
Play Wildfire (-2 science, -1 food, destroy Persistant Predator)
Play Birth of Offspring (-2 labor, +1 Civilian)
Play Green Herbs (-1 labor, +4 herbs)

End-of-turn actions: Pay 7 food for population upkeep

Starting civ status:
Civilization Name: Torkal League
Population: 6 (0 labor) + 1 (Birth of Offspring) => 7
Food: 11 + 1 (Tornado) + 1 (Safe Haven activation) - 1 (Wildfire) - 7 (Population) => 5
Wood: 2 + 2 (Tornado) => 4
Science: 2 - 2 (Wildfire) => 0
Herbs: 0 + 4 (Green Herbs) => 4
Cards in play:
End Turn
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Supernerd

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Re: Cardhood - Not too late to join!
« Reply #385 on: December 22, 2023, 10:36:06 pm »

I like how I never had to actually update the list of icons and you just immediately knew what the new one was.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Cardhood - Not too late to join!
« Reply #386 on: December 23, 2023, 05:27:18 am »

Turn 34 Start

Civilization Name: Qajen
Civilians: 6/6
Food: 21
Science: 0
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Steal Luck|Fruit Tree(3/3)|Cursed ground

Research project is complete
Play insect swarm with Owlsong using food: -1 food
Play hope for spring with Owlsong: -2 labor +5 food draw ancient knowledge
Play scavenging: -1 labor +1 food
Play bioluminescent fungi display: -1 labor +2 science
Activate Safe Haven to discard ward off: +1 food -ward off
Activate Safe Haven to discard ancient knowledge: +1 food -ancient knowledge
Play ambush: -1 food -1 labor +4 food
Activate Fruit Tree: -1 labor +2 food


Upkeep: 6 food from pop
End Turn

Civilization Name: Qajen
Civilians: 0/6
Food: 28
Science: 2
Wood: 2
Cards in Play: Impatience (corpseblight)|Forest|Safe Havenx2|Seasonal Leaf Changex3|Big Treex3|Owlsongx2|Steal Luck|Fruit Tree(3/3)|Cursed ground
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Secretdorf

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Re: Cardhood - Not too late to join!
« Reply #387 on: December 23, 2023, 06:55:33 am »

Turn 18

Spoiler: The Sixth Pack: Status (click to show/hide)

Play Blooming Wildflowers(-1 labor, +1 food, +1 science)
Play Cursed Grounds(-3 labor)
Play Migratory Bird Spectacle(-1 labor, -1 science)
Play Dragon of the Ancients using food(-4 food)
Play Hope for Spring(-3 labor, +5 food)


Activate Safe Haven: Discard Wolf(+1 food)
Activate Safe Haven: Discard Chance Meeting(+1 food)
Activate Safe Haven: Discard Ward off(+1 food)
Activate Safe Haven: Discard Omens(+1 food)





Spoiler: Cards in Play (click to show/hide)

End turn
Dragon of the Ancients is destroyed(-1 pop)
Cursed Grounds leaves play(+1 pop)
Migratory Bird Spectacle(+1 science)
Migratory Bird Spectacle(+1 science)
Upkeep deducted(-8 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

Aywen, Black Owl, Ken-thun can give me cards.
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TricMagic

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Re: Cardhood - Not too late to join!
« Reply #388 on: December 23, 2023, 09:56:14 am »

Black Owl FP: 6
Still waiting on Flock to act. Glad Hope for Spring is being useful.
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Crystalizedmire

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Re: Cardhood - Not too late to join!
« Reply #389 on: December 23, 2023, 06:32:17 pm »

Play hope spring, gain 5 food
Play Carrion Feast, gain 2 food

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
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she/her
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